The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • XBL Indie games

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #144959  by SineSwiper
 Fri Mar 12, 2010 11:32 pm
Anybody play any good indie games lately? I tried and went ahead and spent the buck on The Impossible Game. It's rather interesting to see just how difficult you can make a game while technically still be able to beat it.

The premise is simple: you're this fast moving square and you just hit the A button to jump, used to jump over spikes and on top of other squares. If you lose, you get another attempt (unlimited) all the way back at the beginning of the level. It has this "practice mode", which is the only way to actually play the game with any distance. In that mode, you can place flags to start at that location.

Again, this is really the only way you could actually play the game, as the game gets progressively harder and absolutely critical on its jumps really quickly. What's especially time critical is try to jump three spikes, which is literally only a few frames worth of error to jump correctly. Plus you can screw up and put a flag in the wrong place, though fortunately you can go back to other flags.

Factor all of this in with the fact that you still playing the "Practice Mode". Oh, and after about 10-15 minutes of Practice Mode, it kicks you out for being in that mode. Either that, or there is actually a time limit for the whole game. They probably made to so that you only had enough time to go through the entire level/game on one attempt, which would mean that there was 10-15 minutes of actual soul-ripping gameplay. Funny, it actually has a medal you can get if you beat the game, as if you are actually going to beat it.

Bullet hell can't even hold a candle to this game. It's worth buying just for the social experiment it contains: the hardest game in existence without technically being "impossible". If you can beat it, you simply aren't hum...Jesus, what the fuck? He didn't make the game hard enough, I guess. Anyway, try it out.
 #144976  by Zeus
 Sat Mar 13, 2010 3:52 am
We've fiddled with some of the indie games and I think my bud bought one. Nothing has really been memorable so far, though
 #144985  by SineSwiper
 Sat Mar 13, 2010 9:04 am
Oddly enough, if it's entertained me for an hour or two, it's already worth my money. It seems like a waste, but it's only a buck, and I have bought bags of chips for a buck.
 #144989  by Zeus
 Sat Mar 13, 2010 10:54 am
SineSwiper wrote:Oddly enough, if it's entertained me for an hour or two, it's already worth my money. It seems like a waste, but it's only a buck, and I have bought bags of chips for a buck.
Oh, I completely agree. But the vast majority we've tried we play for no more than 2 or 3 minutes. They don't even last past the demo
 #145008  by bovine
 Sun Mar 14, 2010 3:38 am
Check out one called "Pixel". I bought it and think it is worth the cash. Nothing too deep, but the art style is fun and it feels mildly polished.
 #145027  by Zeus
 Sun Mar 14, 2010 1:56 pm
bovine wrote:Check out one called "Pixel". I bought it and think it is worth the cash. Nothing too deep, but the art style is fun and it feels mildly polished.
Haven't tried that one yet. I'll give 'er a shot
 #145032  by SineSwiper
 Mon Mar 15, 2010 5:46 am
There's also Kodo's Game Lab, and I MAED A GAM3 W!TH ZOMBIES IN IT!!1!
 #145040  by Zeus
 Mon Mar 15, 2010 8:29 am
SineSwiper wrote:There's also Kodo's Game Lab, and I MAED A GAM3 W!TH ZOMBIES IN IT!!1!
We tried that one, actually. Very entertaining for about 5 or 10 minutes but that's it. We actually just turned off the demo after one game, it was enough