A random gripe about the story. I really miss the ability in SWTOR to kill everyone you don't like, because I'd really like to kill the 3rd guy on the raise the catapult quest. You're basically tanking 25 different demons and keeping them off him while you try to pull a lever at the same time and all he does is complain that you're too slow. You should just be able to throw him down the castle wall after you're done raising the catapult.
I think the old quest system was better in Diablo 2 just because some of the quest actually yielded significant stuff, whereas every quest in D3 feels like something lifted out of WoW in terms of story/reward.
The health orb are basically your life drain in this game and you got to kill stuff or at least do significant damage to get them to drop, so you really need to go all offense while having just enough defense to not get one shotted. It's pretty hard to take more than 2 consecutive hits from any significant enemy and potions are on long cooldown so usually there's not much to be gained for getting more vitality.
There really should be a lot of potion dropping given how often you'd have to use those and how expensive they are.
The crafting stuff seems totally worthless. You save more money by selling all your items to vendor and then use the gold to buy the salvaged material, though I guess eventually people will be figured out the salavaged stuff is worthless. Basically you should always buy the most powerful weapon you can possibly get, and the rest you can sort of wing it for a while depending on your class skills/luck.
I think the old quest system was better in Diablo 2 just because some of the quest actually yielded significant stuff, whereas every quest in D3 feels like something lifted out of WoW in terms of story/reward.
The health orb are basically your life drain in this game and you got to kill stuff or at least do significant damage to get them to drop, so you really need to go all offense while having just enough defense to not get one shotted. It's pretty hard to take more than 2 consecutive hits from any significant enemy and potions are on long cooldown so usually there's not much to be gained for getting more vitality.
There really should be a lot of potion dropping given how often you'd have to use those and how expensive they are.
The crafting stuff seems totally worthless. You save more money by selling all your items to vendor and then use the gold to buy the salvaged material, though I guess eventually people will be figured out the salavaged stuff is worthless. Basically you should always buy the most powerful weapon you can possibly get, and the rest you can sort of wing it for a while depending on your class skills/luck.