The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Final Fantasy 13 out now

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #145584  by Julius Seeker
 Fri Apr 02, 2010 12:54 pm
On the story telling bit, go back to say FF10 for an example of where you don't have to rely on outside source to explain the game. You can go through the game without ever knowing the background story of Yu Yevon but it doesn't hinder the game in any way. Nobody in the game specfically says: "Psst Yu Yevon is the god figure in the prominent religion in Spira." You can sort of just figure this out because it is rather obvious from the context clue. No one also says: "Al Bhed doesn't get along with rest of Spira because they look funny, speak a different language, and uses machinas that no one else uses.' You can pick that up the first time you encounter one. There's a historian that tells you more about the conflict between Zanarkand and Beville if you want to find out that kind of stuff, but the game doesn't assume you've read the history to understand the game.
FF10 is told from the perspective of someone who is not from Spira, Tidus. So revelation of commonly known information is obviously a major portion of the game. There are LOTS of locations where stuff is explained to Tidus by a speaker in that game. That is all Yuna, Wakka, and co do for a large portion of it. The religion of Yu Yevon is explained in the game, it is not something you just figure out. You don't even get to know that the completion of the summoner quest results in the Summoner transforming into Sin until quite a bit later; everyone in the game knows this except Tidus - the difference in FF13 is that the need to have a foreign character like Tidus is gone, and you can read about the information that everyone knows already in the datalogues. There's absolutely nothing wrong with this sort of story telling, games have done it in the past in the form of narrator text scenes:

ie. "Long ago, the War of the Magi reduced the world to a scorched
wasteland, and magic simply ceased to exist.

1000 years have passed... Iron, gunpowder and steam engines have been
rediscovered, and high technology reigns..." etc....


Anyway, just because it's different doesn't mean it is bad. I see datalogues as necessary for the improvement of the genre. Rejecting them is kind of silly, like rejecting cell phones or Internet browser tabs, because they are different.
 #145588  by Don
 Fri Apr 02, 2010 3:11 pm
Actually nobody besides Yunalesca knows that the ultimate summon becomes the next Sin. To the rest of the Spira they just know that Sin always comes back after being defeated.

What Tidus doesn't know is that defeating Sin kills the summoner in the process too. Everyone knew that besides him, but there are enough clues that you should be able to figure this out by the time you get there. You should have picked this up when you noted Yuna is pretty much going to each place as if she's never coming back again, and it gets rather obvious when she's recording down her last words to everyone just before getting to Zanarkand.

There isn't much on the religion of Yevon in the game at all, because it wasn't necessary. You can tell it was a religion. Are the Maesters the equivalent of a bishop or a cardinal? I don't know but you can clearly tell those are the important guys in the Yevon religion. You can tell that the Yevon religion shuns machinas (except for those in the know). You don't need to see the Yevon religious doctrine to figure this out.
 #145594  by Blotus
 Fri Apr 02, 2010 10:25 pm
http://www.giantbomb.com/final-fantasy- ... 4/reviews/
Not trying to stir shit here, I just really like Brad Shoemaker and this is a good review.


Need to finish the game... Spent more than 15 hours, maybe 20, in Chapter 11. Don't want to leave Pulse, but at the same time all of the missions I have left are too damn difficult and I'm tired of farming Adamantoises.
 #145595  by SineSwiper
 Fri Apr 02, 2010 11:01 pm
Yeah, I'm at the point where I can leave Pulse, and I choose not to. However, I wish the missions were more exciting than just exploring and killing shit. Also:
Spoiler: show
I wish there was another person on this fucking planet. It's lonely down here. Can't even find any Chocobos down here.
 #145596  by Zeus
 Fri Apr 02, 2010 11:04 pm
Sine, to make life easier for others, I'm just gonna respond without a quote. It would far too large of a post otherwise

What I've been posting are my impressions of the game as I go along. Even though I was really, really disappointed (in fact, shocked) at how poor the game was in every way other than graphics, I wanted to make sure I gave it enough of a chance, particularly since nearly everyone is sayin' how much better the game gets 20-25 hours in. I also hadn't fully beaten a FF game in 10 years. I tried 10 but not 12 and I wanted to see what a "modern" FF game was like.

I didn't finish the game 'cause I had a decision to make: I could hold on to the game for another week or two and beat it but it would cost me about $30 in trade value to do so. Since I wasn't enjoying the game that much (it had merely gotten to the "not overly horrible" stage when I traded it in) I couldn't justify losing that value. I also knew 2 separate people that I could eventually borrow the game from (they enjoyed it) to finish it at a later date. In fact, my cousin just brought it to me yesterday and I will be getting back into it on Sunday and Monday. And with God of War 3 coming out and me going through ODST on Legendary, it was an easy decision really since I wasn't going to be playing the game for a couple of weeks anyways.

I meant I praise a ton of games all the time (for all systems) but everyone seems to only respond when I don't like one or when the praise goes to Nintendo-released games. And that response is generally negative from a few select people.....

I know it's an industry shift. I actually even mentioned how much time I spent delving into it in other games and how much I like it......when used well. In the case of FF13, it was used horribly since it was required reading to understand the storyline properly. It's also a skill to have something explained to the audience without having it feel like dictation. Look at MGS4 it does it amazingly well. The way they implemented it in FF13 was lazy, period.

Anyways, this is the last of this line of discussion from me. I will post more here when I've played a bit more of the game.
 #145604  by Blotus
 Fri Apr 02, 2010 11:34 pm
You can get access to the chocobos pretty early in the Steppe. I think you just need to do the red stone Cieth quest (the ones that open new paths) nearest to where you enter the Steppe.
 #145611  by Julius Seeker
 Sat Apr 03, 2010 10:09 am
I am just wondering when the best point is to leave Pulse. I don't want to leave too early just in case there is something really cool I might miss.

P.S. Sine, is there a way we can clean out all the Zeus spam in this thread?
 #145612  by Blotus
 Sat Apr 03, 2010 10:34 am
It's a good idea to do some of the missions 'cause some of them will net you good items and expensive transformation stones. Mission 55 (the stone is in Oerba) will also get you the Growth Orb that gives you double CP, but the mark is hard as fuck and you'll probably need to max out characters' 3 main classes... at least. I haven't been able to do it yet, and probably won't be able to until I have Fang or Snow with over 10,000HP.

