The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Torchlight, and the Diablo genre

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #150203  by Don
 Sun Nov 28, 2010 3:33 am
Recently there seems to be a lack of good games to play so I went back to play Diablo 2, and after getting to Hell again I realized this game was as dumb as when I stopped playing it 5 years ago, so I went to Steam and Torchlight was on sale for $5, so I figure what the heck, how hard can it be to do a Diablo clone?

And indeed, it is very easy to do a Diablo clone. In fact, this is rather intriguing because I can genuinely say the 3 Diablo clones I have played (Shining Force NEO/EXA + Torchlight) are genuinely better than the game they cloned from. Even Shining Tears or whatever abonmination Sega drew up in their initial attempts to clone Diablo was probably at least as good as Diablo. I never finished Shining Tears but I never finished Diablo 1 in single player either so I figure those two are about equal.

Now a very large part of Diablo is the ability to multiplayer, but really what do you get out of multiplayer Diablo? The game is unquestionably harder in multiplayer because enemies regenerate at a % of their health and their health scales to the number of players, so unless every player is hitting the exact same enemy at the same time you're doing worse just on regen, which is not trivial to overcome until you have really souped up characters. The only practical reason to play Diablo 2 multiplayer is so that you can bum waypoints (especially for Act 3) because otherwise you might never have the motivation to get past Nightmare Act 3. Of course, then there's the fact that you found your awesome items and trade it/show off with a friend, so Diablo 2 is good because you can show off your gear? Most likely you won't even play in the same game as another guy (since multiplayer sucks) and BNet still requires you to queue your games on their server even now.

And yet Diablo 2 is one of the best selling games ever, while Torchlight is $5 on Steam and probably no one here besides me has ever played Shining Force NEO and EXA. Unlike World of Warcraft, which genuinely had some quality that could make it the most played MMORPG, Diablo 2 doesn't have any purely from a gaming perspective. It is not superior to any of its clones (though a lot of them came way later) on gameplay or graphics. Even multiplayer is suspect since BNet is slow, and the game punishes you for playing with other players anyway. So, you're talking about a game that was successful simply because everyone else played it, and I guess also that there was nothing that was even a halfway decent clone of Diablo 2 for a very long time.

As a side note, I think Diablo 3 took so long to make precisely because Diablo 2 sucks. I don't know the technology behind a Diablo-like game but if Sega can make 3 or 4 Diablo clones in 5 years it cannot be some kind of rocket science. In the case of Starcraft, you can genuinely say Blizzard had a superior game (at that time anyway) so you're sure if you do something that's better you'll make the sales. Diablo 2? Not so much. I mean sure everyone plays it, but that's about all you can say about the game. Now obviously Diablo 3 isn't going to be a bad game, just like the original Diablo 2 wasn't a bad game either (ironically the later patches made the game progressively worse as it's tuned around duped items with best mods), but I don't think there's any guaranteed the game will be a runaway success. It can probably sell a million copies easy but that isn't necessarily success or even profitable when you consider the time and number of people that are behind the project.

