The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Utopia Kingdoms

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #136919  by Shellie
 Sun May 24, 2009 9:38 pm
I got obliterated again, Well, it was a draw, but it doesnt really matter, I still lost everything. He had a massive army: 1300+ CBM, 16 Warlords, 100 Arcanists, 130 Heavy Cavalry, and several various others. I lost all my army it took a few weeks to rebuild from the last time he attacked me. So really I think I might be done. This guy is going to obviously keep coming and I have no real way to stop it, which makes for a dumb game mechanic. If I do decide to quit I will have my account deleted instead of being a farm spot.

 #136920  by kali o.
 Sun May 24, 2009 11:30 pm
Seraphina wrote:I got obliterated again, Well, it was a draw, but it doesnt really matter, I still lost everything. He had a massive army: 1300+ CBM, 16 Warlords, 100 Arcanists, 130 Heavy Cavalry, and several various others. I lost all my army it took a few weeks to rebuild from the last time he attacked me. So really I think I might be done. This guy is going to obviously keep coming and I have no real way to stop it, which makes for a dumb game mechanic. If I do decide to quit I will have my account deleted instead of being a farm spot.
Low risk farming is the name of the game, but time+investment means you can't **really** hurt players for a good long while.

If he is trying to farm you, just make it worthless for him. Tech invest, guard station to 10 and build troops but hide them in a nearby lowbie inactive.

If it was me, I would be literally stock piling teched up shortbow men. 1.5k+ won't take too long (10 days). After that, I'd be building up my xbows again. Sure, he can still attack me and win, but he's risking big losses for minimal payoff.

 #136922  by KluYa
 Mon May 25, 2009 12:16 am
Who hit you Shellie. Was it Blacky? I can't tell because the world map is crashed atm, but maybe I can lend a hand in deterring another attack. Don't quit though. If you at least wait until level 15 you'll be able to pass your coins off to anyone in your clan before you pull the plug.

Eric I think my resource buildings are levels 23, 24, 25, and 25 for iron, wood, gold, and food respectively. Looks like I'm doing pretty much the same thing you're doing. I need to lay off the mine upgrades for a bit and finish getting the barracks up to par so that I can finally throw up my order. The order would already be up but I keep giving into the temptation of a big payday in experience by upgrading one of the mines.

 #136925  by Shellie
 Mon May 25, 2009 10:32 am
Yep it was Blacky.

I have a lvl 10 Guardhouse, and I have been teching, but I wasnt on for a day because of getting ready for a cookout this weekend, and thats when he attacked. I had an ok army, considering I was wiped about a week prior. But there was no way I could have stood up to that massive army he sent.

 #136926  by Julius Seeker
 Mon May 25, 2009 11:38 am
What power are his allies? Perhaps we can neutralize him.

 #136927  by Eric
 Mon May 25, 2009 11:52 am
There's another tactic that works, if somebody is used to attacking you repeatedly, they would potentially blind attack you, since they know that their army is > yours.

If your allies send their armies to your castle, and then that person attacks, they'll impale themselves on the force and lose everything. :)



Side note that kind of bugs me, I have like 100 Arcanists at this point, and no matter how strong of a wall my enemy has, all of them always attack the wall first regardless, when it only would take like 35 of them to knock it down while the rest attack other troops, so annoying. They basically don't attack the enemy army until the second round if it lasts that long.

 #136929  by kali o.
 Mon May 25, 2009 3:00 pm
I've decided this is a silly game. I haven't been hit, my army is 100% intact (aside from the cav I lost being stupid) and I am dominating in my immediate area.

Most people quit when they lose their army and enter farm status - but this farmer is quitting because I realize being super active and devoting more than 5 minutes a day to this bottom-feeding gangbang simulation is idiotic.

At least in Tribal Wars, the player has options (restarting on the rim, stacking, protecting farms, etc). The combat in TW might be less advanced, but it's faster pace and less restrictive overall. You guys play it if ya want, I'll wait for something better.

