Is anyone here NOT getting this one?
-Insert Inspiring Quote-
She's got the most positive and outgoing personality so far; and she's funny.Eric wrote:How in god's name is Vanille your favorite character.
I'm about 2 hours in and those were pretty much my exact impressions. I'm hoping it does a reverse-FF7 and eventually gets better. And the battle system so far is boring as shit, X and Auto Battle are all I've used so far. But they haven't even introduced the magic system so I'm assuming this whole opening part is just the beginning.Blotus wrote:First impressions:
- I hate Tetsuya Nomura more than ever. Every character so far aside from Lightning looks retarded.
- Auto battle... I press X a lot.
- Dialogue is abysmal, and there's no exposition. Fal'Cie, l'Cie, PSICOM, PURGE etc... don't bother explaining shit just throw it all at me!
I'm sure I'll dig it in time, but right now it's just pretty nonsense.
Intense nicotine cravings do not a patient Blotus make.
I think it's a helluva lot better than trying to cram that information into dialogue. I hate audience surrogates, because they usually ask basic questions that everybody in the story should already know, but the audience doesn't know. If they did that in Xenosaga, they would turn into infodumps and detract from the story.Don wrote:I really don't like the games where they have to give you a background info so they can throw you random acronyms and technobabble. You can throw some stuff with a good world view. For example the SeeD in FF8 may or may not have been an abbervation for anything. It's not needed because you know they're just some kind of elite guys trained to do stuff. On the other hand in Xenosaga there's one point it says Virgil is addicted to XYZ, and there is absolutely no way you could've known XYZ means 'eating Realien brains'. The only possible way you can figure this out is read the in game addendum. That is stupid.
Flip wrote:Yeah i agree, too much dialogue is just as bad as some bad guy explaining his evil plan to himself in a room just so the audience can understand whats going on. Its more effective and better story telling to SHOW what you need to know and keep things in the dark until then.
Scenes i hate 1
evil henchmen walk out of room leaving mad genius alone.
Evil Genius: "i cant wait to kidnap that girl and hold her hostage forever until i get milllllions! bwahahaha"
/scene
Scenes i hate 2
Chief: "Time for plan Omega"
Rookie: "Thats the plan where we send up anti matter missles to intercept the mega womp bomb!?"
Chief: "Exactly!" (didnt you read your fucking brief)
/scene
You performed less manual actions, but you strategized more. That was the intention, anyway. The focus of the gameplay in FF12 wasn't in moment-to-moment battle minutia, but in overall strategy. You essentially programmed your characters. I loved it, because I started making rules for the kind of buffing spells I would never use in other FFs - regen, haste, libra - because for any given turn, I didn't consider it worthwhile.Flip wrote:I didnt like FF12 for the reason that as you progress the game gets MORE automated by acquiring those commands that "Heal character X when HP<10%". That seemed weird to me, to do less the further you got.
If you're two hours in you haven't been introduced to paradigm shifts yet. They make the game a LOT more difficult at times because you have to constantly shift the roles of your party in order to debuff the enemy, buff yourself, and do magical/physical damage. I just had a timed boss fight where I probably had to juggle paradigms a dozen times in order to keep my party alive while still getting enough attack chains to win in the given time. It took me five tries, two of those involving me getting killed outright in seconds.Zeus wrote:I'm about 2 hours in and those were pretty much my exact impressions. I'm hoping it does a reverse-FF7 and eventually gets better. And the battle system so far is boring as shit, X and Auto Battle are all I've used so far. But they haven't even introduced the magic system so I'm assuming this whole opening part is just the beginning.Blotus wrote:First impressions:
- I hate Tetsuya Nomura more than ever. Every character so far aside from Lightning looks retarded.
- Auto battle... I press X a lot.
- Dialogue is abysmal, and there's no exposition. Fal'Cie, l'Cie, PSICOM, PURGE etc... don't bother explaining shit just throw it all at me!
