Eric wrote:Beat Single Player in about 6-7 hours, beat Co-op in 4 hours. Fun game, but like Shrinweck I agree it's the kind of game I could have waited for a sale on. 0 replay value after you beat both versions of it.
Yeah, that's about what it took for me to beat the single-player as well. What I liked about it is the game was so in danger of falling into the "too obscure it's annoying not fun or hard" trap but never really did. Like the "ending sequence" of the original that lasted waaaay too long (was almost as long as the rest of the game for cryin' out loud), Chapters 6 and 7 just lasted too long and got annoying. I couldn't freakin' wait 'til I was done Chapter 7 and almost wished it didn't exist. But other than that, the puzzles were good, lots of neat and new ideas, and just as you were about to say "enough already, I've seen this over and over again", they change it up for you and make it feel fresh. It's almost felt like 3 different sequels mashed together, it was neat.
I wanted to play co-op tonight.....fucking Sony. I'm dyin' to see what they're gonna do to make it up to all the Portal 2 and Socom 4 fans who are steamin' their games are only half working during release week. I know a lot of other people are saying "it's free, they're doin' nothin" but Microshaft gave us Carcassone and Undertow for even Silver members when Live went down. So there's a precedent and if there's anything Sony doesn't want, it's to get upstaged by their rival. Tuesday night will mark the full week point of it being down and Live never went down that long. So I'm willing to bet there will be something. I just wonder how long it's gonna last before it's back up again.
Eric, if you've beaten it completely, sell it. You can get about $30 or $35 for it right now and you can just pick it up later again for $10 (in a year or so). That'll almost be like getting it on sale.