The Other Worlds Shrine

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  • The only problem I have with Prime so far is the controls. I really wish they would have the option to use both analog sticks for moving/strafing/aiming like every other FPS nowadays. I really dislike having to stop moving to aim. Otherwise, it's okay so

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #31819  by Blotus
 Tue Nov 26, 2002 12:09 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>The only problem I have with Prime so far is the controls. I really wish they would have the option to use both analog sticks for moving/strafing/aiming like every other FPS nowadays. I really dislike having to stop moving to aim. Otherwise, it's okay so far.</div>

 #31822  by Flip
 Tue Nov 26, 2002 12:38 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>and thats why FPS's suck ass for consoles.</div>

 #31827  by Julius Seeker
 Tue Nov 26, 2002 1:32 pm
<div style='font: 12pt ; text-align: left; '>Aiming?</div>

 #31830  by Tortolia
 Tue Nov 26, 2002 1:51 pm
<div style='font: 9pt ; text-align: left; '>It's perfect as-is. I like not having to fiddle around trying to select the proper weapon or visor when I'm under fire.</div>

 #31865  by Zeus
 Tue Nov 26, 2002 10:29 pm
<div style='font: 9pt ; text-align: left; '>That's why God invented auto aiming. They need the stick for the easy switching of guns, which is vital to the gameplay.</div>

 #31866  by Zeus
 Tue Nov 26, 2002 10:29 pm
<div style='font: 9pt ; text-align: left; '>Not really. Besides, it's not an FPS</div>

 #31872  by Julius Seeker
 Tue Nov 26, 2002 10:53 pm
<div style='font: 12pt ; text-align: left; '>It actually seams to play out more like an Adventure or first person platformer of some sort</div>

 #31873  by Zeus
 Tue Nov 26, 2002 10:57 pm
<div style='font: 9pt ; text-align: left; '>Yeah, and the auto aiming is good enough that you don't have to fiddle with the manual aim too much.</div>

 #31874  by Zeus
 Tue Nov 26, 2002 10:58 pm
<div style='font: 9pt ; text-align: left; '>The battles are very FPS-like, they just can't be anything else really with a first-person view. But the emphasis on exploration and puzzle-solving, particularly by using all of your inventory items at the right time, is what sets it apart from a traditional FPS</div>