The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Resident Evil - Rebirth for Gamecube

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #28107  by G-man Joe
 Thu May 02, 2002 8:39 am
<div style='font: 11pt "comic sans MS"; text-align: left; '>Same story, same mansion but with additional hallways, a new intro that's quite intense, new rooms, new "puzzles" (I prefer to call them - problem solving), rooms that used to be available like from the original RE require new keys....and the zombies are stronger and even after they've been "killed"....becareful later on *wink wink* .

Graphics are phenomenal, of course. Controls are the same, although the crapy D-pad on the gamecube controller are for Smurfs. It's a bit harder to control coz of the teeny weeny D-pad! >8^| New feature : you can switch targets in places where there are multiple monsters (I didn't play RE : Code Veronica if that had this feature already).

The realistic shadows are a welcome addition. It adds to the creepy factor as your shadows move about in the room, depending on your position to the candle or lights.

For RE vets, this is harder than the RE that you first played. You may not be as scared like before - but for newbies, they probably will be. =8^D

So far, the game is excellent! I need to get a controller converter for my Gamecube so I can play the PS2 Dual Shock controller on this game. It'll make things a lot easier as far as controlling the characters.</div>

 #28108  by Blotus
 Thu May 02, 2002 9:59 am
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>I think the target-switching thing has been around since RE2, if what you're talking about is what I THINK you're talking about.</div>

 #28109  by G-man Joe
 Thu May 02, 2002 12:21 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>That was the last RE game I played. Been a while too. Ah well....I can't play the game with this tiny D-pad. Need that conversion plug for the Dual Shock 2 .</div>
 #28110  by Torgo
 Thu May 02, 2002 12:24 pm
<div style='font: 9pt Arial; text-align: left; '>I liked it a lot, actually. The spiffy graphics really enhance the atmosphere, and new additions managed to keep me on my toes the whole time. This was probably the most challenging RE for me so far, though that's mainly because a lot of events I expected to happen didn't (thanks for NOT saving me from the shotgun room, Barry), and some of the new things caught me off guard (wait a minute, I thought I killed you!). At 10 hours, this was also the longest RE game for me to beat. I made more box trips in this installment than in any of the others, plus I made some really stupid mistakes (stupid billiard ball puzzle).

But yeah, the Cube controller is tolerable, but it probably would have been better if I had an adapter for the PS2 controller. After playing three RE games with the Dual Shock, it's what I'm most used to.</div>
 #28111  by Eric
 Thu May 02, 2002 2:46 pm
<div style='font: 11pt ; text-align: left; '>It depends on WHEN you got to get the shotgun if Barry saves you.</div>

 #28112  by G-man Joe
 Thu May 02, 2002 3:05 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>I got the Dual Shock converter for the GC! Works just like the ole RE2 scheme! Plus - less stress on me thumb!</div>

 #28113  by Torgo
 Thu May 02, 2002 3:35 pm
<div style='font: 9pt Arial; text-align: left; '>I've never actually figured out how that worked. He always came to my rescue when I played the original, but for some reason he left me to become a Jill Sandwich.</div>

 #28114  by Torgo
 Thu May 02, 2002 3:45 pm
<div style='font: 9pt Arial; text-align: left; '>I've never actually figured out how that worked. He always came to my rescue when I played the original, but for some reason he left me to become a Jill Sandwich when I played th Cube version.</div>
 #28120  by Gone to Shakers
 Fri May 03, 2002 4:46 pm
<div style='font: 12pt ; text-align: left; '>Think of it as more or less, an analog stick than a control pad, unlike the Dual Shock controller, don't take your thumb off of it. It's the same as the GBA/GBC controll pad.</div>

 #28125  by G-man Joe
 Sat May 04, 2002 3:02 am
<div style='font: 11pt "comic sans MS"; text-align: left; '>Plays better. That's all that matters. The Dpad for GC is a joke.</div>

 #28126  by G-man Joe
 Sat May 04, 2002 3:09 am
<div style='font: 11pt "comic sans MS"; text-align: left; '>When you're trapped, first open the door to the room again. Then run over to the door that leads to the hall. Barry will save you.</div>
 #28131  by Gone to Shakers
 Sat May 04, 2002 10:19 am
<div style='font: 12pt ; text-align: left; '>For most people it works fine, but you kind of remind me of one of those people who held the N64 controller wrong.</div>
 #28132  by G-man Joe
 Sat May 04, 2002 10:40 am
<div style='font: 11pt "comic sans MS"; text-align: left; '>....all the buttons are available for the game. In fact, the PS2 controller has buttons left over.</div>

 #28133  by Eric
 Sat May 04, 2002 12:34 pm
<div style='font: 11pt ; text-align: left; '>The Gamecube's D-Pad is ridiculously tiny.....</div>

 #28134  by Oracle
 Sat May 04, 2002 6:59 pm
<div style='font: bold 10pt ; text-align: left; '>Use the damned analog stick on the GC controller DAMNIT!!! It works beautifully!!!</div>

 #28135  by G-man Joe
 Sat May 04, 2002 7:03 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>You just like to see Jill run around like a swerving drunk driver, doncha? =8^D</div>

 #28136  by Blotus
 Sat May 04, 2002 9:32 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>For RE-style controls? Ha, what a joke!</div>

 #28137  by Blotus
 Sat May 04, 2002 9:59 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Yep. It's the same one they use for the GBA, which is a decent size for a handheld. I can't imagine playing something like Street Fighter on the GC controller.</div>

 #28138  by Torgo
 Sun May 05, 2002 12:24 am
<div style='font: 9pt Arial; text-align: left; '>Hells no. The damn octoganal shape screws everything up.</div>

 #28144  by Oracle
 Sun May 05, 2002 5:56 pm
<div style='font: bold 10pt ; text-align: left; '>Man, I tried using th D-pad, but that shit just doesn't work. The analog is the way to go friends.</div>

 #28145  by G-man Joe
 Sun May 05, 2002 10:48 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>PS2 D-Pad is the way to go....pal. =8^)</div>

 #28146  by G-man Joe
 Sun May 05, 2002 10:54 pm
<div style='font: 11pt "comic sans MS"; text-align: left; '>I never thought of that. Hmmm......</div>

 #28147  by Gone to Shakers
 Mon May 06, 2002 7:37 pm
<div style='font: 12pt ; text-align: left; '>I agree, the D-pad was the reason I had so much trouble with the first two RE games in the first place, it took hours until I actually got the hang of it, and it was still a pain. Picked it up in about 10 seconds with the Analog stick, and yeah, it works great.</div>

 #28148  by Gone to Shakers
 Mon May 06, 2002 7:46 pm
<div style='font: 12pt ; text-align: left; '>The Controls work great for Street Fighter 2 on GBA, better than the SNES controller at least, I don't really see how the GBA being a handheld makes any difference in how the controls should be though.</div>

 #28150  by SineSwiper
 Tue May 07, 2002 3:10 am
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>This is probably why you liked Zelda's controls.</div>

 #28153  by Blotus
 Tue May 07, 2002 1:03 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Along with everybody else except you.</div>