The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • X-Box......I've got mine pre-ordered(well, money put aside at least).....

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #24643  by SineSwiper
 Sat Jul 21, 2001 1:44 am
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Rhymes with posies...</div>

 #24647  by Kupek
 Sat Jul 21, 2001 11:06 am
<div style='font: 10pt Verdana, Tahoma; text-align: left; padding: 0% 10% 0% 10%; '>Or we could just stick with "you people."</div>
 #24652  by WooJin
 Sat Jul 21, 2001 3:48 pm
<div style='font: 11pt ; text-align: left; '>a lot of Hentai games actually have VERY little sex, with a few scenes added in to boost sales. There have been more popular adventure games in Japan that started out as hentai then slightly toned down to an all ages version, such as Eve: Burst Error (A great adventure game that's released in the US...esp for people who like games like Tex Murphy and such) Kanon, To Heart, Air, Yu-No,etc, etc.

Of course, there are tons of games which are Sex-fests as well...I was working on one earlist this year, in fact ^^;;... I'm just trying to say to not make such broad judgements about the genre, esp since the writing in quite a few of these games have been better than a lot of the console RPGs that I've played.</div>
 #24654  by Zeus
 Sat Jul 21, 2001 4:14 pm
<div style='font: 10pt "Arial bold"; text-align: left; '>We used to have fun debating these topics, it'll be nice to start up another good one :-)

What incentive does a Japanese company have to spend their time and effort developing anything other than a port for the Xbox? We know that they got Dead or Alive 3 as an exclusive...for now. But is that a system seller for a $300 US system? Yeah, they got Munch's Odyssey and Halo, but one isn't exactly mass market (Munch) regardless of how hard they're trying to make it one and the other is mass market only in the US (just look at sales of FPSs in Japan). They're getting FFX, MGS2, Crazy Taxi, EA Sports, and Silent Hill 2; all ports or non-exclusive games. In Japan, the Xbox is getting a lukewarm response from both the media and the public...lukewarm at best. That's a very big deal for the Japanese companies. They've already got one system out there that has great sales that has everything the Xbox has and they've got another on the way which may be able to capture some of the market the PS2 doesn't. Xbox is DIRECT competition with the PS2 in every way. Gamecube you can at least make an arguement (a very strong one) that it appeals to a younger market, as the majority of Nintendo first-party stuff does. So there can be SOME incentive there. With the Xbox, there's none.....unless they pay you an insane amount of money for an exclusive (hello, Tecmo).

In the end, this time around, what'll be the difference games-wise is what exclusives will each system have, especially for Nintendo and Microshaft, who have to crack what is Sony's market right now. Sony has a helluva foothold and should have about 6 million or so systems worldwide by the time the other two even launch. Both will needs strong launches to even break into the market. On top of a good userbase, Sony somewhat has the loyalty of a few of the big boys (Square, Namco, Konami, Capcom, Enix, EA), mainly because of the last generation, although that can change overnight, as Nintendo found out. Panasonic will have the DVD/'Cube hybrid and Microsoft will have DVD support (all at the same price with DVD), so no real advantage for anyone there. All of them are about the same cost licence-wise to develop for, which definetely wasn't the case with the last generation. Again, no real advantage for anyone. Microshaft and Nintendo are easy to develop for but Sony has a one-year lead and the last generation of sales to convince others they should be the system to develop for, not to mention the strong userbase. Advantage Sony, easy.

So, Sony has a strong lead. What's the only way to crack it? You can't do it with licence cost or options, as the systems are basically equal. No one has a strong brand name or loyalty than Sony, so you can't do it that way. Yeah, you might be easier to develop for, but so what? Sony has a 6 million plus userbase and the Sony name. The only option left is to build the userbase up to the point where companies like Capcom (who plainly stated in the last generation that they wouldn't develop for a company on a high level until they reached a certain userbase, hence their non-existent support for the N64) can't afford to ignore you anymore and will need to put some strong development behind your system to take advatage of the userbase.