And I am restarting my account to prevent being a future tasty farm (another stupid flaw in the game, imo, as people have done that to me).

 #136930  by Mental
 Mon May 25, 2009 3:57 pm
Eric wrote: Side note that kind of bugs me, I have like 100 Arcanists at this point, and no matter how strong of a wall my enemy has, all of them always attack the wall first regardless, when it only would take like 35 of them to knock it down while the rest attack other troops, so annoying. They basically don't attack the enemy army until the second round if it lasts that long.
I think that's the idea behind Warmages - if the Warmages can knock down the wall by themselves, then the Arcanists are free to use their massive damage to take out another group.

 #136931  by Eric
 Mon May 25, 2009 4:07 pm
Replay wrote:
Eric wrote: Side note that kind of bugs me, I have like 100 Arcanists at this point, and no matter how strong of a wall my enemy has, all of them always attack the wall first regardless, when it only would take like 35 of them to knock it down while the rest attack other troops, so annoying. They basically don't attack the enemy army until the second round if it lasts that long.
I think that's the idea behind Warmages - if the Warmages can knock down the wall by themselves, then the Arcanists are free to use their massive damage to take out another group.
Depends on attack priority, but then I'd have to build one of them to find out...so much effort, I just don't know. :p

 #136932  by Mental
 Mon May 25, 2009 4:13 pm
Seraphina wrote:I got obliterated again, Well, it was a draw, but it doesnt really matter, I still lost everything. He had a massive army: 1300+ CBM, 16 Warlords, 100 Arcanists, 130 Heavy Cavalry, and several various others. I lost all my army it took a few weeks to rebuild from the last time he attacked me. So really I think I might be done. This guy is going to obviously keep coming and I have no real way to stop it, which makes for a dumb game mechanic. If I do decide to quit I will have my account deleted instead of being a farm spot.
Sorry to hear that, Sera.

It is true - if there's someone powerful in your area who has you on farm status, it's almost impossble to rebuild. A lot of success in this game has to do with where you are. I think I've been lucky so far because people in my area aren't very active - not only that, but judging from my observations, even the ones who really ought to know better won't even attack someone full of resources if they have a tiny, tiny wall. So nobody has ganked me since the start.

But if we don't find some way to help you out, this kingdom is going to keep rolling you. One of the ways that I've tried to keep myself from getting ganked is that I have a very small Store House compared to my kingdom and army and I just check my queues and build often...of course, I haven't even been spied on, that I know of, since the beginning, so it's more probable that my region just doesn't have very active players. Sadly, it doesn't seem to be an option to tear down levels on your own buildings, so that probably won't help you.

Could we collectively run a train on this individual without sacrificing all our armies? It would cost us - but if we could all sacrifice reasonable numbers of our forces to wear the army down, then put this person on lock, Sera could rebuild.

How much of the force did you manage to take out, Sera? If he/she is hurting, and five or six of us all slam him/her, then you'll probably get left alone after that. I'm not sure I have a mighty enough force to aid yet, but I'll do what I can.

Not sure I'm quite strong enough to help with that, though...

 #136933  by Mental
 Mon May 25, 2009 4:22 pm
Jesus, I just saw the battle report. He's up there with Klu...one of the highest-ranked players on the server. 1333 Crossbowmen with Archer mastered and 130 Heavy Cavalry (besides many other units) is insane.

Still, it would be nice to find a way to harass the shit out of him. If nothing else, we could all send a bunch of Quickwalkers at him over and over to cripple his spy network. I'm sure he could rebuild fast, but if we sent a message to him telling him that we'll rape his Quickwalkers for the rest of the cycle if he doesn't lay off Sera, it might be enough to convince him to pick a less annoying target.

We probably can't take him without wiping ourselves out, but I doubt he wants to have his Quickwalkers fucked up for weeks to come, and I'm down to do it if everyone else is.

