Unlike Utopia Classic, there appears to be very little incentive for mid size players/clans to get involved in wars and tear each other down. The resources and time it takes to build (or rather rebuild) an army is pretty steep. It seems there's enough abandoned kingdoms (which probably happens a lot once a player is cracked a single time and has his forces wiped) and punished players that armies can simply milk these farms for their income as opposed to tangling with legitimate armies and suffering larger losses.Natural Born Seeker wrote:No war until we have some teeth; when we have a bit more land, and large enough armies to rip through some real players. Right now we are still in the process of building large enough forces to take down inactives. I am with Sine though, a good first target would be the annoying clans =)
Yeah I'm rather curious about this too since it sounds like you're sitting on your hands, where'd you get the income to do that?!KluYa wrote:I made it into the top 50 now. That's not bad for starting a few days late.
I'm sitting on this lovely army of heavy cavalry and arcanists and I've no one to crush with them because everyone around here is either really small or really active. What a waste.
Nah, you guys are too far away, and the clan I'm in is really well situated, we're like mob deep in our little corner of the map.Natural Born Seeker wrote:Two things: Eric, have you joined us yet?
Second: I am pumping defences like a paranoid madman; working on crossbowmen and wondering if the Archer Hero upgrade effects them as well. Soon I hope to hit a nice heavy cavalry army too.
Okay, I'll share a few secrets. =pSineSwiper wrote:How the fuck did you get Heavy Cavalry this early? I'm still working towards my lv15 Training Grounds, and I just started attacking with my wizards a few days ago.
BTW, Seraphina was ganked by a large lv17 army with 75 Arcanists and 661 Crossbowmen. Huge numbers!
For raiding, you're much better off using crossbowmen and cavalry archers to knock down walls. The reason why wizards aren't complete shit in this game is because they attack before anything else gets a chance - including walls. This lets you wipe out some sizable armies without suffering nearly as many casualties, but if you face a wall and only a wall, then this advantage is largely mitigated (it's just about irrelevant in fact). You can simply sacrifice a single shortbowman, or a single pikeman, etc as fodder while your archers get the job done.SineSwiper wrote:Unless you have a crapload of crossbowmen, wizards are your best bet for knocking down walls. Just get the scout skill uped to max.
I also play as Elven. If I knew anything at all about this game when I picked then I likely would have went with Troll, but Elves turned out to be a decent choice also. Arcanists are strong, but inefficient, as I showed Sine in my comparison. Generally, players can think about guilds when they produce around 300 of each resource per hour. It will be quite some time before a newer kingdom manages to invest the time and resources required to up their TG to level 10 (close to 10,000 of each resource will be used). In the meantime, I strongly suggest you make use of light cavalry. They're quick and they downright slaughter infantry and archers. Forgoing a strong LC force is to deny yourself the ability to scavenge efficiently, the capacity to carry back the resources you win by attacking another kingdom, and the strength to plunder kingdoms at or near your level who are still sitting on their 200 shortbowmen or other infantry units they've trained up.Replay wrote:Elves get Wizards at +10%, I believe. So I think I'll forego the cavalry and work up to a slow but bunker-busting army. I think what I'll do is get one apiece of the meat units (infantry) except for Swordsmen, which will be upgraded, and get a good Arcanist legion together. They have ridiculous damage against most other unit types. Eventually I could work up to Noblemen (gonna take awhile there) and Elflords and try to take over castles instead of raiding.
I'm almost surrounded by other castles, so if I get a good enough army together the slow march time won't hold me back all that much.
Anyway, looks like I won't be playing again until tomorrow, a bug wiped out my chance to buy resources for the day (for some reason it seems to have bumped my counter ahead a day, I probably need to upgrade Firefox), so with a level 4 Wall and pathetic resource stores I feel safe leaving this game alone for the night.
I said crossbowmen, not shortbowmen. Shortbowmen don't have a range advantage versus walls and therefore can't be protected while they attack one. I've never lost a Crossbowman in battle, ever.Replay wrote:The problem with light cavalry, Klu, is that I'm surrounded by stronger kingdoms that are literally right next door to me, and there isn't much worth raiding in the cavalry-ish range. March time's not going to be a big deal, what will be a big deal is trying to get myself up to the point where I can compete successfully with these castles who have a head start of eight or nine levels on me.
And, the thing about Arcanists over shortbowmen is, if you manage them right, you're not going to lose them in battle, at least that's what my experiments with the battle sim are telling me. Shortbowmen give you the same bang for less buck, but they take up population units and get killed and have to be retrained at additional cost. When I've been running these simulations, with the right Swordsmen/Arcanist combo you can keep the very expensive Arcanists without losing any. And it means you don't keep butting up against a population limit. I'm thinking a wizard/infantry combo might be the basis of my strat for awhile.
Indeed, sir. =pEric wrote:Infantry is worthless
Calvery or go home.
I posted those numbers to make a point you didn't appear to understand, dude. I don't know if posting a link I don't have permission to access was meant to prove something, but I'm going to take your word for it that you've at least looked at the stats available in the help documents anyway... in which case it should be painfully obvious to you that I'm right.SineSwiper wrote:Haha, don't quote me the numbers, dude. I've got them all:
http://spreadsheets.google.com/ccc?key= ... b30Uqb4WtQ
I'm well beyond needing that brand of advice, I know how to convert people to farms (and my army is over 1k, hopefully 2k full by tomorrow). It's trickier to break those that are active and my size at this point, so I'm considering spiking some of my nearby farms -- though I need to investigate that option more thoroughly.SineSwiper wrote:I've recruited my players around me, and they have recruited others. My sector has the highest population of clan mates. I would recommend sending mails to people in your sector to see if they will join. I've got some canned messages in the clan forum.
You just have to spy around for people below or near your level. First, though, you need some wizards and a 500 pop army. Then you'll be able to invade other castles with walls. Be sure to have lv10 in mines, though.