Eric wrote:Is it? Can't you net more valor/medals from farming in a loss then winning and getting like 4-5?
Well farming really means if you agree to not kill each other's healers, that way you can guard/do DPS/heal to pile up those numbers needed for the high benchmark points for medals. However, purposely not killing their healer is obviously a very bad idea and can easily backfire on you, so unless you already have an insurmountable lead, most people still end up killing healers anyway and if healers are gone, there just isn't very much HP left to get the DPS medals.
If you just chain kill people at their spawn, you'll rarely be able to hit 300K damage medal simply because the respawn timer is actually pretty long. If you do say 500K, it's almost certain there's an enemy healer that healed at least 400K, and that's the situation you want to avoid if you're interested in winning.
If you're only trying to get more medals, it's best to just have extended brawls and make relatively low focus on the enemy healer, but trust here is an issue. If the enemy tries to kill your healer and succeeds, you might lose the game. For example on Voidstar, on D I rarely kill the enemy healer (since they instant respawn) so a heal-strong team can rack up crazy numbers (and so does my team) without getting past the first door. Now, if my side is interested in putting up even crazier numbers, we can of course choose to purposely not kill their healer on our O round. However, since the enemy scored 0 in their first round, you obviously want to go for the win here first. In fact I just finished a Voidstar that went like:
Enemy O - 400K damage done, enemy score 0 (never got past first door).
Our O - 3 minute and 25 second win (the fastest possible is 3 minute, that's the time to run straight to every door and bomb it with no opposition), pretty much 0 damage done since I bombed 3 doors consecutively without stopping.
Now, to be fair, we could drag out the game on purpose after we bomb the first door since we already won at that point, but at that point you might as well just go for the kill. Time is valuable too!