Sine, what do you think? Should we post something on the clan forums telling everyone in the clan to try to send 20 Quickwalkers at him, then tell him to lay off Sera or he won't have spies for the rest of the game? Even he probably doesn't want to have no information on who he's going after, even with all his strength. He's also clanless, so there's no way he can outbuild the entire clan on Quickwalkers even with everything maxed out.

 #136934  by Julius Seeker
 Mon May 25, 2009 5:56 pm
Eric, are you Nosgoth?

 #136935  by KluYa
 Mon May 25, 2009 6:19 pm
AFAIK about Blacky, he's isn't really a warmonger like a lot of the clan affiliated guys. He saw a kingdom strong enough for him to hit who idled for an unusually long time, blessed his own luck, and made a raid. I would have done the exact same thing. Seems he's right on the verge of a new experience level, which means the game will no longer allow him to target Seraphina (who is still a ways away from level 14). As long as she stays 8 levels behind the guy, she's totally safe from him. Sending him a message from a clan member that hints at incoming QWs from a plethora of kingdoms should a 3rd attack occur is a good idea also.

 #136936  by Shellie
 Mon May 25, 2009 6:24 pm
He tried spying on me twice last night but only sent one quickwalker each time. No idea why he did that. Of course they died each time. I think he just happened to catch me when I hadnt logged in for a day or 2. Im going to just keep up with training quickwalkers and level up my stables, and TG. THEN I will start making an army.

 #136937  by Eric
 Mon May 25, 2009 6:28 pm
Natural Born Seeker wrote:Eric, are you Nosgoth?
Slogzul

 #136938  by Mental
 Mon May 25, 2009 6:32 pm
IMO a massive Quickwalker buildup is actually the best way to stop anyone from attacking you. Nobody wants to hit someone they can't see.

 #136941  by SineSwiper
 Mon May 25, 2009 10:20 pm
Replay, if you look at the round details, you'll get a LOT more info on what goes on in the battles.

 #136947  by Mental
 Tue May 26, 2009 12:30 am
Indeed, I discovered that button shortly after I posted my last post here. I doubt, however, that it would have made a difference in Sera's case.

Anyway, I'm curious to see what you think of the Quickwalker-blitz idea. I don't think any of us could take Blacky's army, but I guarantee you it would be a deterrent for him to get hit with, say, a hundred or more quickwalkers a day in small waves. IMO it could be very useful to stop all sorts of powerful players from coming at the clan.

 #136948  by kali o.
 Tue May 26, 2009 12:37 am
My attack lands on 78:152 at 7:55:49 server time. One last hurrah. I will be demolished, but if you can get Light cav there around that time, prepare to be well rewarded >:)

*scavange* *nom* *nom*

 #136949  by KluYa
 Tue May 26, 2009 12:44 am
Dammit. Can't you recall the march and let my light cavalry get a head start on that 5 hour trek. I wants me some tasties.

Or just let me mooch some resources by sending a merchant my way. That would be dandy. Heh.
Last edited by KluYa on Tue May 26, 2009 12:47 am, edited 1 time in total.

 #136951  by kali o.
 Tue May 26, 2009 12:46 am
KluYa wrote:Dammit. Can't you recall the march and let my light cavalry get a head start on that 5 hour trek. I wants me some tasties.
No, cause you don't get that big without serious activity...I'm lucky if he gets 4 hours sleep, which gives me just enough time :)

I just wanna see what kinda scavanging field this massacre produces...

Here is the spy report btw:

Information about Phoenix [78:152] :
Population: 15677/16168
Resources:
Gold: 24405
Iron: 24967
Wood: 16408
Food: 23291

Buildings:
Gold Mine - 20 Level
Iron Mine - 22 Level
Lumbermill - 23 Level
Farms - 22 Level
Homes - 23 Level
Barracks - 15 Level
Stables - 12 Level
Guild - 10 Level
Marketplace - 10 Level
Training Grounds - 16 Level
Hospital - 10 Level
Wall - 7 Level
Guard Station - 1 Level
Store House - 19 Level

Units:
Pikeman: 50
Swordsman: 198
Axeman: 151
Maceman: 244
Light Cavalry: 174
Heavy Cavalry: 60
Warmage: 86
Arcanist: 219
Shortbowman: 29
Longbowman: 225
Crossbowman: 1286
Cavalry Archer: 274

 #136952  by KluYa
 Tue May 26, 2009 12:51 am
The guy you picked is chasing me on the ranking. I approve of your kamakazeness. He's also the war general of a clan I pretend to ally with but actually sell out as a double agent.

