Zeus wrote:- once, just once, I wanna see you say something like "what the fuck, Sony/Microshaft?!?" (Microsoft might have done certain things right with the 360 but there's LOTS to be pissed off about; Fez update is a great example). You do that and I'll stop comparing you to Pachter
One, I generally don't start the topics like that; usually somebody else (like you) beats me to it. Two, I've stopped being surprised at what monolithic corporations do to get their money. Admittedly, I hate Sony and Microsoft as a company more than Nintendo, but I think Nintendo has "accidentally" started to become like them. Though, Nintendo seems to follow a model closer to Apple, and I hate Apple as a company as well.
If more companies acted more like Google, I would stand up and take notice. As it is right now, I hate all three of them. Fuck them all. Oh, and fuck Sega, too. Assholes can't make a fucking console without "blast processing", poor developer support, and shitty Sonic games.
Zeus wrote:- different doesn't equal best and one game doesn't make you a 'genre king' (read that article to find out what that means). No one really disputes they rule the platformers other than you
I'm talking collectively. Yes, most of these developers end up with their 15 minutes of fame with a one-hit wonder, but the games that make are really, really good. Better than Nintendo has been putting out here lately. I would play Scott Pilgram or Braid over any Wii Mario rehash any day of the week. The one standout I did like, though, was Paper Mario, but that didn't get near as much fanfare as their other titles.
Zeus wrote:- that's exactly what they do, make their hardware to support the game. You do realize that it was because of Mario 64 the stick was added to the N64 controller, yes? Miyamoto said "the SNES controller copy you guys are making won't work, I need something else". That's how the third arm got onto the N64 controller to begin with (not to mention the C buttons that were eventually mapped onto the second stick that's standard now).
Ugh, that explains a lot, actually. Afterthought half-stick was tacked on to their controller? See, if you design it slower and better, you end up with what the PS2 came out with: the properly designed analog thumbsticks we know and love today. I'm sure any one of them could have figured out the design from day 1, so don't give me that "Sony needed the N64 analog stick to come up with that one" crap. All they did was shorten the stick and flatten the base, because that's
what naturally feels right!
Zeus wrote:- don't blame Nintendo if the developers don't use the screen properly. Remember, they can do ANYTHING they want with it, even leave it blank, put a picture there, whatever. This isn't the WiiMote, they don't HAVE to use it. You can port an FPS over with the EXACT same controls and nothing but a silly little map there and it'll play EXACTLY the same. They now simply have the OPTION and tools to do what they want with that screen.
Honestly, it's kinda hard to ignore. The screen is huge. You can't just put a blank screen there. Granted, there are easy options (like a map) that you could fill the space with, but I can't see any developer putting absolutely nothing there.
Zeus wrote:- for some of us, we preferred the console controls for FPSs immediately over the PC ones. And consoles, by their nature, are stable environments, especially when compared to PCs. That was just a silly remark.
Yeah... AFTER Halo. It took a long time for developers to even consider an analog FPS (3D aiming) on a console, and Halo's twinstick controls were what put console FPSs on the map.
Zeus wrote:1) Sega D-Pad? Which one? They were HORRIBLE until they decided to pony up the fee to pay Nintendo for the cross-design (from the Master System up to the second release of the Genesis controller; and I can promise you I played those two systems far more than you did). The cross-pad COMPLETELY revolutionized console gaming, man. Before that, it was the Atari stick that copies the arcades. It was so revolutionary that a) it's still standard on every controller for every system today, including handhelds and b) the best design of that stick is still the original (you'd better not tell me that the stupid buttons on the PS3 controller or the weird design of the original 360 one were better.....)
Really? Because I'm looking at a 360 controller right now, and it mimics the Sega Master/Genesis/Saturn circle pad, not that "good luck with diagonals" NES cross pad.
Also, the PS1/2 D-Pad was the worse D-Pad in recorded history. It's like they took the design of the original NES and went BACKWARDS by removing the center pivot.
Zeus wrote:2) the N64 stick is still the best IMO. Most sensitive (I could make Mario run at 5 or 6 different speeds; try that nowadays) and I could pay for half a day and not feel it. It just wasn't durable enough and since no real games use the sensitivity, it's not necessary to build such a sensitive one. The current iterations (any of them) are passable. But that's just my opinion.
It's probably a minority opinion at that, especially considering what they turn out with the GameCube controller. (Which, IMO, was mostly a great controller of its time.) And every other controller. I don't think anybody wants to consider reviving that halfstick. I can still remember my first experiences with it. Painful memories.
Also, I can run at 5-6 different speeds. Modern analog sticks have something like 256 degrees of forward motion. I mean, it's literally two 8-bit signed ints for X,Y positions in the underlying programming.
Zeus wrote:And it wasn't Microshaft that moved the stick to the left, it was Sega with the Saturn 3D controller and then the Dreamcast controller. Really, the Xbox controller is nothing but a slightly revamped version of the Dreamcast controller, ESPECIALLY the Controller S which is the father of the 360 controller
Forgot about that one, but it was a pretty crappy and bulky controller. Both of them.
Zeus wrote:3) you're the only person in history to complain about the SNES shoulder pads.....
Well, I'm not really complaining, but I'm just saying that others made them better.
Zeus wrote:- guess what's the common link between all 4 of those points? Nintendo invented something the others copied (sometimes better, sometimes just exactly, sometimes just different). And that's what it's always been, Nintendo invents, others copy (hardware-wise; they're fucking idiots when it comes to online).
Yep. Good for them. You know what? As a gamer, I prefer the copies better, because Nintendo's "innovations" lately have been half-baked ideas. The next generation comes out, and Bam, it's a lot better and doesn't feel like a "beta idea".
Zeus wrote:Why do you think you have the Move (exact copy) and the Kinect (different)? It had something to do with motion controls I would imagine.....
It has more to do with the huge piles of money they've made from the casual gamers. Me, and most of the hundreds of thousands of more mature gamers, could give two shits about any of the motion control bullshit. Kinect? Don't own one and probably never will.
Zeus wrote:We'll see when the PS4/Xbox 720 controllers are announced what they jib from the Gamepad. Don't be too surprised if you see touchscreens on all of them just used differently. I'd almost wager that they'll be a bit smaller, too. Just to shut the idiots up and to give them more fuel as to why Nintendo's is "worse"
What you call "idiots" are just people that want to play a fucking game without it turning into a big huge social experiment. In fact, I doubt we'll even see touchscreens on ANY of them. Sony didn't copy Nintendo's dual screen idea, so I doubt either of the other two would copy the touchscreen. At all.
Of course, I could be wrong, in which case, I would agree with you in that it would be smaller than the "tablet as a centerpiece" controller the Wii U has. It's called market risk. Nintendo likes to buy the farm with market risk. And like Apple, they end up with wild swings in their profitability every generation. Other companies prefer stability.
(And, Wii U 2, Nintendo. I'll ROFL if that is their next next generation console moniker. Stupid console names...)
EDIT: Also, if it wasn't for Nintendo tripping over their feet to innovate every generation, the other console guys would be forced to pony up more R&D to think of new ways to improve. However, with the current balance (or lack of balance), Sony/MS doesn't even need to spend as much R&D. "New ideas for the console controller? Meh, Nintendo will probably go overboard with some reasonable idea. We can just steal it, tone it down until it actually works with our target audience, and slowly improve upon it with future generations. Let Nintendo handle the crazy ideas dept."
So, Nintendo innovates, but at the cost of themselves, in many cases. The other companies don't innovate because they don't NEED to. Nintendo does the work for them. If all three companies acted the same way, they would all three try to best themselves with smaller changes.