Its nice to see that SC2 decided to add some real world military tactics into its game, but man, why did they focus on chokes so much?... I know in BW you were also able to take advantage of position, but i never remember it being to such a high degree.
EVERY 1on1 map starts you off in a location with a choke. I applaud the consistency, but couldnt there be some variety? In WC3 it was nice that some maps had multiple entry points and/or flat starting points to mix up the strategy. There is not one map like this in SC2, therefore the Terran, for example, can do the exact same wall off every game. I feel as if the designers couldnt find a way to balance the game in an open map and thus had to keep it so restricted with chokes.
Seeing as how chokes are so important now, it would have been cool to see some other real world implementation. Yes, there is height, sort of, but why do the higher units not deal more damage? Why cant flanking cause more damage or attacking from behind? These were things i was hoping to see improved upon in a second installment of a game, but i was disappointed.
Lets not even mention that there is no new race. WC3 managed to pack in 2 new races and balanced it great. That includes the difficulty of doing so with so many different hero abilities. The amount of units and heroes in a balanced game like WC3 is staggering, so there is no excuse for not having a 4th race or more units in a game sequel.
I suppose bases were easier to defend in WC3 since there was warping and the town halls all had some built in defense, so then are chokes just always needed in SC2 and i should shut my trap? There is no possible other way to make a SC game without choke points?
I refuse to believe that and think this game is simply lazy. They threw together a limited amount of units with the same ol same ol maps and will sell millions of copies and the inevitable 2 expansions that will really make the game better.
I do have fun playing the beta of this game, but its a little exhausting when you run into a Terran/Protoss ramp wall everytime and Zerg is always going fast mutas just like BW.
This game makes me miss WC3. I hated creeping and hero items, but everything else was fantastic. I might not even buy SC2 after the beta, im pretty burnt out after only a week of the same same same same same same.
EVERY 1on1 map starts you off in a location with a choke. I applaud the consistency, but couldnt there be some variety? In WC3 it was nice that some maps had multiple entry points and/or flat starting points to mix up the strategy. There is not one map like this in SC2, therefore the Terran, for example, can do the exact same wall off every game. I feel as if the designers couldnt find a way to balance the game in an open map and thus had to keep it so restricted with chokes.
Seeing as how chokes are so important now, it would have been cool to see some other real world implementation. Yes, there is height, sort of, but why do the higher units not deal more damage? Why cant flanking cause more damage or attacking from behind? These were things i was hoping to see improved upon in a second installment of a game, but i was disappointed.
Lets not even mention that there is no new race. WC3 managed to pack in 2 new races and balanced it great. That includes the difficulty of doing so with so many different hero abilities. The amount of units and heroes in a balanced game like WC3 is staggering, so there is no excuse for not having a 4th race or more units in a game sequel.
I suppose bases were easier to defend in WC3 since there was warping and the town halls all had some built in defense, so then are chokes just always needed in SC2 and i should shut my trap? There is no possible other way to make a SC game without choke points?
I refuse to believe that and think this game is simply lazy. They threw together a limited amount of units with the same ol same ol maps and will sell millions of copies and the inevitable 2 expansions that will really make the game better.
I do have fun playing the beta of this game, but its a little exhausting when you run into a Terran/Protoss ramp wall everytime and Zerg is always going fast mutas just like BW.
This game makes me miss WC3. I hated creeping and hero items, but everything else was fantastic. I might not even buy SC2 after the beta, im pretty burnt out after only a week of the same same same same same same.