His army looks rather unimpressive. That may not be his full force. If any other shriners are located nearby, this is the absolute perfect time for a strike in order to finish him off completely and score a big payday.

 #136953  by Mental
 Tue May 26, 2009 1:02 am
Unimpressive? That's roughly the same level of force that Blacky hit Sera with, and he's level 20...

 #136954  by KluYa
 Tue May 26, 2009 1:12 am
Yeah they're both level 20. I don't know if Blacky used his entire force on Seraphina nor am I sure about the HaJ guy's skill distribution. He probably had master sage early on and has an inflated level a bit - relative to his infrastructure and military strength. We'll know once Kali's march connects. Hard to figure out what the heck he was spending his resources on but it's possible he's been hit once or twice in the past, or helps out his clan. *shrug*

 #136955  by kali o.
 Tue May 26, 2009 1:15 am
KluYa wrote:The guy you picked is chasing me on the ranking. I approve of your kamakazeness. He's also the war general of a clan I pretend to ally with but actually sell out as a double agent.

His army looks rather unimpressive. That may not be his full force. If any other shriners are located nearby, this is the absolute perfect time for a strike in order to finish him off completely and score a big payday.
I agree. His wizard force is pretty decent though (I like having enough WM's for multiple hits, personally, and 200 arcanists is more than most 19-20's I scoped). I suspect he is saving up for an Order and figured he didn't have much to fear at his size.

Being 1.2mil myself (and recently killing my own cav) I don't have enough to break him. Barring some really poor targetting luck though, I can hurt him significantly.

Also, as for Shrine members near me, I'm kinda in a solo spot...that helped in speeding me into losing interest.

 #136956  by KluYa
 Tue May 26, 2009 1:25 am
Post up what the damages are once you connect. A couple hundred arcs and 1.3k xbm will do some fast damage to your march, but I want to at least see the warmages dead and a generous slice of the xbows. I enjoy a good genocide.

If you had enough WMs to break a level 7 wall twice, then splitting your attack into 2 waves would do a lot more damage. Damn I want to break this guy. I need to figure out a way to put my kingdom on wheels.

 #136957  by kali o.
 Tue May 26, 2009 1:58 am
Details forthcoming...

Scavenge: 23098g 25263i 31497w 19937f 3068troops

Defensive formations owned me good. Xbows only got 129, Heavy cav 19, Cav Archers 60, Light cav and Arcanists....ZERO. Man, what shitty targetting luck. Anything else not mentioned is wiped out (ie: WM).

His stats:

Skill Level Bonus Skill Level Bonus
War Hero 1 10%
Warrior 1 5%
Archer 3 60%
Cavalryman 0 0%
Defender 0 0%
Healer 0 0%
Mystic 3 30%
Fate Weaver 0 0%
Sage 1 5%
Last edited by kali o. on Tue May 26, 2009 2:07 am, edited 3 times in total.

 #136958  by KluYa
 Tue May 26, 2009 2:00 am
I'm going to cry knowing that some bumpkin is about to fall ass backwards into a king's ransom. Also, the exp gained from that battle just shot him way up the ranks ahead of me pushing me down to 18.

Oh well it was worth it haha.

 #136959  by kali o.
 Tue May 26, 2009 2:14 am
KluYa wrote:I'm going to cry knowing that some bumpkin is about to fall ass backwards into a king's ransom. Also, the exp gained from that battle just shot him way up the ranks ahead of me pushing me down to 18.

