The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Wildstar

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #163132  by Shrinweck
 Fri Mar 21, 2014 12:06 pm
So I kinda went balls out in anticipation in that older thread several months back for this game. I've gotten to play in a couple beta weekends. Is this game as good as I thought it'd be? No, but it's still pretty great. The biggest problem the game has right now is the UI but they're overhauling it before release and they've released a screenshot. The biggest problem with the UI is that the quest tracker has all the showmanship of a website from 1996. Hopefully the overhaul includes the tracker, but the screenshot has the tracker disabled to show off the other changes. Somewhat in the same vein, quest dialog is simplistically done - it's basically one or two steps up from the obsolete industry standard of a window with blocks of text. God knows I don't require full spoken dialog in an MMORPG, especially if they aren't pushing storytelling choices like SWTOR. There is (mostly good) humor in the blocks of text, though.

Combat is definitely what this game does right. The classes all feel very different and fill their respective niches very well. Every skill is a DOTA/League of Legends-style skill shot requiring timing and placement to be just right. This is definitely not a game where you stand still in combat and expect to live, and they don't ease you into it, if you stand still during 1-2 fights of the turorial then you WILL die. There is no way to automate attacks. Because of the skill shot-y nature there is also no need for tab targeting.

Graphics are good but they're on the more cartoon-y side of things (think WoW, but with tolerable/good/modern graphics). The map variety is high, even in the beginning. The four starter zones (once you're out of the tutorial) are wildly different in terrain/weather.

Questing is fairly standard fair for the most part, with certain shortcuts here and there to minimize time spent in quest hubs. The star of the show here are the 'paths' which are four (settler, soldier, scientist, explorer) options you choose permanently at character selection, and offer you a host of specialized quests in each zone. Most people at the moment play explorer and scientist since they tend to have the neater missions (i.e. jump puzzles/looking for entrances to secret areas unreachable by others for the explorer and getting exclusive lore entries for the scientist). I'll probably get on the explorer/scientist bandwagon at release but for now I'm giving settler a go since they're pretty neat. Their quests tend to involve picking stuff up as you quest and then turning them in in town to temporarily enable (powerful) buff stations that you and other players can use. Soldier is standard and I gave it a go last beta event - kill stuff, kill waves of stuff, defend something while you kill waves of stuff, assassinate people, etc. It's fun for what it is, even though I was hoping the path system would be better (although now that I give it some thought I have no idea how, thus why it is the way it is I guess). What the path content does achieve is the provision of quest variety even if you're an altaholic. If people further in the game than me are to be believed, at a certain point the game starts throwing too many quests at you per level so if you don't go crazy completionist there'll probably be 2-3 playthroughs before things feel stale, and since there's a completely different second faction, that means 4-6 characters that can level doing enough of a variety to keep things fresh.

Player housing is supposedly going to be really great in this game but I'm not investing that kind of effort when the beta wipe is still coming up.

I'm hoping to try out one of the group dungeons but it'll probably be some time before I get high enough, with this game only having weekend beta events every other weekend. Game is available for pre-order as of this week and gets you into all of the beta events. They're going for the EVE Online business model (monthly fee is the standard amount, but you can also buy an in-game item that gives the person who consumes it a month of sub time and sell it to other players). Standard MMO business models are clearly doomed to fail but with people with deep pockets constantly buying these items to sell to other players for ingame money there's a chance this game will work out without going F2P in under a year. On the plus side, there don't seem to be any microtransaction-y stuff being planned at the moment.

The class movie they made is definitely pretty great and it's kind of worth a watch even if you don't give a shit about the game:

There's definitely some Borderlands vibes from this cutscene which is definitely a good thing.
 #163135  by Eric
 Sat Mar 22, 2014 4:26 am
Any chance you can get me a beta key for Wildstar?
 #163136  by Shrinweck
 Sat Mar 22, 2014 8:11 am
There were a few big giveaways this week that I didn't even think of posting on here for reasons of my own stupidity. If I get some myself I'll let you know, or if I see another giveaway. Since the event has already begun and the next one is two weeks away it may be a week.
 #163148  by Shrinweck
 Sun Mar 23, 2014 4:11 am
Okay, I lied, they made jumping into player housing so easy I decided to give it a bit of a go. It's really easy to get involved in. Mounting/rotating/whatever items inside your house has basically no learning curve. You get 6 (maybe more later?) plots outside of your house where you get to build a metric shit ton (I didn't count but I'd guess 50+) different structures and whatnot that can help you with crafting, adventuring, gathering, etc. It's a nifty little system. I hear later you can use your house as a gathering point for endgame raiding and one of the plots can be built into a portal to the dungeons.

