Honestly, download XNA, get in touch with ZUN, and ask him if he's interested in having you port the Touhou engine over to XNA to make bullet hell shooters for the 360. Programmers who can write clean engines like that are pretty rare and my guess is that he has one of the best reusable shooter engines out there. You'd be way, way ahead of the curve in trying to have access to a real reusable, modular, and scalable engine.
I got a 360 but I'm well aware making a game is a lot of work and since I'm not getting paid for it I probably won't bother. Besides I prefer to think of ideas since that's the part that's hard in game making, not the actual programming part. I remember talking to my friend saying I really like the grid system in FF10, wonder how hard it was to program it, and he was like 'probably not very hard at all', and after thinking about it, it obviously cannot be very hard to program such a thing (grid system is probably some kind of linked list). But coming up with the idea is what made it good, not the programming effort needed to make it possibleReplay wrote:Do you have a 360, Don? If you can understand Touhou, then you can probably take a stab at XNA, which I'd highly recommend for you as a way to try to see if you can make a start at putting your ideas into something practical.
Even if you don't end up making a full game, it's a great way to see what something vaguely resembling modern console development is like and it can be a pretty awesome feeling to see something you made running on your own 360 anyway.
I think there really needs to be a way to turn good ideas into a presentable game. It won't necessarily be a blockbuster but if it's a good idea, people will appreciate it. Concealed the Conclusion looks worse than just about any of the Touhous since TH6, but thanks to development tool Touhou Danmukufu it didn't look like something that belonged in the NES era. Maybe it'd still play as well with 8-bit graphics but having a passable presentation sure did not hurt it. If you look at the Touhou fan world, you can think of ZUN as the big guy since he is the one with all the resources (his game engine is obviously way better than Touhou Danmukufu) and experience. But a small team of quasi developers working with a weaker engine and decidedly worse graphics can still crank out a game that is well received even amongst the ZUN-worshipping fans of Touhou.
You might not be able to topple an empire. In the world of Touhou, ZUN is probably like Wii + PS3 + XBox 360 put together, but even with this kind of insurmountable advantage, there are plenty of people who thought Concealed the Conclusion was a good game. I have thought about sending money to the developer of Concealed the Conclusion over ZUN if you didn't have to go through so many loops just to buy their product. And if you got enough of these good ideas that ultimately become games, it has to be better for the genre as a whole.