I got into closed beta back in May so I've been playing this for a while. The game is surprisingly good, especially considering how much polishing they managed to do in the months I played it before release. I thought this game was going to be universally hated and I definitely regretted buying it full price before I got into the beta. Now, with the changes they made before release I definitely don't regret the purchase any more.
In terms of story, they did very well. There's no dialog, but all of the quests come with some sort of monologue/cinematic from the quest giver(s) and sometimes they're long ass monologues. The voice work is excellent - I would say even better than a lot of the voice work in SWTOR.
Most of the quests don't really vary from your standard MMORPG fare (kill stuff, use object, bring this somewhere), but investigation quest series and sabotage missions definitely bring something new to the table. The investigation missions justify the price tag alone - it has been a very long time since I've felt the kind of satisfaction one gets from puzzle solving like I do in this game. Investigation quests don't even give you any sort of waypoint - there's some kind of clue and you're on your own to figure out the next step. The interesting (and for some, game breaking) part of these quests is sometimes you have to go out of the game (there's an in game browser) in order to figure out some of the quests. Either a smart Google search or knowledge of something 'obscure' like memorization of bible passages or familiarity with Morse code are examples of what you'd need for some of these. Rewards for these quests (I've found five so far and they can potentially take an hour or more your first time through) are typically three to five times the reward you would get for your more standard quests.
Sabotage missions typically involve elements of timing and stealth and involve a certain amount of tricky tinkering with game mechanics. I did one yesterday for the first time that was fairly exciting where I had to make my way through a completely dark underground parking garage while attempting to avoid monsters. I can't say I've ever felt this kind of fear through exhilaration in an MMORPG before. Had to first make my way with a head lamp that died about half-way in and then I had to use a flare gun. The lighting made this very eery.
The graphics are amazing and there are moments where I feel like it's one of if not the most beautiful game I've ever played. And that's on the lowest settings. Game is huuuge. 36gb installed.
I'd say that if you're interested and bored this game is worth getting right this moment. If not, wait for it to go on sale, or when it'll inevitably go free to play in 1.5-2 years (I can't see the subscriber base fleeing, but my familiarity with late game is non-existent since I didn't want to ruin a game that is at its best the first time you're doing something.)
Oh, and the level-less, class-less character building is very well done.
In terms of story, they did very well. There's no dialog, but all of the quests come with some sort of monologue/cinematic from the quest giver(s) and sometimes they're long ass monologues. The voice work is excellent - I would say even better than a lot of the voice work in SWTOR.
Most of the quests don't really vary from your standard MMORPG fare (kill stuff, use object, bring this somewhere), but investigation quest series and sabotage missions definitely bring something new to the table. The investigation missions justify the price tag alone - it has been a very long time since I've felt the kind of satisfaction one gets from puzzle solving like I do in this game. Investigation quests don't even give you any sort of waypoint - there's some kind of clue and you're on your own to figure out the next step. The interesting (and for some, game breaking) part of these quests is sometimes you have to go out of the game (there's an in game browser) in order to figure out some of the quests. Either a smart Google search or knowledge of something 'obscure' like memorization of bible passages or familiarity with Morse code are examples of what you'd need for some of these. Rewards for these quests (I've found five so far and they can potentially take an hour or more your first time through) are typically three to five times the reward you would get for your more standard quests.
Sabotage missions typically involve elements of timing and stealth and involve a certain amount of tricky tinkering with game mechanics. I did one yesterday for the first time that was fairly exciting where I had to make my way through a completely dark underground parking garage while attempting to avoid monsters. I can't say I've ever felt this kind of fear through exhilaration in an MMORPG before. Had to first make my way with a head lamp that died about half-way in and then I had to use a flare gun. The lighting made this very eery.
The graphics are amazing and there are moments where I feel like it's one of if not the most beautiful game I've ever played. And that's on the lowest settings. Game is huuuge. 36gb installed.
I'd say that if you're interested and bored this game is worth getting right this moment. If not, wait for it to go on sale, or when it'll inevitably go free to play in 1.5-2 years (I can't see the subscriber base fleeing, but my familiarity with late game is non-existent since I didn't want to ruin a game that is at its best the first time you're doing something.)
Oh, and the level-less, class-less character building is very well done.