The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • FF11 sounds like it has problems...

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #27394  by Don
 Sat Feb 16, 2002 6:44 am
<div style='font: 12pt ; text-align: left; '>I gathered from the beta testers that right now in FF11, in order to just get more abilities you've kill stuff that are on a few day spawn (in game, I hope... which means a few hours) which are, not surprisingly, permanently camped by high levelers (guessing the item is tradeable).

Apparently the class change stuff is like that too. Want to be a summoner? Go kill some boss that drops the item, except you're not the only one who wants it...

I hope they do something about this horrible design. If you think camping's bad enough in MMORPG, at least in most MMORPG you didn't have to camp stuff just to be able to use your class abilities.</div>

 #27396  by Blotus
 Sat Feb 16, 2002 6:38 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Oh, just wait for the game to be released, Don.</div>

 #27399  by Oracle
 Sat Feb 16, 2002 11:53 pm
<div style='font: bold 12pt "Comic Sans MS"; text-align: left; '>You know that one game? The one with that guy? Yea, that's the one. I hear the same about it too</div>

 #27403  by Zhuge Liang
 Sun Feb 17, 2002 9:48 pm
<div style='font: 9pt ; text-align: left; '>Did you just insinuate that Square would make a game that will force you to do incredibly dull, tedious, and brainless things just to develop your characters? You sir, don't know what you're talking about.</div>

 #27405  by G-man Joe
 Sun Feb 17, 2002 10:36 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>As long as there are mammalian flying ninjas cutting people's heads off.....that would be totally sweet!</div>

 #27411  by SineSwiper
 Mon Feb 18, 2002 1:47 am
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Final Fantasy Camp? That's sounds fun.</div>
 #27415  by Don
 Mon Feb 18, 2002 5:23 am
<div style='font: 12pt ; text-align: left; '>Guessing $50 for the game, $200 for hard drive (heard this from a friend that was thinking about getting it), and I'm not sure if $50 will cover keyboard + network card.

And yeah, to those who say the game's not out yet, you're right, but $300 is a lot to spend on a game trying it out.</div>
 #27416  by Garford
 Mon Feb 18, 2002 6:27 am
<div style='font: 12pt ; text-align: left; padding: 0% 0% 0% 8%; '>Day base spawns is the most efficient way to control the amount of mud inflation that happens as time goes by.

It's not as if you don't get any abilities at all. You do, but if you wish to gain more ability, then you go and camp for it.

Without a spawn limitation, everyone would get the ability quickly.

Square might as well make these abilities inate in the first place and balance the whole game on the fact that every player has X abilities, resulting in a pretty dull game where everyone is pushed to advance in the same way.</div>

 #27418  by Gone to Shakers
 Mon Feb 18, 2002 10:54 am
<div style='font: 12pt ; text-align: left; '>$300 I don't have to worry about spending because I'll never play one of those MMRPG's again, they'e by far the most boring type of game. In My Opinion</div>

 #27431  by Manshoon
 Mon Feb 18, 2002 9:01 pm
<div style='font: 14pt "Times New Roman"; text-align: left; '>There's always the PC version.</div>
 #27438  by Don
 Tue Feb 19, 2002 4:11 am
<div style='font: 12pt ; text-align: left; '>I mean if your equivalent of Haste or Holy or whatever is on something that spawns every 8 hours you can bet it's going to be prema-killed, especially if the scroll you need to learn it is actually tradable.

I don't really see mudinflation as the harbringer of doom that so many people describe it as. If the game is at all balanced there still will be a line to separate the skilled and the not. People will only play so long without seeing any tangible reward, and if you've to camp 3 days for your Holy or Haste or whatever, that'd be pretty bad.</div>

 #27448  by Gentz
 Tue Feb 19, 2002 11:27 pm
<div style='font: 11pt arial; text-align: left; '>Is there Pkill?</div>