Oh, and about Torchlight itself, it's pretty much your standard clickfest. The game is pretty challenging on Very Hard, and I can't imagine the game being at all enjoyable at any difficulty below that unless you're making a hardcore character. To me if you're not dying in a game like Diablo then you're doing something wrong, because that'd mean you already mastered everything there is to know about the game. Even ignoring the cheesy instant kills/lag, there's definitely a learning curve in Diablo 2 before you can start avoiding deaths reliably. Of course, the later patches made Hardcore a joke when any random combination of mods on Hell can do 1000+ damage to you, and I'm sure people get around that by wimping out and level up in safe areas (like Bloody Foothills before the monster revamp in Act 5 where no base population monster is capable of doing more than 100 damage). Actually Diablo 2 is pretty much on the easy side if you ignore stuff like Duriel with a non tank character (you die), Diablo without magic reduction (you die), or any of the ways of taking 1000+ damage with no possibility of avoiding on Hell. In Torchlight I've died a couple times that's avoidable but difficult. The game plays a lot like the Shinng Forces where attacks that can do ridiculously damage are usually very easy to dodge, but can still hit you if you screw up or get trapped.
 #150206  by SineSwiper
 Sun Nov 28, 2010 12:54 pm
Let's not forget entire branches of skill trees that are fucking useless in Diablo 2.
 #150208  by Don
 Sun Nov 28, 2010 1:46 pm
SineSwiper wrote:Let's not forget entire branches of skill trees that are fucking useless in Diablo 2.
I remember putting points into all the skills on my first character (Paladin) since I want to actually see what the skills do and then ended up with a character incapable of killing anything in Hell.
 #150209  by Shrinweck
 Sun Nov 28, 2010 3:50 pm
Is there anything from the genre you've ever genuinely liked? I can't really imagine clicky gorefests are your cup of tea.
 #150210  by Don
 Sun Nov 28, 2010 7:21 pm
Diablo 2 is sort of a party game. I played it a bunch because, like I said, everyone else played it and certainly it wasn't horrible until the later patches that made one hit kills common.

The actual Diablo fight is a good example of how to make an interesting encounter in the genre. If you don't have full lightning/fire resist and magic reduction mods you have to move around a lot to dodge his lightning hose and firewall. However it doesn't work out in practice because Diablo favors the lightning hose way too often which means if you don't take 0 damage from that you'll never be able to do good damage to him (or you exploit the AI to attack him from his lightning hose can't hit you). There's nothing wrong with attacks that can absolutely kill you but it can't be attacks that are used every 5 seconds. If you play Shining Force EXA and fight Malaxtra with both limiters off his darkness surge attack does like 15K damage/second through max resist and there's no way you can survive that if it hits you more than once (and usually one hit will kill you if you're not geared for it), but it has a longish cooldown so you know after you avoid it once you don't have to worry about him using it again immediately. It is actually pretty fun to anticipate when Diablo does a lightning hose so you can avoid it on time, except he will often just do it immediately again so you end up just running in a circle for half an hour if you don't got the right gear. And Diablo is actually tamer in terms of cheesy attacks as all his attacks are at least avoidable. All the other act bosses minus Baal have hard hitting attacks that are hard to avoid that they use repeatedly (Duriel is a particularly egregious example of this behavior), and Baal just uses Mana Rift over and over again while doing irrelevent damage but forcing you to chug down a lot of potions (if not a character that can drain life/mana), and he's a joke if you can drain assuming you got a Cannot be Frozen mod.

And that's not even the worst part. It's probably okay for act bosses to be a bit cheap. There's nothing intersting about getting one hit killed by a range attack from a unique monster in Hell that you can't avoid. It's interesting to note that not counting the modified monster stats in Act 5, the montser with most HP is also the hardest hitting and fastest monster in the game, the Minotaur Lord. They can kill you in one or two hits and they're faster than you, and they've more HP than anything else. I'd say Diablo on Normal is a very good game, since there's no random combination of mods that will allow a unique monster to kill you in one hit (though some of them are extremely tough, like Bremm Sparkfist), and the act bosses are balanced around a reasonable amount of HP except Diablo (which is balanced around certain mods). After Normal, the game clearly assumes you're wearing all the duped gear so if you're not a cheater, you're going to be in for some painful experience.
 #150239  by Don
 Tue Nov 30, 2010 2:50 am
Got to the final boss on very hard after about 25 hours, and it looks like it'll take at least an hour to kill him even if he was standing still the whole time so I guess I need better weapons or more levels or something. I put all my skill points into defensive stuff so I can actually tank the last boss pretty well but I can't hurt him either. :( It seems like similar to Diablo 2, very hard is tuned against hacked weapons that do 100 times of whatever spell/weapon I have since all the youtube videos shows guys doing 5 digit damage with regular attack at a lower level than what I am at when I am lucky to break 3 digit damage. Though with the exception of the last boss all of very hard is quite doable with standard gear, and the final boss probably is doable with some patience and extra levels (biggest problem is finding a weapon that can hurt him to beat it in a reasonable time). The last theme (Black Palace) had some levels that are seriously way too big given how tough Dark Disciples are (both of their attacks can kill you from full to 0 if not avoided without very significant resist gear). I think Dark Disciples push the limit of how hard a regular enemy can be in a Diablo type game. They are ranged attackers, and do poison/lightning damage (alternate). Lightning is unavoidable, and poison bolt is tracking. If you're not wearing resist gear either attack will kill you, so I guess it's assumed that if you play very hard you'll be watching for lightning/poison resist gear instead of just putting on any random armor with the highest level requirement you found along the way. I finally found a good lightning resist ring right as I get to the final stage, and it looks like you can prevent them from one shotting you with the right gear. Dark Disciples take only 3 hit to kill, and are usually alone (though can run into 2 rarely and of course you can gather more than 2 up if you're crazy).

