<div style='font: 12pt ; text-align: left; '>It seems to me nowadays games just strive to make less and less sense. Games nowaday are so caught up in making impossible plot twists. Plot twists are okay, but they should make sense. Sephiroth killing Aeris surprised me, but it fit his character and her death was foreshadowed when she went off by herself to try to stop Meteor. In today's game, it might be something like Sephiroth killed Aeris and revealed that he's her brother in a parallel universe that's in love with her but is being controlled by something from another parallel universe or whatever.
I'm finding myself reading spoilers so I know what games to avoid based on how the plot goes. Maybe it's just me, but I really hate it when there's a plot twist coming that doesn't make any sense and can't be forseened in any realistic way. To me that's the way of the game designer saying, "Ha, fooled you!". Story in games nowaday consist of 3 elements:
1. Pathetic losers complaining how much their life suck.
2. People dying for no good reason.
3. Plot twist that doesn't make any sense.
Story has become a game where the developer tries to outwit you because they're too lazy to come up with an actual good story. #1 is the good old tried-and-true Eva Shinji method where you make a character a complete loser which supposedly invokes pity and attachment to the character and make them human-like. In reality, all #1 has done is make you wonder what bunch of losers has assembled this time to save the world. Heroes don't have to be perfect, yes. They should have weakness, yes. But they should not be loser who should be in mental rehab as opposed to trying to save the world. Xenosaga comes to my mind as the worst offenders of this out of the big games that come out. Well, she's really not that bad, but it's similar to the Raiden/Snake thing. She has to live up to the shadow of Citan Uzuki and she's not remotely close to a heroic figure. I'd say Ziggy should've been the main character and Scion can be one of the many losers that tag along.
For #2, there used to be a time where death was a big thing and made a big impact in the story. Now death is just used to make things overly melodramatic and basically a cheap way to get some an emotional scene without having to actually make believable characters. As for #3, hmmm, I already talked about it, so guess that's all I have to say for now.</div>
I'm finding myself reading spoilers so I know what games to avoid based on how the plot goes. Maybe it's just me, but I really hate it when there's a plot twist coming that doesn't make any sense and can't be forseened in any realistic way. To me that's the way of the game designer saying, "Ha, fooled you!". Story in games nowaday consist of 3 elements:
1. Pathetic losers complaining how much their life suck.
2. People dying for no good reason.
3. Plot twist that doesn't make any sense.
Story has become a game where the developer tries to outwit you because they're too lazy to come up with an actual good story. #1 is the good old tried-and-true Eva Shinji method where you make a character a complete loser which supposedly invokes pity and attachment to the character and make them human-like. In reality, all #1 has done is make you wonder what bunch of losers has assembled this time to save the world. Heroes don't have to be perfect, yes. They should have weakness, yes. But they should not be loser who should be in mental rehab as opposed to trying to save the world. Xenosaga comes to my mind as the worst offenders of this out of the big games that come out. Well, she's really not that bad, but it's similar to the Raiden/Snake thing. She has to live up to the shadow of Citan Uzuki and she's not remotely close to a heroic figure. I'd say Ziggy should've been the main character and Scion can be one of the many losers that tag along.
For #2, there used to be a time where death was a big thing and made a big impact in the story. Now death is just used to make things overly melodramatic and basically a cheap way to get some an emotional scene without having to actually make believable characters. As for #3, hmmm, I already talked about it, so guess that's all I have to say for now.</div>