I see this suggested from time to time in just about every gaming forum. "Retro is the successor of Rare".
This simply isn't the case. The truth is, Nintendo (aside from themselves) hasn't had any exclusive developer as powerful as Rare (I don't think anyone has). Here is what to keep in mind:
1. Rare was able to hold up Nintendo consoles on their own - this was made clear starting on the NES when they released games like Battletoads, Captain Skyhawk, RC Pro-Am and many others. Retro releases 2 games a generation.
2. Rare managed the highest selling game of an entire generation: Donkey Kong Country 2 sold 10 million - if you exclude Mario World and Allstars which were the two SNES pack-in games, that leaves DKC at #1. Retro hasn't even managed to score in the top 10 for the year more than once (DKCR whose main selling point is that it is a clone of a classic Rare game).
3. Rare was the major force in turning around an entire generation - until DKC was released, Genesis was trouncing the SNES, that all changed when Rare released a series of games that could stand even with the next generation. The change occurred when DKC was revealed.
4. Rare redefined genres multiple times: RC-Pro Am, Battletoads, Donkey Kong Country, and GE007 are clear examples. The rendering techniques used by Rare on DKC would actually become an Industry changing technique that is still occasionally used to this day. Retro made Turok 2 prettier and Metroid skinned.
I think if anything, Retro is the clear successor of Iguana Entertainment, they developed the original NBA Jam and Turok. The company was made up of people from Iguana for the purpose of making the next Turok - and that became Metroid Prime. Calling Retro a successor to Rare is severely understating the legacy of the now fallen development company.
This simply isn't the case. The truth is, Nintendo (aside from themselves) hasn't had any exclusive developer as powerful as Rare (I don't think anyone has). Here is what to keep in mind:
1. Rare was able to hold up Nintendo consoles on their own - this was made clear starting on the NES when they released games like Battletoads, Captain Skyhawk, RC Pro-Am and many others. Retro releases 2 games a generation.
2. Rare managed the highest selling game of an entire generation: Donkey Kong Country 2 sold 10 million - if you exclude Mario World and Allstars which were the two SNES pack-in games, that leaves DKC at #1. Retro hasn't even managed to score in the top 10 for the year more than once (DKCR whose main selling point is that it is a clone of a classic Rare game).
3. Rare was the major force in turning around an entire generation - until DKC was released, Genesis was trouncing the SNES, that all changed when Rare released a series of games that could stand even with the next generation. The change occurred when DKC was revealed.
4. Rare redefined genres multiple times: RC-Pro Am, Battletoads, Donkey Kong Country, and GE007 are clear examples. The rendering techniques used by Rare on DKC would actually become an Industry changing technique that is still occasionally used to this day. Retro made Turok 2 prettier and Metroid skinned.
I think if anything, Retro is the clear successor of Iguana Entertainment, they developed the original NBA Jam and Turok. The company was made up of people from Iguana for the purpose of making the next Turok - and that became Metroid Prime. Calling Retro a successor to Rare is severely understating the legacy of the now fallen development company.
-Insert Inspiring Quote-