Andrew, Killer Bee wrote:Zeus wrote:If it doesn't have a memory card reader / optical reader for games, it'll always be regulated to small, quick-play, very casual games.
What does a game's method of delivery have to do with a genre's suitability for a platform? Broadband is at this point ubiqitous and even the largest DS games wouldn't take more than a few minutes to download over a 3G connection, let alone over wired internet.
Two things:
1) Perception: It will then be viewed as a phone instead of a gaming machine. As a phone first, games are expected/assumed to be quick, casual gaming nothing hardcore. Metal Gear? Any RPG? Fuggetabouddit. Look at the games even available for the PSP Minis or DSiWare, they don't even approach the quality or depth of the retail releases. Sony's trying very, very hard to make retail games available for d'load day 1 for the same price, but that sure as shit ain't workin', either. It's failing just as miserably as the 360 full retail downloads and those are often more expensive than going retail price.
2) Value: VERY few people want to pay more than $4 for a downloadable game, any game. Look at the vast majority of Apple App Crap. First, how many are even over that threshold? A fraction of a percent? Second, for those that are over that price, what are their sales? Negligible? Hell, most of the games sold on phones are $1 now (why do you think the vast majority of the Xbox Indie stuff is $1 now? The majority of the masses have spoken, repeatedly. And what are they saying? "We prefer and will pay more for a physical copy". Simply put, FAR greater value proposition with a physical copy, you can't charge the same price and expect it to sell. Valve seems to get it, why can't anyone else?
All this combined leads to a major difference (at least here in North America; might be different for you Aussies) between a phone and a games machine. For those of us who want games with any level of depth, phones are pretty much out. Puzzle games are pretty much all I see anyone play on those things (I may not have a cell myself, but everyone I know has either an iPhone or Crackberry). I luvs my puzzle games but I want to play Pac Pix or Retro Game Challenge or Bowser's Inside Story or Castlevania, too. There's nothing even remotely close to that on the phones
Remember the simple rule: anything that does everything doesn't do any thing well. I want my dedicated games machine, dammit. And the method of game delivery has a lot to do with it.