Kupek wrote:Think about it from the perspective of covering costs. Valve owns Steam, and their model is to support their games with DLC to maintain steady full-game sales. For Valve, the cost of the DLC on Steam is covered by the game sales. This includes both the cost of making the DLC and distributing it. (In theory, of course. I don't know if their model works, but it would be nice if it does.)
On Live, it's again in Valve's interest to give away the DLC for free. But Microsoft spends money on infrastructure to maintain Live, and they don't recoup any losses when more copies of L4D are sold. I recognize that it's possible they could recoup those losses by selling more 360s, but that's not the model they've gone for.
(Again, every time you present an argument peppered with "Microshaft," I have to fight the irrational part of my brain to focus on the argument. The reason being "Microshaft" is a value judgment independent of your argument, and it takes mental effort to separate the reasoned argument from the value judgment.)
I more than understand the BS M$ puts out trying to "explain" things, but it's just that, BS. Live is a competitive advantage, that's why they spend the money on it. They're actually more than recouping their costs yet they still have convinced their customers that they should pay for it. It's mentalities like Seek's that allows them to shaft the customers. Yes, it's only $7, but it's not something we should pay for, period. The people who created the game don't want us to pay for it. But M$ realized they could or forced the customers to not only develop for them one income stream from the release of a free scenario (increased/continued sale of the game, which M$ manufactures and charges a license for) but they even convinced their sheep fanbase it's OK to fleece them for another revenue stream. It's pure marketing BS and lack of principles by their customer base that allows them to get away with it. Then again, these are the same people that vote for the clowns we've had in office in both countries for the last 50 years so I shouldn't be too surprised.....
Look at their other hit games. Why did Call of Duty 4 sell WAAAY better on 360 than PS3? Simple: MUCH better multiplayer on Live. Does M$ make money off of every copy sold, even two years after release? Damned right, over $10 a game if my memory serves me right (exclusive manufacturing plus licensing to be played on the system; Nintendo used to charge $33 or so on the N64 back in the day but that's gone down with the introduction of CD/DVD). That's how they SHOULD be recouping costs, increased sales of the games, which brings them in licensing revenue. Halo 3 still sells relatively regularly as do the Gears and CoD games, 10k or 20k a month (look at the weekly Sep 19 sales chart at
http://vgchartz.com/aweekly.php). That's $100G+ in revenue per game and that's before you even start talking about any other newer games. Still don't think they're more than recouping their costs of maintaining Live?
Like I've said a few times, they're trying to re-write the rules and we're allowing them to do it. Remember, it's both Valve and M$ that make money off of every copy of L4D sold on the 360, not just Valve. So the argument you (and others) have presented that M$ needs to recoup costs just doesn't make sense. They already are, they're just forcing you to spend even more because they know you can and the sheep will just say "it's only $7, it's less than lunch. Whatever".
My use of the nickname is an expression of my frustration. Tell me that they haven't earned that nickname with bullshit like this.