If you're looking for easy CP, kill some Adamantoise (the big fuckers with the chains on their feet and metal on their heads/back). Casting a summon on them at the beginning of battle will knock them down and render them useless for a few minutes. In that time you can cast Vanille's Death spell a bunch for an easy 40,000 CP. This does not work on the smaller versions, and they don't give you much CP anyway. You just have to have some Ethersol to replenish your TP (tee hee) or fight battles in between to get it back up to 3.

You can spend a lot of time on Pulse, but you can also return after you beat the game, so... whenever you feel you're ready. I imagine all of the grind you put into beating the harder missions on Pulse makes the last two chapters pretty easy.
 #145619  by Oracle
 Sun Apr 04, 2010 2:43 am
You can also return to pulse once you reach the final zone. And you can port directly back to the final zone from pulse. So if you get bored, move on with the game then hop back when you reach the last zone.
 #145628  by Julius Seeker
 Sun Apr 04, 2010 12:34 pm
Well, I didn't really get around to FF13 this weekend - we had some sort of crazy heatwave with record high temperatures for this area. Right now it is 22 degrees Celsius, any other point in time I recall this place was still under cold weather and snow during this time period.

I am at least going to get to mission 15 or so. I am not sure if I will do 55 of them. I really enjoy it on Pulse though =)
 #145633  by Zeus
 Mon Apr 05, 2010 12:44 am
Fighting the boss at the end of Chapter 9, I need someone to explain something to me:
Spoiler: show
Why the FUCK is there a doomsday counter that comes on if you take more than a certain length of time? Please, spare me the "you have to beat him faster" remarks, I know that, it's not what I'm asking
 #145634  by Shrinweck
 Mon Apr 05, 2010 2:31 am
For Zeus' spoiler:
Spoiler: show
It's just a difficulty thing, probably. According to a google search by the time he casts doom if you don't have enough time to kill him at that point then you've fought too defensively and should rethink things. It's probably a method to encourage you not to play by just tanking things out with a sentinel and medic while plinking away with an offensive class. I remember hating this boss and loving that it it only took me a second try. If you deal enough damage during the destructo (or whatever) charge up it won't deal any where near as much damage as otherwise. I remember getting my ass saved at one point by summoning Odin and having him rescue the shit out of me. If you die with your summoned thing out it resurrects you.
 #145635  by Zeus
 Mon Apr 05, 2010 2:46 am
Shrinweck wrote:For Zeus' spoiler:
Spoiler: show
It's just a difficulty thing, probably. According to a google search by the time he casts doom if you don't have enough time to kill him at that point then you've fought too defensively and should rethink things. It's probably a method to encourage you not to play by just tanking things out with a sentinel and medic while plinking away with an offensive class. I remember hating this boss and loving that it it only took me a second try. If you deal enough damage during the destructo (or whatever) charge up it won't deal any where near as much damage as otherwise. I remember getting my ass saved at one point by summoning Odin and having him rescue the shit out of me. If you die with your summoned thing out it resurrects you.
In response:
Spoiler: show
So, rather than just using a Medic/Sentinel/Ravager combo, what should you use to hit him harder? I use actually Ravager/Ravager/Commando most of the time unless I have to heal, then it's Medic/Ravager/Commando. So I'm constantly attacking. On occassion, for a round or two, I will use a Sent/Sent/Medic just to get the HP back up, but that's only with the other heads around. Not really required when it's just the last part. It's a constant attack basically.

Also, why should the game care if I wanna spend 13 hours picking away at him?
 #145636  by Shrinweck
 Mon Apr 05, 2010 3:01 am
Spoiler: show
You might want to try using med/med/sen to heal up quicker. Are you losing your stagger when you switch to a healing paradigm?

As for the why... I feel the game pushes you to think the way it wants you to think because later they introduce some enemies that can overwhelm you if you spend too much time tanking and healing.
 #145638  by SineSwiper
 Mon Apr 05, 2010 7:56 am
Yeah, the way I set my paradigms is I have my most offensive at the top, and least offensive at the bottom, with various in-between. You'll want a Medic/Medic/[Sab/Sent/Syn] combo at the bottom, but as soon as things are healed up, switch back to offensive. If there's only one guy who's moderately damaged, use Diversity (Com/Rav/Med). However, besides the really bad attacks, I almost never use Sentinel. I don't see the point in the class long term, and it's definitely my least favorite class.

One thing I do if I have the right kind of group is also have a Syn/Syn/Sab group, which is great for bosses, and if you have a group like Sazh/Hope/Vanille, it works out. It's usually not the fastest way to do things, though, so you might want to switch to offense after everybody is hasted and has a few important buffs.

For most boss battles, you should be switching paradigms every 5-10 seconds. Hell, for a lot of other battles, that's typically the norm, especially going from Tri-disaser (Rav/Rav/Rav) while building up a stagger to Aggression or Relentless Assault (Com/[Com/Rav]/Rav) to finish him off. Classes like Medic or Sentinel should never be long term classes. Long term you always want to be on Com or Rav for everybody.

I'd like to point out that I hate the fact that it blows out the paradigms when you switch back to a familiar group. It should save all of the combinations you've made so far, because I never use the auto-generate system, and it means that I have to spend 5 minutes or so making them because I changed party members.
 #145641  by Blotus
 Mon Apr 05, 2010 11:20 am
There's a way to switch paradigms during attack and keep a full bar but I haven't mastered it. Usually with Lightning I'll switch it while she's on her last strike of One Man Army and she'll have a full bar when she finishes the attack. It only works once or twice for me so obviously I don't know how to do it properly but I'm sure there's a how-to out there for these kinds of exploits.
 #145653  by SineSwiper
 Mon Apr 05, 2010 6:21 pm
It has to do with switching the paradigm every two turns. You can't do it every time, but every two turns, it'll give you a full bar.
 #145664  by Blotus
 Tue Apr 06, 2010 3:37 pm
Finshed.

Chapter 12 was kinda cool.

Chapter 13 and the ending were all wretched. Soooo much style over substance nonsense and boring cliched dialogue... oh well, wasn't diggin on the story anyway.

Back to Pulse to finish off the missions!
 #145667  by Zeus
 Tue Apr 06, 2010 8:13 pm
Shrinweck wrote:
Spoiler: show
You might want to try using med/med/sen to heal up quicker. Are you losing your stagger when you switch to a healing paradigm?