Now comes convincing the public that they should buy your system instead of the other person's. We already know that Sony's in the market and they have great games and the brand name. You're the same price with the same options (unless you get the 'Cube for games only) and you're just coming out. How do you convince Joe Blow to buy you instead? A bunch of ports? Please, they can already get those games on the PS2. Features? Nah, you've got the same as everyone else. Easy development? Like more than 0.1% of buyers out there would even let that affect their decision. It's exclusives, period. It's what sets you apart. Sony has games like Silent Hill 2, MGS2, FFX, etc., long before the others, they work like exclusives. Now, don't get me wrong, ports are important, but they're more like minimum requirements rather than something to set you apart (kinda like a university degree nowadays).

We all know Nintendo has the exclusives with their first- and second-party stuff, so their job will be getting the ports, the minimum requirements, which killed them last generation. But what does Microshaft have?

Personally, I think Sony will win this generation and Nintendo will have a good userbase due to their first-party stuff, but they'll be second. The wildcard is Microshaft. They're going head-on with Sony with, IMO, no real ammunition. None that we've seen yet, anyways. That's not a good thing considering they're direct competition. Nintendo will be most people's secondary system and will probably end up in second place regardless, which isn't exactly a bad thing. They'll have great games which people will want to get the system for, but it won't be the only system people get. The real battle is between the big boys.

My question is: as a consumer, why the hell would you buy the Xbox over the PS2? Think of the question in macro terms as well. Sure, maybe you and 10% of the population in the US could find a reason, but it's also a worldwide thing. In Europe and Japan, Sony rules, period. Xbox isn't even spoken in the same breath over there (neither is 'Cube for that matter). That's pretty small numbers on a worldwide scale. Is there really that many PC gamers that don't have a console who will want to buy a console to play their PC games on? Not when they have to pay $300 US and can't burn games......

BTW, are you ever on ICQ anymore, Kali? I got a new comp and don't have ya on my list anymore...</div>

 #24655  by Zeus
 Sat Jul 21, 2001 4:15 pm
<div style='font: 10pt "Arial bold"; text-align: left; '>Hard to develop for? It's Direct X in a box...</div>

 #24664  by Torgo
 Sat Jul 21, 2001 11:55 pm
<div style='font: 9pt Arial; text-align: left; '>Oops, thinking of the PS2.</div>

 #24679  by Crono
 Sun Jul 22, 2001 10:40 pm
<div style='font: 12pt Arial; text-align: left; '>Yah, many good points. And as usual, I'll say... Xbox could at least "make sense to me" if it had enough of a boost in hardware power. Otherwise it's just like another fast food burger place opening up.</div>

 #24680  by Crono
 Sun Jul 22, 2001 10:42 pm
<div style='font: 12pt Arial; text-align: left; '>Yah, definitely. But those were what some saw as the "glory days" before gaming became an essential part of worldwide entertainment (and was still more of an untapped thing that could still be seen as a real niche).</div>

 #24681  by Crono
 Sun Jul 22, 2001 10:45 pm
<div style='font: 12pt Arial; text-align: left; '>Especially after the evidence below, I dare you to find an abbreviated name for "visitors to the otherworlds shrine" that DOESN'T sound dumb.</div>

 #24683  by Zeus
 Sun Jul 22, 2001 11:44 pm
<div style='font: 10pt "Arial bold"; text-align: left; '>Actually, that's a really good way of putting it. They're just another fast food joint opening up with the exact same food, so why go there? They don't have any items on the menu that make you go there...yet</div>

 #24688  by SineSwiper
 Mon Jul 23, 2001 7:12 am
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Zeus, this is pretty much a $300 console war.</div>

 #24694  by kali o.
 Mon Jul 23, 2001 12:48 pm
<div style='font: 9pt ; text-align: left; '>I still have ICQ....not on @home lately</div>

 #24708  by Zeus
 Mon Jul 23, 2001 8:59 pm
<div style='font: 10pt "Arial bold"; text-align: left; '>Gimmie your number. I don't have it anymore</div>