Oh well it was worth it haha.
Heh, he literally logged on minutes after - like I said, 4 hours sleep. Do I know my hardcore gamers or do I know my hardcore gamers?

Scavanging himself should help him get over it, lol.

 #136961  by Julius Seeker
 Tue May 26, 2009 6:38 am
Well I got my army destroyed and over 50K resources (about 15 hours worth) jacked. So I am probably going to be slipping behind a bit until I get back on my feet. I am currently busting up my barracks so that I can pump those crossbowmen out more quickly.

 #136982  by Mental
 Tue May 26, 2009 2:32 pm
Did you get spied first, Seek?

Like I said, increasingly I believe the best defense is enough Quickwalkers to keep anyone else from seeing you. I plan to keep building mine up. I'm still mulling over the possibility of blitzing anyone more powerful than me who tries to gank me, with enough Quickwalkers to wipe out their spy network, and just informing them that I'll keep harassing them with Quickwalkers until they pick someone less committed to fucking with them back.

Of course, my immediate area is full of people who I can tell are not raiding much, and I still don't have a Store House that goes up to 5K, so it may not be a problem.

 #136990  by Mental
 Tue May 26, 2009 3:19 pm
By the way, Sine - regarding the spy database, I just can't do it, and here's why.

1. The information is outdated within a day or two. People here aren't especially active armywise, but they have been building, and it's not uncommon for me to spy a day later and find out the wall has gone up two notches.

2. As a result, I send out between one and two dozen spy missions a day, and I just don't have time to update all that.

I think a better idea than the spy database would be a database of people like Blacky and the person that hit Seek...powerful targets where the information isn't likely to change as much from day to day, so that we can get our heads together and start noting how to take them down.

 #136992  by Julius Seeker
 Tue May 26, 2009 5:31 pm
Well, like the Romans after they were invaded by the Celts, I am adapting. Becoming much more militaristic than I had been. I am certainly in favour of becoming a highly aggressive clan in the coming future.

 #137000  by SineSwiper
 Tue May 26, 2009 9:18 pm
Replay wrote:By the way, Sine - regarding the spy database, I just can't do it, and here's why.

1. The information is outdated within a day or two. People here aren't especially active armywise, but they have been building, and it's not uncommon for me to spy a day later and find out the wall has gone up two notches.

2. As a result, I send out between one and two dozen spy missions a day, and I just don't have time to update all that.

I think a better idea than the spy database would be a database of people like Blacky and the person that hit Seek...powerful targets where the information isn't likely to change as much from day to day, so that we can get our heads together and start noting how to take them down.
Yeah, I'm kinda in the same situation, but you still want to mark down the dangerous targets.

Still, it is handy to have a list of targets that you'll spy on, and to know that some guys have an army you might need to take out.

 #137008  by Mental
 Wed May 27, 2009 4:35 am
You know, much as I didn't see it at first, Kali has a point.

UK is an ambitious concept...one of the most massive games so far. But the PvP mechanics are almost designed to evoke massive gangrape and bottomfeeding, and I wouldn't even say "gangrape" except that I can just tell the way I'm playing is probably destroying any entertainment they're getting from the game. I actually feel bad for the people I keep ramraiding, just because I keep eating these people's breakfast, lunch, and dinner, and they can't get an army together.

I can't tell how much it's a representation of my own skill - and we seem to have a good clan - and I admit I don't understand all the game mechanics yet. Whether or not that's because we haven't progressed far enough in the cycle for some units to become useful (Fireslingers, Stormcallers) or whether or not they're just garbage, I don't know. So I'll keep playing. But it would be nice to feel like I could advance to the top without obliterating anyone smaller than me, while simultaneously tiptoeing softly around any powerful kingdom around me lest I draw down their wrath over the tiniest provocation and find myself knocked to ashes.

It's probably a wonderful simulation of the little kingdoms in Arthur's time, really, and it really gives one pause to think. We have these romantic ideas about the Middle Ages, but life was probably kind of shit, when your village was getting overrun and slaughtered by some bloodthirsty king's army.