As for the why... I feel the game pushes you to think the way it wants you to think because later they introduce some enemies that can overwhelm you if you spend too much time tanking and healing.
Ended up doing it my way. Just had to be more aggressive instead of my 20+ year-old habit of playing slow-and-steady since the game decided for no reason to punish you for playing that way......
 #145690  by RentCavalier
 Thu Apr 08, 2010 2:01 am
I've lost enthusiasm for this game fast. I think it's finally sunk in that MY actions in this game are UTTERLY meaningless.

There's no customization. There's the FACADE of customization, but ultimately your characters have three strengths--leveling the other Crystarium is a waste of time.

Grinding is insanely hard. In the second part of the game, battles take FOREVER, and I've discovered that certain sections of the game REQUIRE you to use certain characters. I can't even control my party, because if I don't have the right people with the right skills, I LOSE. Or else spend ten minutes fighting a REGULAR FUCKING ENCOUNTER.

The only thing I can do in this game that has any impact is die. Even if I beat the snot out of some big boss monster, chances are I either A) didn't kill it and B) my party will subsequently get beat up and laughed at in a cutscene.

It's really a shame. I actually enjoyed the story, I like the characters well enough, and this game is GORGEOUS...but...what's the point? Why am I playing this game when all I really want to do is watch it? I think the glow of a "new Final Fantasy" has worn off, and all I'm left with is nothing.

Hell, I actually enjoyed the super-linear first half of the game (Pre-Pulse) MORE than I do the second part. Yeah, battles were idiotically easy, but at least I could WIN them. This game seems to want you to only play it one way and one way only. Linearity is one thing, but I don't have any freedom at all!
 #145697  by SineSwiper
 Thu Apr 08, 2010 7:49 am
RentCavalier wrote:I've lost enthusiasm for this game fast. I think it's finally sunk in that MY actions in this game are UTTERLY meaningless.

There's no customization. There's the FACADE of customization, but ultimately your characters have three strengths--leveling the other Crystarium is a waste of time.

Grinding is insanely hard. In the second part of the game, battles take FOREVER, and I've discovered that certain sections of the game REQUIRE you to use certain characters. I can't even control my party, because if I don't have the right people with the right skills, I LOSE. Or else spend ten minutes fighting a REGULAR FUCKING ENCOUNTER.
You're clearly doing something wrong. The game GIVES you the right people with the right skills. Now, that doesn't mean you can just get used to one class and think you've mastered the game. They switch around different party members so that you can get used to the classes. But, again, clearly you're trying to use a class in the wrong way. And if you're fighting something for even 5 minutes (that isn't a boss), you're DOING SOMETHING WRONG.

Are you trying to stagger enemies? Remember that ravagers up the stagger bar quite a bit, but unless you have Tri-Disaster (three RAV), you'll need to switch to a COM class and hit the enemy a few times to make sure the stagger bar's decent slows down and doesn't reset back to 100%. After a few hits of COM, go back to a RAV/RAV paradigm and keep hitting him until he's staggered.

And for god's sake, Libra everything. Your other characters won't know the exact weaknesses unless they trial and error quite a bit, or just a single Libra.

What is the "second part" of the game? Once you're on Pulse, you can change party members, but for a good 15 hours or so in the game, you're playing with different fixed groups. Have you bothered to upgrade anything? Do you know how upgrading works?

I admit that the first time you're on Pulse, the difficulty seems to go up quite a bit, but I think they expect you to go through the missions first. And you just have to avoid certain battles. The first time I start on the story path with Pulse, it seemed really hard, but I also got plenty of CP for it and it became a lot easier. Might be worth leveling up in the main Steppe area first with stuff that you can kill.
 #145703  by Zeus
 Thu Apr 08, 2010 6:03 pm
Sine, Rent is just running into what I've been complaining all along about: the "my way or the highway" game design. Likely what he's doing is using certain people outside of their strengths and not playing the status game it forces you to play. To me, Vanille and Pussy don't exist (I hate the characters more than anything) so I don't use the Synergist role at all. The game wants you to very, very badly, especially against bosses. It almost forces you to use that and Saboteur or you die. And if you decide to use Lightning instead of Pussy as your healer you're at a bit of a disadvantage there too. Sure she's a good attacker (decent in both Ravage and Commando) but they really want you to use Pussy since he's such an integral part of the storyline (that's one of the main weaknesses of the story, he's an atrocious character). That's why he's a very strong Synergist and Healer and they designed the game to be played around using those paradigms. Then there's the whole upgrading and obtaining more items to upgrade thing. If you don't sit there and spend some time on doing that properly and balancing (and changing up) your equipment, you get beat down pretty hard. Not everyone wants to sit there and figure out what material works with what and to break down stuff to get materials.....it's honestly boring. But the game REALLY encourages you to do that, to the point of making it an extreme chore to advance if you don't.

Also, Rent, right at the beginning of the Pulse area, after Pussy gets his summon, there's a valley that has those glob creatures. You fight either 2 or 3 at a time and you get something like 900 CP for each one you kill. And they're not particularly tough. They do respawn so if you want to grind, that's a good place to grind
 #145707  by RentCavalier
 Thu Apr 08, 2010 6:56 pm
Zeus wrote:Sine, Rent is just running into what I've been complaining all along about: the "my way or the highway" game design. Likely what he's doing is using certain people outside of their strengths and not playing the status game it forces you to play. To me, Vanille and Pussy don't exist (I hate the characters more than anything) so I don't use the Synergist role at all. The game wants you to very, very badly, especially against bosses. It almost forces you to use that and Saboteur or you die. And if you decide to use Lightning instead of Pussy as your healer you're at a bit of a disadvantage there too. Sure she's a good attacker (decent in both Ravage and Commando) but they really want you to use Pussy since he's such an integral part of the storyline (that's one of the main weaknesses of the story, he's an atrocious character). That's why he's a very strong Synergist and Healer and they designed the game to be played around using those paradigms. Then there's the whole upgrading and obtaining more items to upgrade thing. If you don't sit there and spend some time on doing that properly and balancing (and changing up) your equipment, you get beat down pretty hard. Not everyone wants to sit there and figure out what material works with what and to break down stuff to get materials.....it's honestly boring. But the game REALLY encourages you to do that, to the point of making it an extreme chore to advance if you don't.

Also, Rent, right at the beginning of the Pulse area, after Pussy gets his summon, there's a valley that has those glob creatures. You fight either 2 or 3 at a time and you get something like 900 CP for each one you kill. And they're not particularly tough. They do respawn so if you want to grind, that's a good place to grind
Problem is, I can't get BACK there. I've gotten all the way past the big tower to Oerba and I'm at a brick wall boss. I can only warp back to the tower and try to walk back through the tunnels, which is where I'm getting hung up, because A)I keep getting lost and B) the only route back is through a series of doors with gigantic, super-powered optional enemies that I can't beat.

