The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • FF14 Open Beta

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #148648  by Don
 Sat Sep 04, 2010 9:28 pm
I have been unable to get an open beta key because it the site is either down or open beta registration has been temporarily suspended. I know people claim that means the game is doing well if SQIX didn't anticipate so many people will sign up for open beta but I don't buy it. You know there is always the freeloader 'will play any MMORPG for free' guys, but beyond that this game also has like 150K of preorders. Did it ever occurred to them that people who preordered a game just MIGHT want to play the open beta to make sure, so it'd be a real good idea if they at least can accomodate a number of people equal to the guys who preordered this game? I mean I don't get it, hardware is dirt cheap these days so even if you have to buy enough servers to handle for a million people that is a negligible cost compared to what it takes to develop a MMORPG, and the preorder numbers are known so it's not like this is some no name game that was overwhelmed.

Everything I've read about this game either says it sucks or a conversation in the form of: "Well if you think about it XYZ isn't really that bad", which usually just means it really is that bad. I'd normally reserve judgment until I see the game for myself, but right now I'm not going to have a choice but to cancel my preorder if it's not possible to get an open beta key before it comes out.
 #148649  by Don
 Sat Sep 04, 2010 9:33 pm
Some of the issues I see that people bring up repeatedly that doesn't seem to have any silver lining:

1. Fatigue system sucks. I don't think I've seen a single person who thinks it's a good idea where you just stop getting XP after a certain threshold.

2. Lack of hardware mouse is supposed to be a bad thing. I've never played a MMORPG without hardware mouse, but from what I understand the game implements the mouse via software so if you lag your mouse lags too and becomes unresponsive.

3. UI is designed for a gamepad, to the point it ignores the fact that you have a mouse (see #2) and a keyboard. If you want to open a chest, you got to select 'open' from a menu and target the chest, instead of clicking on the chest like every other MMORPG out there.

4. Lack of instruction on anything that matters. I know when my brother played the game it took him a while to figure out how to cast a spell as a spellcasting class. It also took a few hours before he figured out how to get out of the starting city. Even EQ, you have no problem figuring out how to get out of the city, even though you'll most likely promptly die on the first thing you attempt to fight, but at least you're fighting something! There is no instruction on how any of the parameters work for the crafting. It's like you just click on something and hope it's the right way based on some totally meaningless hints.

The other stuff people discussed could potentially be a matter of style (guildleves on long cooldowns, for example) but I don't see how any of those features could possibly be anything good.
 #148664  by Don
 Mon Sep 06, 2010 8:37 pm
Finally got it working. The game is patched by a torrent and as usual any MMORPG maker's torrent client (including Blizzard) is a lot worse than what you can download for free anywhere else. Thankfully you can just open the torrent files with a real torrent tool and not get stuck at random percentages. Seems like you can throttle your upload rate with no penalty, though it doesn't seem to help much with download rate. I think MMORPG makers just need to stop thinking they can steal people's bandwidth and use torrents as an effective form of distribution. It might work for piracy but for whatever reason it doesn't work for stuff like this. I think the problem here is that there's really no penalty to throttle your upload and/or quit the moment you're done so the game maker still ends up have to pony up the majority of the bandwidth but then they go cheap on the bandwidth thinking the magic of torrents is supposed to solve the problem.

The game crashes pretty often if you try to hit more than 3 keys in a row that's not a number, though it's hard to tell if that's what's crashing it with the server crashing on its own. Now having buggy software is not a huge issue (though I had stuff crash less often in a month than FF14 does in one day) except if you crash during the middle of a Guildleve you automatically fail it and have to go back to town to start over. I think if you abandon a Guildleve it counts against you in one of the 8 you can do in 2 days, so if there's something that it looks like you can't finish just disconnect so it won't count against you (better make a trip to town than have an abandoned one count against your limit) assuming it's doable.

The game's path is really, really slow. Some of it is deliberate but some is just stupid, like it takes a few seconds to load up your quest journal to figure out where you're supposed to go next. When fighting multiple-mob groups get used to dying because 2 mobs will hit you 4 rounds while you're trying to target them after you killed the first mob. The game responds to commands slowly, but I can't tell if that's because it's designed that way or that the server is just that bad (it was in the red range on ping constantly and hiccups are noticeable). For some reason Sqix failed to hide the number of people on server so I can tell there are 950 people on my server and that's considered a full load. It seems very obvious that they have no idea how to get the hardware part working since a MMORPG should not be choking on 950 players per world.

Right now it seems like you're supposed to do your 8 leves per 2 days (which takes about an hour at the most assuming you didn't get stuck on the terrain somewhere) and then not come back, so I guess in theory the XP cap isn't a big deal because you can only play like 2 hours every 2 days so you're never in danger of exceeding the cap. There's a serious dearth of content. I don't necessarily thinking having a bizillion 'kill 10 rats' quests are content but right now you can't even grind on mobs if you wanted because there just isn't very much stuff out there to kill. From wandering around/getting lost it looks like there are some good spots to grind stuff on but it's impossible to tell what level range they might be so I have no idea how accessible it is. Having high level non aggro mobs that randomly walk next to you so they can hit by your AE (there are a ton of AEs in this game) and then promptly kill you is very stupid, though I guess eventually when you get high enough this wouldn't be a problem.

The guildleves are actually kind of interesting, but it's not clear to me what you're supposed to do once you're done with your 8. Their difficulty also goes all over the place. I can beat a solo level 10 lev at level 6, except the one that involves Dodos where I can't even kill the first one but they're ranked exactly the same difficulty. At a rough guess I'd say a 1 star (solo) level 10 lev is between 3 stars and 4 stars level 1 lev, so I guess you're supposed to form a party and grind the 5 stars levs so you won't just breeze through them (and lev mobs give elevated XP) and ran out of stuff to do.
 #148669  by SineSwiper
 Mon Sep 06, 2010 10:29 pm
So, what you are essentially saying is that it blows donkey nards?
 #148670  by Don
 Mon Sep 06, 2010 10:48 pm
I'd say this game has potential, but that's about all it has at this point.

An easy fix at this point would be have all mobs have 5 times the HP do 1/5 the damage and give maybe 100% more XP. That would prevent you from dying while trying to target a mob, while slowing the game down since there clearly isn't content to do. That's not going to solve the crash issues or the server lag though.