Similar to Diablo 2, the later bosses favor some cheap attack that really annoys you and makes the game not so enjoyable. The last two bosses all summon a bunch of slow moving Dragonkins that can pretty much kill you in one hit if you stay still in front of one for more than 5 seconds. Now that's not as bad as it sounds as those guys are slightly slower than Frozen Terrors in Diablo 2 so you have to be trapped in a corner for one of them to actually hit you. However the boss just keep on summon those guys if you kill them, but if you don't kill them you'll never get many chances to attack since you've to be constantly moving. Fortunately the bosses before doesn't have as many pointless cheesy attacks.

Things good about this game:

Defense/Resist stats actually do something meaningful, though sucks for first time players since you won't know what elements you've to watch out for.
Higher tier items actually have better mods (this is one of the biggest problem with Diablo 2).
Enemy balance is generally pretty good.

Bad things about the game:

Some levels are way too big to even entertain the possiblity of multiplayer. Starting from level 31 waypoint to level 34 waypoint can easily take 5 hours, so there's no way this can possibly work in a multiplayer environment.
It's hard to see the later bosses due to their spam summoning reinforcements.
It seems to be easy to get way too much defense. I can tank the last two bosses trivially if not for the one hit kill minions they summon. In fact I think I took 0 damage from the second to last boss. Bosses should have attacks that do a minimum amount of damage even if your defense values exceed their attack.
Allowing infinite number of enhancement to items is rather silly.
 #150241  by Shrinweck
 Tue Nov 30, 2010 9:50 am
Well, Torchlight wasn't built to even entertain the idea of multiplayer. Future iterations have promised to fix this.. They're even in the beginning stages of some kind of MMORPG. I basically agree with you on everything else.
 #150248  by Don
 Tue Nov 30, 2010 1:45 pm
I know the game isn't meant for multiplayer (can't do that at all, actually) but if you design a level that'd be utterly unplayable in multiplayer it's probably got some issues with design. Floor 31-33 are just huge and if you make an enemy that demands respect, like Torchlight's Dark Disciples or Diablo's Oblivion Knight you can't have 55 packs of these enemies. There should be at most 1 Dark Disciple champion in a level, and no more than 10 Dark Disciples overall. I'm pretty sure if you looked at Chaos Sanctuary there is at most 20 Oblivion Knights in the whole level (ignoring Champion/Unique packs since those spawn a large number of Oblivion Knights). When you play Diablo 2 surely you find yourself in a situation like: "I died but that's 2 less Oblivion Knights to go", but that statement only makes sense because there are very few Oblivion Knights to begin with. Such enemies just become an annoyance if you know there are still 50 of them left in the level, like Torchlight or Worldstone Keep level 3.

Depending on your luck, Lord De Seis might be the only Oblivion Knight champion in the whole Chaos Sanctuary, and that's what makes him actually stand out. Ironically he's actually pretty easy (Extra Strong mods adds no benefit to Oblivion Knights since they don't melee). There is also only one Bremm Sparkfist in the entire Durance of Hate, which is why he is a well designed encounter even if he has 10 ways to instantly kill you, because you know after you get past him there's nothing that's as hard as him left in the whole level.