And Sine, I understand the battle system fine. I *do* switch up classes, but enemies hit so hard and stun all my guys, they have mountains of HP, and often by the time I stagger them I'm in crit health and need to heal, and by the time I've healed they are either back to normal or their helper enemies interrupt my combos or hit me with status effects.

I'm not playing the game WRONG...but I am playing it with the characters I like using, and it is punishing me for it. Half the enemies in the tunnels have elemental weaknesses that only the two mage characters (Vanille and Hope) can hit, and I'm not *using* Vanille and Hope, I'm using Fang, Lightning and Sazh. And even doing it right and staggering everyone and getting a rhythm, the Pulse enemies just take every hit I give them and barely even flinch. I've upgraded my weapons as best as I can afford and it isn't helping much. Not only that, but all this trouble I'm having is so that I can grind levels--which is tedious in and of itself, but moreso because the enemies have gotten progressively and progressively harder to kill, to the point where even doing everything right, I'm still climbing uphill.
 #145710  by SineSwiper
 Thu Apr 08, 2010 9:26 pm
Zeus wrote:Sine, Rent is just running into what I've been complaining all along about: the "my way or the highway" game design. Likely what he's doing is using certain people outside of their strengths and not playing the status game it forces you to play. To me, Vanille and Pussy don't exist (I hate the characters more than anything) so I don't use the Synergist role at all. The game wants you to very, very badly, especially against bosses.
This isn't true at all. For example, I've played with Vanille, Sazh, and Hope before as a magic team. (All three of them with magic-heavy weapons.) One would think "Well, that isn't a balanced team", but it works well. I've found that the Tri-Diaster makes up for the lack of Commando, since there is so much attacking going on that the fast retraction on the stagger still doesn't factor in. (You still need to time some of the hits to make sure that it's not going to go back to 100%.)

"But, they are weak characters." Yes, but this is where the "useless" skill Synergist comes in. For bosses, I do a SYN/SYN/SAB set up, and I have every status effect in no time.

The problem is that you can't just play any way you want. The magic set up requires a different strategy, as I've described. It would be like say "well, I can just play three medics" and expect to do any damage. I've played full COM/COM/COM set ups, like Fang, Lightning, Snow and they kick ass for a lot of things, but it's a different method of playing, than say a full magic team, or a balanced team. You have to make up for the weaknesses, like a magic's lack of HP, or a COM's lack of good healing. If you can't find the strategy for them, either try something else with your paradigms or switch your characters a bit, or level up, or upgrade.

This isn't any different than any other RPG, but other RPGs are really fucking easy. Shit, I didn't see you whine so f-u-c-k-i-n-g mindnumbing hard over FFT, and that game is one of the hardest RPGs out there.
Zeus wrote:To me, Vanille and Pussy don't exist (I hate the characters more than anything) so I don't use the Synergist role at all.
So you don't play the characters, because you don't like their personality? That's stupid.
Zeus wrote:It almost forces you to use that and Saboteur or you die. And if you decide to use Lightning instead of Pussy as your healer you're at a bit of a disadvantage there too. Sure she's a good attacker (decent in both Ravage and Commando) but they really want you to use Pussy since he's such an integral part of the storyline (that's one of the main weaknesses of the story, he's an atrocious character). That's why he's a very strong Synergist and Healer and they designed the game to be played around using those paradigms.
Well, you need to use all of the paradigms you have available. You can't just put everybody on COM all the time and whine that you're not killing anything. If you're playing somebody like Light/Fang/Snow, then you need to make up for the lack of healing with stuff like Sentinel. SEN blocks a good portion of damage to make a weak healer better. If you have Fang, use her SAB ability; she's not purely an attack drone.

And if you have Sazh, you're a fucking idiot if you're not using his SYN abilities. He has HASTE for god's sake! If the battle is going to last more than a minute, it takes like 5-8 seconds to have them Haste all three of your members. See, if you play right, you can not use Vanille/Hope at all.

I switch out popular characters with unpopular characters all the time, just for the variety. And I've found that you can play with ANYBODY. You just have to match up strengths and weaknesses, and use your head.
Zeus wrote:Then there's the whole upgrading and obtaining more items to upgrade thing. If you don't sit there and spend some time on doing that properly and balancing (and changing up) your equipment, you get beat down pretty hard. Not everyone wants to sit there and figure out what material works with what and to break down stuff to get materials.....it's honestly boring. But the game REALLY encourages you to do that, to the point of making it an extreme chore to advance if you don't.
So, you're also complaining because you're not upgrading your weapons and accessories? Does that mean when you playing a standard RPGs you scoff at the shops and say "Fuck those...I'm going to go through the whole game using only the level one weapons. And if it doesn't work, then the game is broken, not my methodology."

Is that seriously what you're trying to say? Shit, it's not a hard system:

1. Sell items you don't want.
2. Buy/find organic and technological parts
3. Upgrade something with organic until it's at 3X, and then dump a stack of something technological.

Why is that hard?
Zeus wrote:Also, Rent, right at the beginning of the Pulse area, after Pussy gets his summon, there's a valley that has those glob creatures. You fight either 2 or 3 at a time and you get something like 900 CP for each one you kill. And they're not particularly tough. They do respawn so if you want to grind, that's a good place to grind
The best place to grind are six Cryos in an optional area of the Ma'ba'asdaser. You have to hop back unto Atomos to get there. There is also a good area right before the Atomos with a Phlanx and four robot things. You can sneak/PS on them very easily, quake, and kill the Phalanx. Because of the TP gain, you will always have Quake available.

I haven't gotten there yet, but the best place for money in the game is near the end, but BEFORE you beat the game. I hate shit like that, but that's why I've checked certain FAQs before I've finished it (while avoiding the story references).
RentCavalier wrote:Half the enemies in the tunnels have elemental weaknesses that only the two mage characters (Vanille and Hope) can hit, and I'm not *using* Vanille and Hope, I'm using Fang, Lightning and Sazh. And even doing it right and staggering everyone and getting a rhythm, the Pulse enemies just take every hit I give them and barely even flinch. I've upgraded my weapons as best as I can afford and it isn't helping much. Not only that, but all this trouble I'm having is so that I can grind levels--which is tedious in and of itself, but moreso because the enemies have gotten progressively and progressively harder to kill, to the point where even doing everything right, I'm still climbing uphill.
Again, you have to play smart with your group. I've found that even with the enemies with elemental weaknesses, sometimes my weapons on COM hit harder, anyway. I use STR rings a lot on people like Light, Snow, Fang, as well as STR offset weapons. If nothing else, just get everybody on RAV/RAV/RAV, even if you're not having all three people hit their weaknesses, then stagger, then COM/COM/COM. Like I said with Zeus, really really really use HASTE with Sazh.