I'm kind of interested in it in that sense, and I hope to discover new mechanics. We keep finding new stuff, and I'm still not sure all the units we think are shit are shit. Still, I kind of hope these kids I'm repeatedly sacking aren't staring sadly into their screens day after day until they go inactive or I lap them by 8 levels.

C'est la vie, though, no?

 #137009  by Mental
 Wed May 27, 2009 4:41 am
I swear, the artwork and production quality keep making me stay, though.

I finally see why you guys were so into the original Utopia. I just couldn't hack the numbers as a representation of the game, and ended up being one of the massively raped, so I left quickly. (Oh, the irony.) But this is cool. I do wish the map was a little more polished, however, and animated battles would be cool in the next one. The Flash tech is there now.

 #137011  by Julius Seeker
 Wed May 27, 2009 7:03 am
The original Utopia is the type of game that has you logging in at 4:00 am in order to strike with your Kingdommates in order for your Kingdom to be among the best. I don't think this game will require that sort of commitment and added stress. In addition, Utopia isn't terribly fun if you're not in a winning Kingdom. Utopia Kingdoms seems to have a nice little advantage over Utopia in these respects.

 #137015  by SineSwiper
 Wed May 27, 2009 8:04 am
This guy hironaru "attacked" me to get some information, since this guy apparently doesn't do quickwalkers. Pretty effective, since it gets stats on the army upgrades, and hero points. (Though, I get his hero points and some of his upgrade stats, too.)

So, I sent this message:

See, the problem with DARQ is that they advertise on the public messages. Clans like that have a lot of spread out people. This is ineffective.

We look for people. This is why we have 12 people in this quadrant alone, compared to your 3 or so.

You have a few choices: You could attack me with heavy losses, and the rest of our clan picks you apart. You could ignore us. Or you can ditch that scrub clan of yours and pick one that is consistently in the top 25, and has allies around you.

 #137016  by Mental
 Wed May 27, 2009 8:27 am
Why, you sly mofo.

Can I recruit this one dude in my sector? He's two spots away, and he's Dark Elves. Grand Magus is one of the best Elites, and I can help pump him up.

Though, I'm feeling bad about being the farmer side of the equation...it's just not so fun to crush all these little castles. It just makes my stomach uneasy to think about how depressing an experience it is to be on the losing side of this game...so I don't know. I'd like to stay, but pacifism is a slow, slow road in this game.

 #137018  by SineSwiper
 Wed May 27, 2009 9:00 am
Sure, recruit as many good players as you can. My quadrant got the way it did by sending individual messages to neighbors around the area.

 #137022  by Julius Seeker
 Wed May 27, 2009 5:19 pm
I just got invaded again, and he took out all my troops. Looks like I have to build my barracks up to max before I can even think about having an army.

 #137024  by KluYa
 Wed May 27, 2009 6:25 pm
So how many of you are anywhere near [25:53]. His name is topgear and I'm organizing a gangbang with some of my friends on this game to mess him up for a little bit. I've killed most or all of his QWs already but he might have retrained a couple since. If anybody wouldn't mind sending a some QWs in his direction, or hell even 1 or 2, it would be greatly appreciated. You may or may not lose part of what you send but I can reimburse the cost on the honour system.

He's too far from my location to farm but once we're through with this guy you're all more than welcome to dine out on his armyless kingdom lol.

 #137025  by Eric
 Wed May 27, 2009 7:08 pm
Good Seek Hunting wrote:The original Utopia is the type of game that has you logging in at 4:00 am in order to strike with your Kingdommates in order for your Kingdom to be among the best. I don't think this game will require that sort of commitment and added stress. In addition, Utopia isn't terribly fun if you're not in a winning Kingdom. Utopia Kingdoms seems to have a nice little advantage over Utopia in these respects.
Aye, I tried to play the original Utopia again recently, and I was literally in the worst kingdom in the world while having a top 300 rank. Kept getting attacked by super kingdoms, and guys who had like no defense and ridiculous amounts of offense hit me because there was 0 threat of retaliation. They probably could have found similar sized targets in other kingdoms to hit twice for what they hit me once. Best part is when my smaller kingdommates tried to retail they got no land because even though the guy's defense was pathetic small provinces can't attack large ones for anymore unless the networths are similar.

