The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Rift dungeons

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #151561  by Don
 Thu Mar 03, 2011 1:53 pm
It's easy to end a fight with 100% of your health as a Paladin too once you have Tip of the Balance.

The problem with the heals isn't that they don't work, it's that you don't have enough mobs close enough to AE them. If you want to fight one mob and end with full health Tip of the Balance works and comes at comparable level compared to the improved Soul Feast (think that's what it's called). You really should be hitting 6 mobs when you use Plague Bringer and there just aren't very many places to find 6 mobs in a reasonable distance in the open world, so it's a lot of wasted potential. Sure you can AE 2 or 3 mobs too, but it'd be barely faster than beating them down one a time.
 #151562  by Don
 Thu Mar 03, 2011 4:06 pm
So I have done the first 4 dungeons on Defiant side, here's my thoughts:

Iron Tomb - It's harder than it looks if you're not overleveled, but otherwise easy. The 3 Kings are actually pretty tough if you don't polymorph the healer. Wonder if that's intended.

Deepstrike Mines - DPS checks are pretty prevalent in this zone (2nd and last boss). Gatekeeper is easily the longest fight out of the first 4 dungeons I've done. He has more HP than bosses 10 levels higher than him.

Foul Cascade - It takes longer to get to this instance than doing it. The bosses are all pretty trivial. First zone I've noticed with zonewide blue drops.

King's Breach - Autoch is a ridiculously stupid gimmick fight. If you're in a corner he can't kill you, and if not you die instantly. The final boss has a ridiculously low amount of HP, though the mechanism he uses is actually pretty interesting (switch sides for targetted guy on AE, adds have to be ranged/kited to avoid pulsing), but since his HP is so low it's really hard to lose to him.
 #151564  by Shrinweck
 Thu Mar 03, 2011 5:16 pm
Don wrote:and there just aren't very many places to find 6 mobs in a reasonable distance in the open world, so it's a lot of wasted potential. Sure you can AE 2 or 3 mobs too, but it'd be barely faster than beating them down one a time.

*cough* Rifts. Also, yeah, barely faster, but if it WAS faster wouldn't it be vastly overpowered? Although plague bringer in a major rift is only a good idea in the beginning if your healer is good or if you really want to die quickly.

Edit: Glad we shied away from Briarcliff... 2AM eastern standard and they're the only server with a queue... Jesus...

Edit 2: Whoops did I say my warrior was 29? I meant 28.