And yes, the difficulty curve jumps a bit when you first get to Pulse, especially if you just jump into the story line. It's even harder that you're not playing certain people and you're not familiar with the strategy. If you about to drop the game, then just bite the bullet and put in some magic people in the group for a bit, then switch back to your old group. Then you can try again to figure out the best ways to play that group.

It's not that it's impossible to play with the characters you have, but you have to adapt to their strength and weaknesses. Sometimes, that requires some experimentation and trial and error. But that's the beauty of the game. The alternative with be one of those boring fucking RPGs that I would drop halfway through. I like the challenge, and I like having a strategy puzzle to solve.

I would also avoid the extra branches of classes for the time being. They are expensive and don't have a lot of HP/MAG/STR etc. I did give Fang a little bit in RAV, but that was to get her to join the RAV/RAV/RAV efforts. Once you have maxed out the other ones (or are comfortable with their HP/STR/MAG), you can move towards them.
 #145711  by Blotus
 Thu Apr 08, 2010 9:43 pm
Light/Fang/Hope. Have Hope buff and heal. Have Light Rav, then Com after stagger. Have Fang debuff when necessary, guard when necessary, and attack otherwise. Congratulations, you win.
 #145716  by SineSwiper
 Thu Apr 08, 2010 10:02 pm
Seriously, I'm going to play Fang/Snow/Light for the rest of the game just to prove a point. I've admit I haven't played the COM/COM/COM type groups a lot, but it's fun to figure out the right strategy.
 #145718  by Zeus
 Thu Apr 08, 2010 10:55 pm
SineSwiper wrote:Seriously, I'm going to play Fang/Snow/Light for the rest of the game just to prove a point. I've admit I haven't played the COM/COM/COM type groups a lot, but it's fun to figure out the right strategy.
That's actually my group that I've been using all along. They work quite well together.

Yep. I despise those two characters so much I won't use them. I was forced to use Pussy for 8+ hours and he was easily the worst character I've ever used in any RPG. And Vanille is annoying as shit, if it wasn't for Pussy, she would be my most hated RPG character of all time. I may end up using Sazh, him I like and he's a great Ravager.

And in response to what you said above, that's the whole problem with this game. You just can't play any way you want. You MUST play the way the designers want you to or you're dead, period. It's the Microsoft Word of videogames. It's great if all you want to get out of it is what the programmers think you should. But bring any type of choice into the equation and you dead. Any choice you may appear to have is really just for show. You either do it the way you're suppose to or you're in for a long day. Is that how you like your RPGs, a pre-determined gaming experience? I know I'm a crazy dumbass, but I actually like to have choice in my RPGs, to play the way I want. If I don't have choice, I may as well just watch a movie.
 #145719  by SineSwiper
 Thu Apr 08, 2010 11:08 pm
What you call "my way or the highway" is what I call difficulty. The problem is you people have been so spoiled on easy RPGs. After all, you can't do everything you want in a strategy game/RPG, so why think that you can do anything you want here? FF13 at its core is a SRPG.

And it's not as inflexible as you make it out to be. Different characters, different strategy. You still have a choice of characters, but you have to play them differently. If you could play them any way you want, the game would be way too easy, and it really would just be auto-battle over and over again. (Which you guys were bitching about at the beginning of the game.)

My new rules are just Fang/Snow/Light, with level 1 weapons (to offset my level building at Pulse), no items (except for item collector stuff and Growth Egg), only the original classes of the characters, and no more CP points into any more skills (unless I'm in danger of the 999K limit).

So far, yes, I see that healing is a bitch; Light can't heal worth shit. However, using Fang's SAB skill to your advantage, you can really blunt damage output and/or get some more damage. It's sorta like an endurance match. You have lot a HP, but you can't heal as fast. So, try to kill the guy as fast as possible before going red. If you go red, you'll have to spend some time getting your HP back up. Boss battles will be interesting...

(I'd almost see this as the only group you can't play long term with, but switch somebody with Sazh, and you got a hasted medic, and Sazh buffing everybody up. Still, I'll stick with it and see how far I go.)

EDIT: Smart Bomb (RRS) works well, especially with the Pandorian Spear. (Still level 1, so still counts.)

EDIT: Really sucks have a boss that is immune to everything, so SAB is useless, but trade it off for SEN. Never used SEN as much as I have before, but it's neat to use it like a medic. Obviously, it's slower than something like MED/MED, but throwing in the SEN in standard attack paradigms works out. The SEN takes no damage (especially with Mediguard) and the other two kill them off. Not saying that this group is easy, but it's doable. Currently using:

Snow, Light, Fang
COM/COM/COM - Cerebus
RAV/RAV/COM - Relentless Assault
RAV/RAV/SAB - Smart Bomb (or trade with SEN)
RAV/MED/COM - Diversity
SEN/MED/SAB
SEN/MED/SEN

If you're taking a lot of damage and SEN ain't working, try using SAB.
 #145735  by Don
 Fri Apr 09, 2010 3:49 pm
My brother was saying he was sure FF12 and FF13 are experiments for what Square wants to do with their MMORPG. What's described sounds a lot like the good old Holy Trinity of MMORPG, i.e. you better have these classes or otherwise things are 10 times harder.

But then, neither Square nor Enix is known for building a good RPG engine. The discussion seems reminiscent of complaints on FF8 how it takes forever if you do it wrong (like use summons instead of junctions), but at least FF8 gives you enough ways to get out of a relatively difficult to understand system (encounter-none, in particular).
 #145746  by Zeus
 Sat Apr 10, 2010 12:23 am
Sine, my point is this:

You are forced to play the status game with Saboteur or Synergist rather than just play the fight/magic/defend/heal game with the rest of the paradigms

I don't like status fights, I never have. I think it's a boring way to play a game. Why was Darkforce in Phantasy Star 2 the most annoying boss ever and he could beat you regardless of how powerful you were? 'Cause he'd status all your guys all the time. It was cheap then (and fucking irritating) and just not something I enjoying doing in RPGs. I know it's a big thing in MMOs and those people are used to it but I hate fighting that way. And that's the only issues I ever have in the game, the fights where the enemy is constantly nailing each of your guys with multiple status effect in one hit (like the one Ceith Stone fight I just did). That's when I have one of two choices: over-use my two Sentinels while my light healer cures everyone or break down and actually use the one Saboteur I have.

