So, Pachter believes that the future growth in gaming is going to come from downloadable games/expansions
http://www.gamespot.com/news/6212790.ht ... p;title;10
I don't disagree as I think it's going to become more and more prevalent, but only to a point. It will be more niche (I think of it as Blu Ray vs DVD) as even he suggested since physical media will remain the main method of sale but there's likely to be a ceiling to the volume of sales of gaming in that way and the growth will come from non-physical media. Seems to be a fair assessment IMO.
What I was surprised at was that they say the Lost and the Damned received a "tepid" response which is why it's released on physical media. Didn't it sell pretty darned well? He seemed to think it hit 1 million which is pretty fucking good for a $20 downloadable title (it did receive bricks-and-mortar push in the form of codes you can purchase)
http://kotaku.com/5165818/analyst-lost- ... ta-in-2010
I think it's more Microshaft realizing that the market is only so big currently and that there are a ton of people who still only - or in a vast majority, like myself - buy in physical media. Considering what they reportedly spent on the pair of content ($50 mil) it would be silly of them not to try to expand the market for those games.
Maybe the majority of the sales were though the download codes sold in stores?
http://www.gamespot.com/news/6212790.ht ... p;title;10
I don't disagree as I think it's going to become more and more prevalent, but only to a point. It will be more niche (I think of it as Blu Ray vs DVD) as even he suggested since physical media will remain the main method of sale but there's likely to be a ceiling to the volume of sales of gaming in that way and the growth will come from non-physical media. Seems to be a fair assessment IMO.
What I was surprised at was that they say the Lost and the Damned received a "tepid" response which is why it's released on physical media. Didn't it sell pretty darned well? He seemed to think it hit 1 million which is pretty fucking good for a $20 downloadable title (it did receive bricks-and-mortar push in the form of codes you can purchase)
http://kotaku.com/5165818/analyst-lost- ... ta-in-2010
I think it's more Microshaft realizing that the market is only so big currently and that there are a ton of people who still only - or in a vast majority, like myself - buy in physical media. Considering what they reportedly spent on the pair of content ($50 mil) it would be silly of them not to try to expand the market for those games.
Maybe the majority of the sales were though the download codes sold in stores?
I was there on that fateful day, were you?