This is the first game I've pre-ordered in months that I don't feel a little sad about buying full price. Here's a little look at a tree house someone put together in a few hours with what they call 'cheap components.' I have no idea how basically any of it was done, which is exciting.
 #163236  by Shrinweck
 Wed Apr 02, 2014 2:49 pm
Beta giveaway for this weekend. opens to standard (free) members of this site called Curse tomorrow http://www.curse.com/giveaways

Their last major beta giveaway you had to sign up for some other site so while kind of annoying they do get a bunch of them so they probably won't run out if you do it tomorrow.

BTW the standard beta weekend starts at 3PM est. Friday and ends at 3AM est. Monday.
 #163238  by Eric
 Wed Apr 02, 2014 7:03 pm
Thanks for updates. :o
 #163285  by Shrinweck
 Tue Apr 15, 2014 5:20 pm
MMORPG.com has beta keys for this weekend's beta for free members available now http://www.mmorpg.com/giveaways.cfm/off ... eaway.html

Going over their last patch notes (which includes the UI update I've mentioned) and the length is pretty ridiculous. While they still have 1.5 months to roll out some emergency fixes, I think the game resembles its finished product now. Good time to give it a go.

Edit: http://www.gamerevolution.com/manifesto ... away-25273 doesn't require a membership and also has some keys to give away
 #163288  by kali o.
 Wed Apr 16, 2014 5:26 am
Grabbed one, but its a holiday weekend, not sure i'll have time
 #163484  by Shrinweck
 Thu May 29, 2014 4:29 am
So head start opens up on Saturday and I'm ready to drop some hours into this. Excited to dig my teeth into the game because I only went to level 15ish in the beta.

I'm definitely creating the majority of my characters on the Dominion side but I haven't settled on a (PvE) server yet. They make heavy use of instancing so I don't think overcrowding is going to be an issue. They've also done stress tests that went off without a hitch except for when they directed us to 'break something' specific.
 #163485  by Eric
 Thu May 29, 2014 11:57 am
A PvE server?! But that's boringggggg!
 #163486  by Shrinweck
 Thu May 29, 2014 1:52 pm
I had such a horrible time being outnumbered last time I played on a PvP server that I refuse to do it ever again. I don't play these games for PvP. If I want to play a game against other players it'll be LoL or a strategy game or a FPS.
 #163501  by Shrinweck
 Sun Jun 01, 2014 4:37 pm
A fairly strong 'soft' launch (head start). It took them an hour longer to get the login servers going because of a DDOS attack from what I assume were some Lulzsec types, not that you can really blame them. The Wildstar fanbase can be annoying. There was a hotfix (5 min downtime) and a one-by-one server restart (15 min downtime) with some login server troubles but nothing compared to the horrible launches of old so far. Some people are getting horrible queues but I haven't seen any that took more than 5-10 minutes yet and it's easy to busy myself for that amount of time. I think the people with the insane queues are trying to play on overcrowded (there are many less populated ones) pvp servers with what I assume are controlled faction populations.

I hadn't played seriously the last few beta weekends and they improved the game a ton. The classes are definitely all very fun. I could see running a ton of alts and having fun leveling all of them, but this is definitely a game that promotes concentrating on one character for the forseeable future. The raiding content (which I might not even get into) involves a fair amount of effort to unlock but once you get into it you get drops that make running alts through it for unlocks easier.
 #163516  by Shrinweck
 Thu Jun 05, 2014 8:45 pm
I have a couple guest passes to give out if anyone's interested. They last seven days. I'd recommend a low population server, since guest passes get less priority during queues. I only see one PvE with a queue since they started doing server transfers a couple days ago, but if you're going PvP queues still hit a few of the servers.. That may have something to do with keeping factions at an even spread? I dunno.

Edit: PC Gamer in-progress review (no score) of Wildstar's "Shiphand" missions, Housing, and PvP http://www.pcgamer.com/2014/06/05/wilds ... legrounds/