The game isn't really difficult if you play the way they intend you to play (ie. the status game using Pussy, who's your best Medic AND Synergist). That's why I refer to it as the Microsoft Word of video games. Do what it wants you to and it's great; try to do anything different and you're punished big time. I'm only making it difficult on myself 'cause I refuse to play that way. And I'm still going through it at a decent pace (27 hours in, 6 Cieth Stones done, found the ruins to Vanille and Fang's town). It really ends up being more of a procedure than a strategy. Every single fight can be broken down into this simple paradigm:

1) Cast Libra if you already haven't: this should almost be an automatic thing by now
2) Use Rav/Rav/Com to stagger your enemy then Com/Com/Com or Rav/Com/Com to beat the shit out of them. If you're good, you can keep them juggled in the air very well
3) If the enemy hits you hard physically, use Sentinel and Saboteur; if it's tough with magic or does a lot of status effects, use Synergist and Saboteur
4) Heal as necessary

That's about it. I have yet to run into any fight that doesn't follow this exact pattern. Well, boss fights sometimes have other parts you need to beat before the core, but that's a regular RPG thing. And it's all due to the paradigm system. It's not like you're choosing what spells you're using, having to decide who does what in what situation. You just give them a bit of an idea and let them go hog wild while you control one character. It's almost like being a manager on a baseball team and one of the players (kinda like Pete Rose was back in the day). Just give your guys and idea of what to do and hope they do it well.

At the end of the day, it's not strategy if your course of action is pre-determined. It's only the illusion of strategy.
 #145750  by SineSwiper
 Sat Apr 10, 2010 12:32 am
They wouldn't be able to keep up with the pace of the game if a lot of things weren't automatic.

Meh. I don't care. You either like it or you don't.
 #145753  by RentCavalier
 Sat Apr 10, 2010 4:58 am
Um, I've beaten Shin Megami Tensei: Nocturne on Hard mode. I've EARNED my goddamn RPG gamer cred.

My issue is this--there's no REAL customization. No matter what, you can only learn/level so much before you hit a wall. Until you get to Pulse, this isn't a problem, because then you just max out whatever characters you have and then use those abilities in the right combination to win fights. That's fine. That makes sense.

But once the game hits Pulse, it gives you this illusion of choice and control--I say illusion because, as I pointed out before, the game doesn't WANT you to make those choices. It wants you to do EXACTLY what it dictates you must. There's only one strategy, there's only one combination of classes/characters that can beat any given obstacle, and if you try to forge ahead, explore the (only) area big enough TO explore or basically do anything on your own, you DIE.

They give you ONE playground, and that playground is full of nigh-unkillable monsters, some of whom can stunblock you to death JUST BY WALKING. Past that, you get nothing but endless waves of gimmick monsters, demonic spiders, walls of hp and armor, and magic resistant enemies that can render themselves immune to physical attacks. You can't explore, because if you go the "wrong" way, you bump into a super-hard optional boss that you CAN'T BEAT, and if you try and level up, you find yourself struggling to beat even basic encounters, because the difficulty curve gets obnoxious.

Once you are past all that, once you've figured out who you are supposed to use and how, you run into enemies who still take forever to beat even if you DO stagger them, enemies who can't be combo'd or chained, enemies who can't be stunlocked, and enemies who run circles around you, interrupting (or CANCELING) your moves before you can even pull them off. The game demands near-perfect timing and a thorough understanding of not only your enemies' weaknesses, but their attack patterns as well. You can't manually control any of your other party members, you can't switch party leaders mid-battle, and you have a limited selection of class options available, meaning that if you find yourself in a battle that requires a SAB/SEN/COM combination, and you only have a SAB/COM/RAV combination in your repetoire, you FUCKING LOSE. Or else, it takes you ten minutes to beat what should only be a two-minute fight.

It just doesn't seem right to me that I can be dishing out 11k damage easily with attacks and barely even DENT enemy HP. Using AoE attacks is a chore because, more often than not, I have to stack those myself, and the game doesn't LIKE that. It slows me down, and even a few seconds delay can cost me half my HP bar.

And what's my reward for this? What do I get for going through this? I get to walk FORWARD and watch another (albeit generally pretty awesome) cutscene, or listen to my characters prattle on about shit we already know, trying to resolve problems that have persisted since the BEGINNING OF THE GAME, and for what? What's the point? I don't have any gameplay incentive to do anything except that I can't progress if I don't.

Compare Devil Summoner, or Persona. Hard games, yes, but games that are fair. Battles are generally quick, and the difficulty and emphasis on grinding is offset by continual rewards--I'm always learning new skills, or unlocking new personas, and even the hardest battles can be beaten in ten minutes if you have a good strategy. You still have to take advantage of weaknesses, but at least you aren't playing speed chess against a computer that cheats, and you're being rewarded for your efforts.

I understand what the game is trying to do, and why it wants me to do these things, but it doesn't give me any reason to do them except that, if I don't, I FUCKING LOSE. I, the player, have little to no control over any aspect of the game. Even BATTLES are mostly automatic, and the game limits me arbitrarilly without offering anything in return. It's like boxing with one arm tied behind my back--I *can* win, but it's a long, uncomfortable process, and battles stopped being FUN awhile ago. My enjoyment of the battle system dried up around the time I started getting killed twice per encounter, and it's only gone downhill from there.

There's a difference between a challenge that's fair and a challenge that is arbitrary, and that's my issue with FFXIII. Its challenge is arbitrary, with little rhyme or reason behind it, and with such shallow customization (that is COMPLETELY linear) and with no way to fix a predicament mid-battle, I find myself getting more frustrated than anything else. I *want* to play the game and enjoy it, but it doesn't seem to want me to.

And y'know what? I don't even mind the music so much. It's kinda bland, but it works at times and can be quite pretty...except that there are THREE FUCKING SONGS that loop in every other cutscene or dungeon, and most of them lack any sort of individuality or spark whatsoever.