I'm sure I'll dig it in time, but right now it's just pretty nonsense.
Intense nicotine cravings do not a patient Blotus make.
I paid $30+ tax for it, will get to play it for a week, then trade it in for $65+tax. Really the only reason I'm playin' it this week :-)bovine wrote:I'll get this game when it hits $20.
I loved it for exactly that reason. Best RPG engine ever. I just which the AI was smarter, like being able to use the Nihopalaoa (reverses status effects with items) properly with the commands, and having the ability to use more than 10 commands.Flip wrote:I didnt like FF12 for the reason that as you progress the game gets MORE automated by acquiring those commands that "Heal character X when HP<10%". That seemed weird to me, to do less the further you got.
Every FF, hour 5 was nothing like hour 30.
The story was "stupid" because you didn't bother to read the backstory. Hell, did you play all three games? Virgil was a fairly major character in X3.Don wrote:The information in Xenosaga wasn't essnetial because the story was stupid. For example it really doesn't matter if you knew Virgil eats Realien brains or was addicted to crack because the character is so irrelevent and shallow it wouldn't matter either way.
OK then Don =PDon wrote:The information in Xenosaga wasn't essnetial because the story was stupid. For example it really doesn't matter if you knew Virgil eats Realien brains or was addicted to crack because the character is so irrelevent and shallow it wouldn't matter either way.
Matsuno was driven off the project about halfway through. LOTS of lost potential on the game there.... Though from what I understand, if he would have had his way FF12 would have been out sometime last year. The part of the game I didn't like was that it was obvious that there were huge gaps in places like towns (and probably story and characters) that you knew were missing.SineSwiper wrote:And this coming from the same team that did the awesome story on FFT?!
You're basically using the argument the author said it's important so it must be important. Just because Virgil turned out to be important character later, doesn't mean he was anyone important in the first Xenosaga game. This means there was no particular reason you'd ever pay attention to what he did in the first game, and you should not have to rely on the UMN to know why he is even relevent.SineSwiper wrote:The story was "stupid" because you didn't bother to read the backstory. Hell, did you play all three games? Virgil was a fairly major character in X3.Don wrote:The information in Xenosaga wasn't essnetial because the story was stupid. For example it really doesn't matter if you knew Virgil eats Realien brains or was addicted to crack because the character is so irrelevent and shallow it wouldn't matter either way.
Hell yes. It's always better to wait longer if you want a quality game. Batman Arkham Asylum was supposed to be released about 10 months before it was. Thank the lord it wasn't 'cause that extra time allowed them to polish the game to become arguably the best straight-up action game of all time. The extra year plus for MGS4 was incredibly well spent too. What about all the Zelda delays, did anyone complain about the games when they came out?RentCavalier wrote:Would you be satisfied waiting, say, five years for another franchise game to come out rather than the typical, what, three? Longer for, potentially, higher quality in every respect?
You like Token.....sorry, Sazh? The chocobo is cute but he's irritating as fuckM'k'n'zy wrote:I'm into chapter 6 now. Battle system still boring me to tears. So far Sazh is easily my fave character.
Zeus wrote:You like Token.....sorry, Sazh? The chocobo is cute but he's irritating as fuckM'k'n'zy wrote:I'm into chapter 6 now. Battle system still boring me to tears. So far Sazh is easily my fave character.
Fuck yes.RentCavalier wrote:Would you be satisfied waiting, say, five years for another franchise game to come out rather than the typical, what, three? Longer for, potentially, higher quality in every respect?
To me he is the only character that wasnt cut out of a cookie cutter mold, and they did his emotions better than any other character, you can just see the conflict in his face has he is faced with this situation, I just think they played him out really well so far.Zeus wrote:You like Token.....sorry, Sazh? The chocobo is cute but he's irritating as fuckM'k'n'zy wrote:I'm into chapter 6 now. Battle system still boring me to tears. So far Sazh is easily my fave character.