<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>I'm about 18 hours in, and I'm really enjoying the game.
It probably has something to do with wanting to look at the pretty graphics, but getting into random battles is <i>fun</i>, not an annoyance as it sometimes is in other games. And I can't stress this enough: the ability to switch characters in at any time is the most useful addition I have ever seen to a Final Fantasy.
For the first time, all of my characters have a roughly equivalent development rate. I don't have to chose anymore which characters I want to use all the time, and neglect the others. If there's a character I don't like much, I can still use their special aspects when the time calls for it. Every subsequent Final Fantasy better have this substitution ability. I love the freedom it provides me. It adds a new dimension to battles that I don't want taken away.
The voice acting works well. I commonly have problems with it (mostly Tidus' voice), but overall, I think it adds to the game.
This is also the most linear Final Fantasy yet, and it doesn't bother me. I love walking around in overworlds, but I find that I don't miss it in FFX. What this has eliminated (as much as I can think of) are fetch-quests.
I was thinking about this yesterday, and I think it's strange how at the moment, the PS2 has the most linear and the least linear Final Fantasies to date, coming out back-to-back. FFX does not allow any significant deviation from the path laid out, and FFXI, being an online game, doesn't even have a path laid out.
I also like the sphere grid. I get to choose what development path my characters take, but it's not as constraining as a class system is. I like knowing "When he gets a few more points, he'll have these stats added plus this ability."
I don't know how much replay value this Final Fantasy is going to have, but I'm certainly enjoying it my first time through.</div>
It probably has something to do with wanting to look at the pretty graphics, but getting into random battles is <i>fun</i>, not an annoyance as it sometimes is in other games. And I can't stress this enough: the ability to switch characters in at any time is the most useful addition I have ever seen to a Final Fantasy.
For the first time, all of my characters have a roughly equivalent development rate. I don't have to chose anymore which characters I want to use all the time, and neglect the others. If there's a character I don't like much, I can still use their special aspects when the time calls for it. Every subsequent Final Fantasy better have this substitution ability. I love the freedom it provides me. It adds a new dimension to battles that I don't want taken away.
The voice acting works well. I commonly have problems with it (mostly Tidus' voice), but overall, I think it adds to the game.
This is also the most linear Final Fantasy yet, and it doesn't bother me. I love walking around in overworlds, but I find that I don't miss it in FFX. What this has eliminated (as much as I can think of) are fetch-quests.
I was thinking about this yesterday, and I think it's strange how at the moment, the PS2 has the most linear and the least linear Final Fantasies to date, coming out back-to-back. FFX does not allow any significant deviation from the path laid out, and FFXI, being an online game, doesn't even have a path laid out.
I also like the sphere grid. I get to choose what development path my characters take, but it's not as constraining as a class system is. I like knowing "When he gets a few more points, he'll have these stats added plus this ability."
I don't know how much replay value this Final Fantasy is going to have, but I'm certainly enjoying it my first time through.</div>