Don wrote:The only game that looks to have interesting PvP is Guild Wars 2 where it's going to be 3 entire servers against each other. Like I said in my post I'm skeptical how can ArenaNet possibly deliver everything they say they're doing but it's certainly worth looking forward to and see if they can deliver. I see no reason to believe SWTOR will be any different from the WoW brand of PvP where PvP is a way to put in your time to get great gear. I think the whole notion of PvP for gear just doesn't work, because by definition you should win 50% of the time against a player, whereas your chance of winning, as an average person, against high end PvE encounters is nowhere near 50%. You should get gear that prevent you from being steamrolled by the guys who PvE but the reward should be more along the lines of prestiege. Nobody ever said why play a RTS/FPS since you don't get stuff that makes you more likely to win the next game. I think PvP in MMORPG should be treated like a big round of CTF or whatever model you want. Just winning itself should be the reward, assuming the process is actually fun.
You said a bunch of things...I only took two main things away: You obviously don't know how pvp works currently works in SWTOR (limited as it is) and claiming players should win 50% against each other (by definition) is far and away the silliest thing I've ever heard...maybe as theory, but never in practice.
People pvp for all sorts of reasons -- a small percentage do it for bragging rights/griefing fun alone, while the majority need some sort of incentive. But to break that down in simpler terms....a small percentage of good pvpers and a majority of average/below average pvpers.
Basically, you need to bribe the fodder to participate, which makes sense.