I just noticed an interesting curiousity. Most turn-based strategy game of western origin allows you to play as only one guy, and I'm not talking about like campaign mode where it'd not make sense to let you play as the computer. I'm talking about say a generic quasi-balanced map, it's just assumed that nobody would ever play more than one side. In fact to do that you'd need some kind of patch or expansion to support what's commonly referred to as 'hotseat' even though you'd think if you can control one player (which you obviously must) how can it possibly be different to control more than one player? I guess you could have some issues with diplomacy, but it's really not that complicated, not to mention a lot of game don't have meaningful diplomacy (if at all).
Yet most turn-based strategy games of Japanese origin allows you the ability to play as multiple players. I wonder if there's some kind of cultural thing here. It's like it's never occurred to Sid Meier that if you got 8 civilizations in a game of Civ you might want to control 2 or 8 of them even if you're by yourself. And then you have Starcraft for N64, which features split screen mode on the same TV!
Yet most turn-based strategy games of Japanese origin allows you the ability to play as multiple players. I wonder if there's some kind of cultural thing here. It's like it's never occurred to Sid Meier that if you got 8 civilizations in a game of Civ you might want to control 2 or 8 of them even if you're by yourself. And then you have Starcraft for N64, which features split screen mode on the same TV!