From what I am understanding, this game is as addictive and fun as Civilization 2, but without losing any of the depth of Civilization 4. Reviews for the game so far are incredibly positive, placing it above Starcraft 2.
The game involves some of the largest changes to the series to date including:
-No more unit stacking
-Cities defend themselves via upgrades (rather than a huge unit stack)
-When cities are conquered, there are options. Currently: Raze, establish a puppet state, and annex, are the options.
-City States, minor civilizations which are not trying to win the game, have been implemented; by default, these civs will be 2-3 times more numerous than other civs. Relations can be established with them.
-Ranged units actually have range, no longer does a phalanx have the same range as a howitzer.
-Culture system has been reworked, now it functions as a method of gathering points for upgrading civics. There are 12 different civic development trees, the first three are learned in the ancient era, and they are discovered up to the Industrial era in default games.
-Religion and random events have been removed; while interesting concepts on paper, in practice they made the game very unfun (Religion: as your friends and enemies were determined by what religion you were, and it limited the game in that respect; it was WAY too powerful of a force for a fun strategy game; and not at all times did cultures of different faiths hate all other cultures of different faith - mostly just the Mediterranean ones. Random events: made it seem like the computer was cheating.).
-World is on a hexagonal grid, rather than squares.
The game involves some of the largest changes to the series to date including:
-No more unit stacking
-Cities defend themselves via upgrades (rather than a huge unit stack)
-When cities are conquered, there are options. Currently: Raze, establish a puppet state, and annex, are the options.
-City States, minor civilizations which are not trying to win the game, have been implemented; by default, these civs will be 2-3 times more numerous than other civs. Relations can be established with them.
-Ranged units actually have range, no longer does a phalanx have the same range as a howitzer.
-Culture system has been reworked, now it functions as a method of gathering points for upgrading civics. There are 12 different civic development trees, the first three are learned in the ancient era, and they are discovered up to the Industrial era in default games.
-Religion and random events have been removed; while interesting concepts on paper, in practice they made the game very unfun (Religion: as your friends and enemies were determined by what religion you were, and it limited the game in that respect; it was WAY too powerful of a force for a fun strategy game; and not at all times did cultures of different faiths hate all other cultures of different faith - mostly just the Mediterranean ones. Random events: made it seem like the computer was cheating.).
-World is on a hexagonal grid, rather than squares.
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