Decided to play with these settings on Marathon (note: Marathon = 300% speed)
Research - 350%
Culture - 200%
Unit - 100%
No inflation on unit maintenance (at least trying, hard to figure out the code behind the modifiers)
Unhappiness is 2/3 of normal
I control all the players like I usually do, because playing against computer is a complete waste of time. The idea is to see if it's actually possible to build a big army and empire without using exploits. You know, actually founding these cities and build enough unit to defend it instead of relying on 4 level 7 units to kill everything. All the civs will try to play similar to whatever their trait suggest, i.e. Greeks will try to get CS. All winning criteria besides military victory disabled. No nukes or stealth bombers. Bombers must attack something whenever possible (otherwise they'd never die).
So far it's pretty liberating to have 6-7 units when you only have one city and just finished research bronze working.
As a random observation, what exactly is the point of Youtube Civ 5 movies? They seem to be invariably on Deity which basically means you'll see a guy start with improbable luck and all the computer players will magically wipe themselves out just so whoever is playing can actually win. I mean luck is part of the game, but on Deity it's pretty much required all the powerful players magically leave you alone AND happen to declare war on someone that you can also attack and pick up all the pieces. It's not like you can learn anything about styles, because it doesn't matter who you play as, the computer will easily beat you at whatever your strength is on Deity and you still need to abuse their utter inability to use units and you still need a good break on diplomacy. Dating sims makes more sense in terms of managing personnel relationships than trying to figure out why a particular computer player hates you in Civ 5.
In fact, Civ 5 seems to be a game where it's utterly pointless to try to learn how to play better. The game is actually ridiculously simple (spam some powerful unit, abuse AI, collect profit). The only thing interesting to do would be like say you want to build more Lancers or you want to go with a Patronage-based strategy when you're not Greece/Siam. Some victory path, like Culture, more or less requires the computer to magically leave you along on the higher difficulties let alone Deity. If you somehow pull off a cultural victory on Deity there's no way whatever you did is replicable (unless you consider save & load as replicable) because you'd need to be super lucky to pull it off.
I mean I played some strategy games that are very un-strategic, but at least even there you can see the difference between good and better. Nobunaga's Ambition 12/13 had a ton of fan made scenarios and those are hard to beat even while using the usual AI exploits, so it makes sense to actually check out what other people did to clear them. Of course most of the time it is luck but because there's actually some skill involved you can tell it's not just improbably good luck. Here we're talking about good luck as in you're A and your neighbor B and C happened to attack each other head on early on instead of just gang up on you, and usually it's beneficial in the sense that you didn't get hit by 2 players at the same time, not necessarily because B & C wiped each other out. There's none of that in Civ 5. I figure if you can beat the game on King relatively comfortably, you're probably every bit as good as anyone else is in this game not counting any specific exploits you might not know about.
Research - 350%
Culture - 200%
Unit - 100%
No inflation on unit maintenance (at least trying, hard to figure out the code behind the modifiers)
Unhappiness is 2/3 of normal
I control all the players like I usually do, because playing against computer is a complete waste of time. The idea is to see if it's actually possible to build a big army and empire without using exploits. You know, actually founding these cities and build enough unit to defend it instead of relying on 4 level 7 units to kill everything. All the civs will try to play similar to whatever their trait suggest, i.e. Greeks will try to get CS. All winning criteria besides military victory disabled. No nukes or stealth bombers. Bombers must attack something whenever possible (otherwise they'd never die).
So far it's pretty liberating to have 6-7 units when you only have one city and just finished research bronze working.
As a random observation, what exactly is the point of Youtube Civ 5 movies? They seem to be invariably on Deity which basically means you'll see a guy start with improbable luck and all the computer players will magically wipe themselves out just so whoever is playing can actually win. I mean luck is part of the game, but on Deity it's pretty much required all the powerful players magically leave you alone AND happen to declare war on someone that you can also attack and pick up all the pieces. It's not like you can learn anything about styles, because it doesn't matter who you play as, the computer will easily beat you at whatever your strength is on Deity and you still need to abuse their utter inability to use units and you still need a good break on diplomacy. Dating sims makes more sense in terms of managing personnel relationships than trying to figure out why a particular computer player hates you in Civ 5.
In fact, Civ 5 seems to be a game where it's utterly pointless to try to learn how to play better. The game is actually ridiculously simple (spam some powerful unit, abuse AI, collect profit). The only thing interesting to do would be like say you want to build more Lancers or you want to go with a Patronage-based strategy when you're not Greece/Siam. Some victory path, like Culture, more or less requires the computer to magically leave you along on the higher difficulties let alone Deity. If you somehow pull off a cultural victory on Deity there's no way whatever you did is replicable (unless you consider save & load as replicable) because you'd need to be super lucky to pull it off.
I mean I played some strategy games that are very un-strategic, but at least even there you can see the difference between good and better. Nobunaga's Ambition 12/13 had a ton of fan made scenarios and those are hard to beat even while using the usual AI exploits, so it makes sense to actually check out what other people did to clear them. Of course most of the time it is luck but because there's actually some skill involved you can tell it's not just improbably good luck. Here we're talking about good luck as in you're A and your neighbor B and C happened to attack each other head on early on instead of just gang up on you, and usually it's beneficial in the sense that you didn't get hit by 2 players at the same time, not necessarily because B & C wiped each other out. There's none of that in Civ 5. I figure if you can beat the game on King relatively comfortably, you're probably every bit as good as anyone else is in this game not counting any specific exploits you might not know about.