It's almost like Square wrote a really cool story and, about six months before development, realized that they needed a "game" part to go along with it, and slapped something on there really quickly. It's clear this game doesn't want ME to play it, because the interactivity is a joke. God, even shitty FF's like FFVIII gave me more gameplay like this. At least the Sphere Grid offered the ILLUSION of choice (and, in fact, offset the limited customization options at the beginning of the game by letting me switch characters mid-battle).

I liked the direction they tried to take, but for every step forward the game takes, it takes three leaps back and falls into a pit of spikes.
 #145755  by Don
 Sat Apr 10, 2010 5:02 am
Most newer MMORPG don't make heavy use of status effect because if you got something that decreases enemy DPS by 50%, eventually the enemies are tuned with this in mind so it really doesn't make the fight any easier, except your characters spontaneously die if for whatever reason you don't have the said debuff. It's an artifact of poor design and should not be replicated on purpose.

EQ is probably the archtypical game that does this, though I think FF11 does this in some ways. Pretty much every raid encounter in EQ you do not possibly have a chance without having all debuffs on unless the fight is already trivial to you. As a raid leader it is really infuriating when you have to beat down debuff class with a stick because they forgot to keep some spell on the enemy and your raid spontaneously died. I don't know, maybe they want everyone to experience what happens when you have a sucky raid going!
 #145756  by Shrinweck
 Sat Apr 10, 2010 5:05 am
Honestly, I haven't played since I spent an hour in Pulse. Grinding? In a God damned single player RPG? Are you fucking shitting me? I don't mind grinding in Asian MMORPGs. Honestly, I came near to hitting 200 hours with Aion (edit: the most audio books I've ever listened to in my entire life). Seriously? Hours fighting the same fight over and over again just to continue the (already loosely describable) role playing experience. Go fuck yourself. The same fight over and over again just so the next fight might last 15 seconds less? Rinse and repeat? Good lord.
 #145759  by Julius Seeker
 Sat Apr 10, 2010 11:23 am
I am not finding the game difficult at all; 10 and 12 I found to be a much greater challenge. Or maybe I am just not to the difficult part yet. Saying the game is difficult because you don't want to upgrade your equipment is idiotic, and the same as saying any RPG is too difficult because you don't want to upgrade your equipment. If you're going to play like a retard in order to find faults with the game, it's not the game that is really at fault now is it?

Also, how is Zeus still whining about new things in the game when he sold it already?
 #145760  by SineSwiper
 Sat Apr 10, 2010 11:32 am
Julius Seeker wrote:Also, how is Zeus still whining about new things in the game when he sold it already?
Thank you! I knew I wasn't the only one who read that. Apparently, he hasn't sold it, but then he said he has.
Zeus wrote:Yeah, I traded my FF13 in (couldn't justify losing $30 or so just to hold on to it for an extra couple of weeks). Like Arioc/Malhavok said "why the hell should it take 12 hours before the game gets any good and you suffer all that time"? He basically had the exact same impressions as we did. I'll just get back to it later (I JUST got to the point where I can choose my party members; Hope has officially been kicked off the island, never to return) but right now I've got far more pressing (and less frustrating) games to play.
 #145761  by Shellie
 Sat Apr 10, 2010 11:45 am
ahem..
Zeus wrote:I also knew 2 separate people that I could eventually borrow the game from (they enjoyed it) to finish it at a later date. In fact, my cousin just brought it to me yesterday and I will be getting back into it on Sunday and Monday.
*exits thread*
 #145766  by Don
 Sat Apr 10, 2010 2:34 pm
I remember hearing people talk about they're camping some named in FF12 for some rare weapon that's needed to beat some optional boss.

Like I said I think FF12/13 is Square's attempt to run a MMORPG in a single player RPG.
 #145767  by Zeus
 Sat Apr 10, 2010 2:44 pm
Seraphina wrote:ahem..
Zeus wrote:I also knew 2 separate people that I could eventually borrow the game from (they enjoyed it) to finish it at a later date. In fact, my cousin just brought it to me yesterday and I will be getting back into it on Sunday and Monday.
*exits thread*
Proof that Sine and Seek only read what they want, not what someone actually writes.....
 #145773  by Blotus
 Sat Apr 10, 2010 8:44 pm
Some of the chapters leading up to Pulse I found difficult, but that's just because I was avoiding a lot of encounters. I didn't have much trouble with the enemies in and around the Steppe aside from the ones that are obviously too difficult early on (Adamans, Behemoths). By the time I'd gotten to Oerba I could kill most anything with Light/Fang/Hope.

I did do a fair amount of Ceith missions by that point, though, as somebody here recommended it.

I also beat Neochu for the Growth Orb today. Just got to finish up a few more marks and I'll be finished with the game.


Final thoughts:

The game up to chapter 11 ranged from shitty to pretty good. 11 was great. 12 was good aside from... spoilers
Spoiler: show
The way Light and crew burst into Cocoon and lay waste to a public sporting event. What was the point of this scene aside from looking cool? How many people did they kill with their reckless destruction of property, not to mention the wave of Pulse monsters they inadvertently unleashed upon the public. Hilarious? Yes, but why should I give a shit about these whiny jerks when they're so quick to use their magical ride-on war machines to destroy the non-military property of a planet they're supposedly trying to save?
13 was bleh (more ridiculous architecture like I'd mentioned before, bad lead up to ending, bad final boss, bad ending).

Story was forgettable and dumb. Characters never endeared themselves to me (Snow, you had your chance but you just had to fist-pump in every scene, didn't you?). Dialogue is bad, but bad in a sort of entertaining way. In contrast, I found a lot of FF12's dialogue bad in a "I'm going to sleep now!" way. It would surprise me greatly to learn that the plot of this game was devised prior to anything else in it.

Battle system turned out to be great. I never found myself wanting to control the other two characters after getting a full squad because the pace of battle is such that you could not, and your teammates almost always do what is best. So long as the enemy you're fighting has been Libra'd, your teammates will buff, debuff, and exploit the elemental weaknesses of the enemy appropriately.

70 hours later, I'd say I enjoyed half of that time. Not my favorite FF, but not my least favorite. C+!
 #145777  by SineSwiper
 Sun Apr 11, 2010 1:19 am
I've been gil farming the Cie'th at the beginning of Chap 13. Trying to go that long road to get a 2mil gil Trapezohedron. There's a trick to turn it into 3x, but it requires 1.5mil. So, that ends up being about 6.5mil just to get all of the Trapezohedrons, and probably another 6mil or more to fully upgrade the weapons. Not to mention Dark Matter is 840K gil, and is used for quite a few accessories.

