Been playing a few MMORPGs recently lightly waiting for something else better to come along.
LOTRO - Haven't seen anything really different from this from any other WoW clones but at least the game looks pretty nice. I usually assume if a game goes F2P that means they can't cut it on the subscription model and must not be too good but since it didn't start out as a F2P it's not as bad as you'd expect from a F2P.
EQ2 - EQ2 went F2P too but the price it charges seem to be way too much. I heard the free servers has a lot of people but a free to play account can't equip legendary (blue) or higher item, so what's the point of running a dungeon when you cannot possibly use anything in it? The standard 8 classes they let you start with is also pretty lacking in variety. This is a game that either doesn't lend itself to F2P or at least everything is too expensive.
Champions Online - Went back during the free week for the anniversary event. The game still looks pretty but is devoid of people. This game might have made more sense as a Diablo clone than a monthly subscription.
FF14 - For some reason all the guys I know are still going to play it when it's live. While no MMORPG launch is ever smooth, there are problems you can stall for many months (WoW). There are problems can stall for a few months (most failed MMORPG launch goes in here), but FF14's problems are not deferrable at all. It's not like something where you can throw money at it (hardware issues usually). The game's design is simply bad. There are only two MMORPGs in the history of MMORPGs that achieved higher than it should have based on quality alone: EverQuest and World of Warcraft, and both games lucked out for being at the right place at the right time (if you invert EQ or WoW with its closest competitor on their release timeline, right now we'd be talking about how DAoC or LOTRO is the best MMORPG ever). FF14 is definitely not in the right place considering Cataclysm is coming out like a month after it, and there's actually some promising MMORPG coming next year (SWTOR and Guild Wars 2). Yes people might be a bit tired of WoW at this point, but FF14 isn't going to be the game that can capitalize on that.
LOTRO - Haven't seen anything really different from this from any other WoW clones but at least the game looks pretty nice. I usually assume if a game goes F2P that means they can't cut it on the subscription model and must not be too good but since it didn't start out as a F2P it's not as bad as you'd expect from a F2P.
EQ2 - EQ2 went F2P too but the price it charges seem to be way too much. I heard the free servers has a lot of people but a free to play account can't equip legendary (blue) or higher item, so what's the point of running a dungeon when you cannot possibly use anything in it? The standard 8 classes they let you start with is also pretty lacking in variety. This is a game that either doesn't lend itself to F2P or at least everything is too expensive.
Champions Online - Went back during the free week for the anniversary event. The game still looks pretty but is devoid of people. This game might have made more sense as a Diablo clone than a monthly subscription.
FF14 - For some reason all the guys I know are still going to play it when it's live. While no MMORPG launch is ever smooth, there are problems you can stall for many months (WoW). There are problems can stall for a few months (most failed MMORPG launch goes in here), but FF14's problems are not deferrable at all. It's not like something where you can throw money at it (hardware issues usually). The game's design is simply bad. There are only two MMORPGs in the history of MMORPGs that achieved higher than it should have based on quality alone: EverQuest and World of Warcraft, and both games lucked out for being at the right place at the right time (if you invert EQ or WoW with its closest competitor on their release timeline, right now we'd be talking about how DAoC or LOTRO is the best MMORPG ever). FF14 is definitely not in the right place considering Cataclysm is coming out like a month after it, and there's actually some promising MMORPG coming next year (SWTOR and Guild Wars 2). Yes people might be a bit tired of WoW at this point, but FF14 isn't going to be the game that can capitalize on that.