The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Anybody else get Twisted Metal: Black?

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #24371  by Blotus
 Sun Jul 01, 2001 8:39 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Anybody else get Twisted Metal: Black?</div>

 #24374  by Eric
 Mon Jul 02, 2001 12:07 am
<div style='font: 11pt ; text-align: left; '>What the hell?! S.Cody you call your friend Black Lotus an asshole right now!!!</div>

 #24376  by S.Cody2
 Mon Jul 02, 2001 2:18 am
<div style='font: 14pt Plakatbau; text-align: left; '>Mistranslated Ship Captain!</div>
 #24377  by Lee S.
 Mon Jul 02, 2001 2:38 am
<div style='font: 9pt arial; text-align: justify; '>It was only after 989 Studios took over for the third and fourth installments that the series began to suck. The original team behind the second game created TMB, if I'm not mistaken. If not, then a reasonable facsimile must have taken over, because I thought the game was pretty damn fun.

--Lee S.</div>

 #24378  by Crono
 Mon Jul 02, 2001 3:22 am
<div style='font: 12pt Arial; text-align: left; '>Well yah. If they went back to the original dev-team, then there's no doubt TMB could turn out well.</div>
 #24381  by Cyan
 Mon Jul 02, 2001 10:49 am
<div style='font: 9pt ; text-align: left; '>It is definently one of the ps2's best games. Very dark and disturbing imagery is mixed with fast paced gameplay to make what is probably the best TM yet. Very similar in play mechanics to part 2. It is make by the original team that made the first two twisted metal games.</div>

 #24382  by S.Cody2
 Mon Jul 02, 2001 12:10 pm
<div style='font: 14pt Plakatbau; text-align: left; '>I suppose. Those games aren't bad, and they're pretty much all the same. My beef was with the 'hardcore' character designs of TM, though.</div>

 #24383  by ManaMan
 Mon Jul 02, 2001 12:44 pm
<div style='font: 12pt Helvetica; text-align: left; '>I do. It's hard as hell.</div>

 #24386  by Blotus
 Mon Jul 02, 2001 6:50 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>I believe Incog Inc. (who did TMB) is comprised almost entirely of former Singletrac (TM1&2, Warhawk) members.</div>

 #24387  by Blotus
 Mon Jul 02, 2001 6:50 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>They did, and it did.</div>

 #24388  by Blotus
 Mon Jul 02, 2001 6:51 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>How so, Skip?</div>

 #24389  by S.Cody2
 Tue Jul 03, 2001 10:26 am
<div style='font: 14pt Plakatbau; text-align: left; '>It's sub-comic book visagery. That was the intention, but I got the distinct feeling someone wanted them to be 'cool'.</div>

 #24390  by Ganath
 Tue Jul 03, 2001 1:15 pm
<div style='font: 12pt ; text-align: left; '>As opposed to 'stupid', 'un-hip', or 'dorky'... which are usually the standards most companies strive for.</div>

 #24392  by Oracle
 Tue Jul 03, 2001 5:05 pm
<div style='font: bold 12pt "Comic Sans MS"; text-align: left; '>Just picked it up</div>

 #24395  by Blotus
 Tue Jul 03, 2001 10:31 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>More "dark" than "cool"... especially in TMB. It's pretty twisted. A nice change from all the Banjo Kazooies and such out there.</div>

 #24396  by Red Eye
 Wed Jul 04, 2001 2:20 am
<div style='font: 14pt Draconwick; text-align: left; '>I rented it and I'm going to buy it as soon as I get a PS2.  I love it!</div>

 #24398  by Red Eye
 Wed Jul 04, 2001 2:52 am
<div style='font: 14pt Draconwick; text-align: left; '>Play through the stories... some of them are just plain ole scary freaky... I don't want to meet the people that made this game.</div>

 #24399  by Blotus
 Wed Jul 04, 2001 1:08 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Already have. Just have to beat it with Axel, Manslaughter, and Crazy 8 and then Minion is mine.</div>

 #24400  by Red Eye
 Thu Jul 05, 2001 12:50 am
<div style='font: 14pt Draconwick; text-align: left; '>You have to beat it with the locked chars to get Manslaughter! NOOOOO!!!!!</div>

 #24401  by Blotus
 Thu Jul 05, 2001 12:12 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>No you don't. You get Manslaughter in the Prison Passage level. To get MINION you have to beat it with everybody.</div>

 #24402  by Oracle
 Thu Jul 05, 2001 5:40 pm
<div style='font: bold 12pt "Comic Sans MS"; text-align: left; '>Where in the prison passage level? Is it like and icon or do you just have to beat it? Im trying to beat it with everyone on easy, or do I have to go on a higher diff?</div>
 #24403  by Red Eye
 Thu Jul 05, 2001 10:05 pm
<div style='font: 14pt Draconwick; text-align: left; '>When it says you need to shoot the boxes to make a ramp it's wrong. You need to drive in the water and ramp up the side onto the boxes. You'll figure out what I mean when you try it.</div>

 #24414  by Blotus
 Fri Jul 06, 2001 7:36 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>....Do you mean to get Manslaughter? Because you do shoot the boxes for that, and it does make a ramp (from which you shoot the hull of the ship).</div>

 #24415  by Red Eye
 Sat Jul 07, 2001 12:05 am
<div style='font: 14pt Draconwick; text-align: left; '>You know what happened when I shot the boxes? There was nothing there... so I had to improvise.</div>

 #24417  by Blotus
 Sat Jul 07, 2001 2:14 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>You must have been shooting the wrong boxes.</div>
 #24421  by Red Eye
 Sun Jul 08, 2001 12:46 am
<div style='font: 14pt Draconwick; text-align: left; '>we kept hitting the side of the ship with gas cans and it opened up. Had to restart the level and somehow get on the boxes and that's how we did it.</div>

 #24424  by Blotus
 Sun Jul 08, 2001 1:50 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Look... there's no point in arguing here. You WERE shooting the wrong crates if it didn't make a ramp for you. I don't think your copy was the exception. The crates by the hull (there's two of them, I believe). The one furthest from the ship blows up and creates a ramp. Try it again. Case closed.</div>