 #137026  by SineSwiper
 Wed May 27, 2009 7:34 pm
I really hate that it's not feasible to combine armies and attack larger targets. That would really get rid of the bottom-feeding behavior, but then again, that's the point of the damn game.

You can do support armies, but only with one other person, and you usually do it with somebody who's already got their army wiped. Then you have to wait for the guy to attack again.

 #137028  by Julius Seeker
 Wed May 27, 2009 7:54 pm
It'd be Would be nice to get an order and conquer some cities over around the core area of our alliance. That way we could form a strong core and work outward... Two new Tribal Wars servers are opening up tomorrow and Friday though I would recommend multiple people per account since the game can have a lot of cities to manage.

 #137029  by SineSwiper
 Wed May 27, 2009 11:12 pm
Heh, the rest of that conversation seemed cool enough:

me = bold
him = italics

See, the problem with DARQ is that they advertise on the public messages. Clans like that have a lot of spread out people. This is ineffective.

We look for people. This is why we have 12 people in this quadrant alone, compared to your 3 or so.

You have a few choices: You could attack me with heavy losses, and the rest of our clan picks you apart. You could ignore us. Or you can ditch that scrub clan of yours and pick one that is consistently in the top 25, and has allies around you.


I supposed you did my intel?

Well, you don't have much in terms of Quickwalkers. They practically invite me to your castle. Yeah, we've been keeping an eye on you for a while.

Interesting technique for spying, though.


thanks =)

But you realised what you did was trying to threaten me?

I was just checking on you. Btw, thanks for the invite, i might consider.

meaning, i had no plans to attack you at first. It's just that you were so near =)


Oh, I wasn't threatening you. I was just educating you on the options

Let me know if you want to join. We'd be glad to take you in.


So, it sounded fine. Tonight I get this shitty little message from his buddy from the clan:

never threaten my friend and clan members. We love trash talking folks.. its good to zero out your army and just feed on your resources..

just a fyi: please attack me and have your buddies do it also, i would love nothing better then to zero out your friends armies also. that way my friend can farm you all.

loss is part of war, and folks should expect to lose it all the time you hit the send attack button.

 #137030  by SineSwiper
 Wed May 27, 2009 11:16 pm
Oh, just noticed that I lost part of my army, too. He took some HEAVY LOSSES, though, and I still have a bunch of CBM left.

I'm declaring war. Fuck this shit. They only have three members in this quadrant, anyway. They can suck on my friends army for a while. My reply:

Cute. Here's your losses:

96 Arcanists
426 CBM
28 CA
96 LC
40 HC

Total resources = 308K. Not the best use of an army. Oh, and I get to pick it up off the ground? Sweet!

What's this? Oh, look, it sounds like we're at war. Awesome!


EDIT: Seriously... he left about 50-60K on the ground here. It's taking me 5-8 trips (at my OWN castle) to pick this stuff up.

 #137031  by Eric
 Thu May 28, 2009 3:36 am
So I login and I see PhillyBlunt #3 in the world is attacking me.

7355 soldiers.

I can only imagine what kind of absurd army he has.

 #137034  by Mental
 Thu May 28, 2009 8:05 am
I'm kind of getting over this rapefest, even if I've been good at not getting majorly ganked yet...

 #137038  by KluYa
 Thu May 28, 2009 8:42 am
Eric wrote:So I login and I see PhillyBlunt #3 in the world is attacking me.

7355 soldiers.

I can only imagine what kind of absurd army he has.
He killed 175 of my QWs yesterday. I'm not exactly on the best of terms with him right now.