Ugh, I wish FF didn't make the extra stuff in the game so damned grindy. It's been this way since FF7.
 #145778  by Zeus
 Sun Apr 11, 2010 11:41 am
SineSwiper wrote:Ugh, I wish FF didn't make the extra stuff in the game so damned grindy. It's been this way since FF7.
Yeah, that's when the series' downhill slide started. But it's more popular than it ever was, they can't really stop now, can they?
 #145785  by M'k'n'zy
 Mon Apr 12, 2010 1:15 am
OK so I've beaten the game and am now working on the extra content just for the achievement points. I have done the entire game with the party of Light/Hope/Sazh with no real difficulty. I did most of the work with the following paradigms

Light | Sazh | Hope
-------------------------------
Com | Rav | Rav
Rav | Rav | Rav
Com | Rav | Med
Med | Com | Med
Med | Syn | Syn
Com | Syn | Syn

I'm planning on doing the extra content with the same group. So far, again, no real difficulties. I really don't understand why so many people have felt the need to rely on Sentinals so much. I usually start out COM/RAV/RAV if I take a bit too much damage go COM/RAV/MED and if I just wanna rush the chain gauge I go from COM/RAV/RAV straight to RAV/RAV/RAV to blow em up really quick. When I get to a boss fight I start COM/SYN/SYN till I get buffed up and go from there to repeat the pattern. Once I stagger them its back to COM/RAV/RAV and never let em hit the ground. I am sure some of the extra bosses will challenge me more, am just grinding some CP for now till I max out the 3 main jobs with each character. Planning after that to level Hope as a SAB, Sazh as a SEN just in case of need as his HP has gone through the roof, and Light probally as a SAB as well.
 #145788  by Julius Seeker
 Mon Apr 12, 2010 7:37 am
SineSwiper wrote:Ugh, I wish FF didn't make the extra stuff in the game so damned grindy. It's been this way since FF7.
FF8 is an exception to this =)

Possibly one of the major reasons it is the only one I have ever actually completed all the extra stuff on. With FF8, the key to defeating the Omega Weapon (the most difficult extra) is to travel around the world and collect the rare cards, refine them into very powerful magic to junction to your stat-skills (FF8 works on magic points, the more you junction to a stat, the greater its power; there is space for up to 100 charges per spell). So there is still a process, but it is diverse, and actually challenges the user to win the card game. Getting Lionheart can be a bit grindy if you decide to farm Elnoyle's for cards (using the card ability which transforms enemies into cards); but there are other ways to get the ingredients - but not even close to the level of bulking up levels in other FF games.


In retrospect, the way they should have done FF8 was to make it so players could learn store more than 100 charges of magic, but that stat junctioning would be maxed out at 100. IE. if a player had 150 charges of fire, it would have the same effect when junctioned as if it were only 100; but if the player only junctioned 99, it would be 99% as effective.


Anyway, to this day, FF8 remains the most diverse and open up of all the Final Fantasy titles.
 #145789  by SineSwiper
 Mon Apr 12, 2010 7:40 am
Still killing these chap 13 Cie'th. I'm afraid of beating the game, because then I would lose the best spot in the game to get Gil. But, I'm in danger of losing CP, since my characters are almost maxed out on the Stage 9, and 999,999CP is the maximum CP I can keep hanging around.

Tried killing those turtles, but they are just a pain in the ass, and the odds of getting an item is pretty low. (Not to mention that the odds of death hitting is pretty low.) It would be nice if one of them dropped a Trapezohedron. I have 2.5mil gil so far, but I'm afraid of dropping 2mil of that hard earned cash on buying one of those things.
 #145796  by Don
 Mon Apr 12, 2010 1:12 pm
FF8 was only grindy if you don't know what you're doing, though to be fair it's not obvious what you're supposed to do.

The only reason to touch the card game is to get Holy on disc 1, or if you're going to use one of the character cards for some super items. The items you need to make weapons aren't very hard to get provided you read up on where these items drop. There's some stuff that only drops in one section of the world but once you figure out (or rather read GameFAQs) it takes very little time to collect enough of them.

Some of the spell are drawn in weird places, like Reflect and Meltdown (best Spirit/Vit spells) can only be drawn in some story sequence battles until way later in the game. Drawing 100 spells only takes about 5 minutes, and once you've the spells:

Ultima (use encounter-none on the Heaven/Hell islands)
Aura (draw from Seifer)
Reflect (Laguna sequence in disc 1)
Meltodwn (one of the guards in the prison has it I think)
Full Life (King Tonberry)
Triple (Odin)

You're basically done with the leveling. If you feel compelled to level it takes roughly 100 battles on the heaven/hell islands (Degenerator kills anything there, though Pain on status-attack can get rid of anything besides Ruby Dragons) to hit level 100, which is actually not a good idea since Omega Weapon does Level 5 doom.
 #145863  by M'k'n'zy
 Sun Apr 18, 2010 2:16 am
Just as a note to anyone else who may be working on the endgame, one of your first targets to clear should be mission 55. It gets you the growth egg, which when equiped causes all of your characters CP gained to double. Considering that the level 10 crystarium skills and roll levels on sub classes cost 120000 cp each, defidently a very VERY handy thing.
 #145896  by SineSwiper
 Mon Apr 19, 2010 10:58 pm
Yeah, I would also recommend that you FARM THE LIVING FUCK out of the Sacrifices on Chap 13 BEFORE you finish the game. It doesn't matter if you're still at Level 9 Crys and full maxed out and have 999,999CP on your chars. Just keep making that cash there until your weapons are maxed out, and THEN finish the game. It really sucks to try to kill those damn turtles without maxed out weapons and there's just no way to build up money that fast than the Chap 13 method.

There are good CP building methods, but man, I just can't get the cash out, any more, and you will max out your Level 10 Crys well before you get enough cash for your weapons. I'm still half tempted to go back to by pre-beaten save game to go farm some more, despite the mission and CP gains I've already got.
 #145908  by RentCavalier
 Tue Apr 20, 2010 9:20 pm
Y'know, the one thing that I'm still disappointed about FFXIII is that there's relatively little to DO. You can do the story and you can do the optional missions. That's it. There's no other incentive to accomplishing any task other than plot advancement or bonus items, especially since your level-gaining ability is locked per chapter with no option to go over it. I just wish there was more for me to accomplish, I guess. More gains to the work I put in? I dunno. It just felt...bare.