You go out of business: http://www.shacknews.com/onearticle.x/58519
Tessian wrote:I don't think any of us ever thought DN Forever was anything more than vaporware... looks like we were right. Makes me wonder wtf they HAVE been doing for the past 12 years, if not actually developing a game...
They released Prey. They didn't make Prey. They released Max Payne, too. I think they provided them some money or something.Zeus wrote:Didn't 3D Realms release Prey? It's not like DNF is the ONLY thing they were working on
Wolfenstein was mine. It was just so different from anything else at the time it was great. And chasing down Hitler is always fun :-)Kupek wrote:Half Life was the first FPS whose single player captured me. Before that, I had played through Quake's single player, but mostly because it was there - I had few PC gaming options at the time.
We played it in a computer lab at the arcade. The game was awesome on multiplayer, because there was actual strategy into the game. For example, the speed pills used to be just for getting away, until we discovered that it countered the effects of the shrink ray. We played in that lab a lot.Kupek wrote:I had a similar experience with D3D that Tycho did. Me and a friend played the shit out of that game over direct modem play.
You need to read Masters of DoomReplay wrote:By the way, while I can still get away with the tangential Castle Wolfenstein reference, <a href="http://en.wikipedia.org/wiki/Castle_Wol ... n">this</a> will trip you out.
http://en.wikipedia.org/wiki/Castle_Wolfenstein
Great bookAnarky wrote:You need to read Masters of DoomReplay wrote:By the way, while I can still get away with the tangential Castle Wolfenstein reference, <a href="http://en.wikipedia.org/wiki/Castle_Wol ... n">this</a> will trip you out.
http://en.wikipedia.org/wiki/Castle_Wolfenstein
Yeah, I don't want to play a game that is "realistic". I like the goofy weapons in Quake and DN3D. We would play various FPSs, RTSs, even tried out Diablo, etc.Replay wrote:I also can't stand Counterstrike. I played it a few times at another office and that was enough. It's all twitch, no variety or interesting staging.
I imagine it to be the virtual equivalent of being in an actual, and actually shitty, urban or desert trench war. A war where you barely know who's shooting at you, almost everyone dies, and nothing ever changes. It reminds me of descriptions of WWI trench warfare from my history classes.
I'm still curious to see the film adaptation.Zeus wrote:Great bookAnarky wrote:You need to read Masters of DoomReplay wrote:By the way, while I can still get away with the tangential Castle Wolfenstein reference, <a href="http://en.wikipedia.org/wiki/Castle_Wol ... n">this</a> will trip you out.
http://en.wikipedia.org/wiki/Castle_Wolfenstein
That's a 2005 story. I'm pretty sure it's dead nowAnarky wrote:I'm still curious to see the film adaptation.Zeus wrote:Great bookAnarky wrote: You need to read Masters of Doom
http://www.eurogamer.net/articles/news1 ... tersofdoom
I know, but it still says in production in the wiki page... still hoping to see somethingZeus wrote:That's a 2005 story. I'm pretty sure it's dead nowAnarky wrote:I'm still curious to see the film adaptation.Zeus wrote: Great book
http://www.eurogamer.net/articles/news1 ... tersofdoom
*sob*Seraphina wrote:Looks like it had a decent amount of work done. Maybe someone will pick it up and actually finish it.
Yeah, it actually does. I hope some publisher tries to pick it up.Replay wrote:*sob*Seraphina wrote:Looks like it had a decent amount of work done. Maybe someone will pick it up and actually finish it.
it looks so good
I have yet to see any proof that this model is viable, and that's assuming they have enough stuff done for even one episode.Replay wrote:Couldn't they have just released it on an episodic basis and tried to use the funds from the first episode to get the rest of the thing done?
I'd imagine the development cost of DNF isn't quite the same as your average episodic game, so they'd be aiming for a pretty different audience here.Replay wrote:Um. Did you watch the video, Kup? There's plenty of live gameplay.
And, Don, episodic content is available all over XBLA. Look harder.
I watched the video, and that was my point. Everything you saw could have been scripted. I tried differentiating between scripted sequences running in-engine and actual gameplay. Hence the phrase "live gameplay."Replay wrote:Um. Did you watch the video, Kup? There's plenty of live gameplay.