I like all the Final Fantasy games; excluding 11 and sequels, the only ones I really got bored of on my recent pass through the series were Final Fantasy 9 and 12. This is largely due to finding large portions of those games relatively long and uninteresting. FF9 in particular, when you finally open up the world, you find that there's really nothing else interesting in it, the first few cities are really the only interesting ones. Both FF9 and 12 share the common problem of large portions of the game with no compelling content.
If FF9 was condensed into a 7-10 hour game instead of a 40 hour one, it would be way better; there was a huge amount of fluff in the game, including that 20 hour wild goose hunt for Kuja where you meet Eiko, go through the Lifa tree twice, visit the dwarfs and outer world. FF12 is the biggest FF game in terms of length, something like 55-60 hours, but it's more the gigantic size of the world and traveling the vast fields of battles that cause this length. Xenoblade had an even bigger world, but there was WAY more stuff to do in it. FF12's world just needed more stuff in it, and it could have been the best FF game with some more work, but it was ruined.
FF13, has some problems similar to FF12, but also the feeling of being pushed through the game, rather than wandering through at your own pace like in all previous FF games. The game is still definitely still much easier on the patience in a playthrough than FF9 or 12 though.
I also share Eric's fear about the art style of Advent Children and am glad he's no longer defending it =P
I actually liked the Turks in that movie, but all the other characters seem kind of ruined.
Last edited by Julius Seeker on Thu Mar 14, 2013 10:32 pm, edited 1 time in total.
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