The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Wipeout Fusion!

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #27174  by Andrew, Killer Bee
 Tue Jan 22, 2002 8:37 pm
<div style='font: 9pt verdana; text-align: left; '>I'd just like to lord over you all because for the first time since Terranigma Australians have gotten a game before you guys in the States :).

It's pretty neat. It suffers a little for not having Designers Republic doing the presentation (some of the new company logos, Tigron's in particular, are weak), but it still looks very nice, and it still mostly feels like your standard super-stylin' Wipeout game.

The soundtrack is very strong. Hooray, Future Sound of London!

The graphics are very very nice. Plenty of ships to race against, plenty of background eye-candy, lots of little details (seeing the pilot of your ship is a lovely touch), excellent weapon effects... there's a little slowdown on the more complex tracks when a lot is happening (say, five or six ships on screen are all rocket-ing and earthquake-ing each other), but I've got no other complaints. There's no noticeable draw-in (this can, I think, be attributed to clever track design as much as a strong 3D engine -- there aren't that many really long straights).

Ship handling is excellent, although for some reason it feels a little less real than the last Wipeout I played (2097 -- bear in mind it was a couple of years ago so I could just be imagining things :).

It's <i>hard</i>. I had to race the first track in the first tournament half a dozen times before I could even <i>finish</i> it. It gets a little easier as you upgrade your ship, but yeah, I've got a pretty nice ship now and I still get annihilated if I don't play conservatively. Your opponents are really aggressive and the tracks twist like those excellent little Chinese girls, the ones you can fit eight of into a jar of jam.

There are a bunch of secrets, unlockable things like new pilots, craft and teams, as well as weapons and tracks and blah blah blah. Lots of replay value (this is a problem I had with the other Wipeout's -- not a lot of incentive to keep playing, unless you're one of those crazy Wipeout zen masters whose life's goal is to wipe a fraction of a second off their already transcendant record).

And... er, I'm getting kicked off the computer by my sister, who wants to check her mail. Apologies for being scattershot. It's excellent! :)</div>

 #27177  by G-man Joe
 Tue Jan 22, 2002 11:36 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>NOOOO! I wants me game, my precious! Is tasty, my precious? Yes....it is, my precious! But that Tongo Aussie tooks it first! I wants it! I wants it!</div>
 #27187  by Gentz
 Wed Jan 23, 2002 2:48 pm
<div style='font: 11pt arial; text-align: left; '>::"Master, what is Wipeout?"
::"Wipeout is me. Wipeout is you. Wipeout is everything, and nothing."
::"Master, how can I become as enlightened as yourself in the ways of anti-gravity racing?"
::"With enlightenment comes the realization that onesself is merely a pinpoint of light in a sea of luminescense. You are not the crest of the wave, nor that which makes the wave to move, but the infinitesimal droplet in an ocean of waves. Also, use the airbrakes a lot."</div>

 #27188  by G-man Joe
 Wed Jan 23, 2002 2:56 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>Ha! I taught you everything you know about Wipeout.....Lesson numba won : You can not beat Gman Joe! Lesson Numba 2: Don't hit walls!</div>

 #27210  by Crono
 Fri Jan 25, 2002 4:44 am
<div style='font: 12pt Arial; text-align: left; '>It's been a long time coming (a true wipeout sequel) so i definitely look forward to playing this.</div>