The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Maybe this is dumb but how the hell are you guys trading with each other in animal crossing, my friend has the game, but i have not seen it.  I thought it was only possible to trade with direct memory cards, so what is going on with the Net and passw

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #30541  by Anarky
 Thu Sep 26, 2002 1:44 am
<div style='font: 11pt ; text-align: left; '>Maybe this is dumb but how the hell are you guys trading with each other in animal crossing, my friend has the game, but i have not seen it. I thought it was only possible to trade with direct memory cards, so what is going on with the Net and passwords?</div>
 #30543  by Flip
 Thu Sep 26, 2002 12:49 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>all the games have the capability to generate any item, obviously. So all the code does is tell the game to "Give player X item Y and say its from player Z" So when you trade, all its really doing is deleting the item from the one game, and creating it in the other.

Jason trades an item to Pete.

Jasons game deleted the item from his inventory and gives a passcode that will work in Petes game and only for Pete.

Max tries Jasons passcode but since the code is coded to only give it to a player with the name Pete, it wont work for him.

Thats why the codes are so damn long. I still think that someone will figure out how the games codes stuff and will then be able to make the game generate items for them even though there was no trade.

All in all, its actually a pretty ingenius system.</div>

 #30549  by Anarky
 Thu Sep 26, 2002 4:12 pm
<div style='font: 11pt ; text-align: left; '>thnx for explaining it</div>

 #30550  by the Gray
 Thu Sep 26, 2002 4:36 pm
<div style='font: 12pt ; text-align: left; '>I've figured out some already from the codes that IGN created for the NES games, still it's pretty tough.</div>