Zeus wrote:SineSwiper wrote:Every single game in XBL must have a demo. All of the indie games have time limits. Sometimes, the demos don't give you much (BC:R, for example), but it's much better than nothing. (Nintendo, why do you have to be such huge fuck ups?)
Despite some of the pricing, XBL is still the best thing around. At least Microsoft is consistent with its rules.
Nintendo's actually far more consistent. Not once have we seen any premium pricing bullshit that M$ has pulled. They just don't have the indies or the breadth of titles XBLA does.
I know that pricing is the only thing you care about Zeus, but comparing the xbox live to nintento's online service and saying one good thing about the nintendo side does not make up for:
- $10 for an unaltered n64 game (you get perfect dark on the 360 for $10 with a online functionality added, and the game running at HD resolutions)
- easily the worst voice chat support ever
- friend codes
- both use a retarded point system
- extremely uneven and mostly awful network experiences on wii games
- import game prices being elevated over NA region games even though there was no translation or changes done on the game
Nintendo is not consistent, they price things fairly consistently. I think that Sine might be talking about how every game has to be compatible with a variety of things on the 360 like:
- cross game chat
- party system
- custom soundtracks
- achievements
- if it's an XBLA game, it must have a demo
- if it's a XBL Indie game, it must have a trial
The only aspect of a wii game that must remain consistent across the board is that the game must be able to be played on a wii system with the wii remote as a possible controller (some games also require the nunchuk).