The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Put about 6 hours into Kingdom Hearts so far...

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #32437  by Zeus
 Sat Dec 28, 2002 9:26 am
<div style='font: 9pt ; text-align: left; '>Pretty decent game so far, but some serious issues. First, we'll get to the good points. It's got great graphics, particularly for a PS2 game. Very, very pretty. The voice acting is amazing in this game. They hit every Disney character spot on, and I don't mean exactly like the new renditions. They sound exactly like you remember them growing up. It's really amazing. The idea behind the game is pretty neat too, going to all of the different Disney worlds. It's very neat visiting all the areas from the Disney movies and getting involved in many of the storylines. And they're all very well done. Goofy and Donald actually help you quite a bit in this game, unlike the vast majority of computer-controlled assistance characters. It's quite common to let them beat up on a boss a bit so you can figure out what to do. Also, the fighting was quite simplified, which is good. You simply attack and Sora - your character - does all the combo stuff and actually jumps up automatically to hit something. This takes some of the frustration out of the fighting, a very good thing. Also, most of the time, the enemies don't come back after you've beaten them and you're still in that area, so if you have to go back and forth to solve whatever puzzle you have to solve, it's not quite as frustrating as it would have been.

Now for the issues. First, the game has a serious lack of even giving you a hint of what you're supposed to do next. Not always, but most of the time. You just wander around until you hit the next story sequence. By far the worst one so far is in Deep Jungle. I was in Tarazan's cabin and the big gorilla came in after that dumb fuck shot at the baby gorilla. So the big gorilla leaves, and I go out after him. I climb out on top of the cabin and nothing (except a chest). So I sit there, searching around the cabin, trying to find out what to do next. Nothing. Then I fall down and end up back at the cabin. Oooooooooo, THAT's what I'm supposed to do next. How the hell i was supposed to know that is beyond me (I saved there and turned it off, so I haven't gone back to the treetops to see the gorillas yet). And that's not the only time. I beat everything in the upside down room in Wonderland and have no clue what to do next. I'll just go back there later I guess. I've played enough RPGs and action games in my time that it shouldn't be that tough, particularly for a game skewed towards children (in other words, I ain't that stupid) and one who's difficulty of battle is quite simple; it's an issue of balance. Also, there's a little too much emphasis on the jumping aspect for an action RPG, IMO, and it's not very well done. Of course, the platforms are JUST within your jumping range half the time, but the jumping is a little too awkward to be so fine. Also, Sora has a nasty habit of taking a very large step before he jumps, so it's quite difficult to judge the "very edge" idea, which you need more often than not. It just makes the jumping parts last a little longer than they should, especially when you reach the platforms you can't grab on to. And what the hell is it with the ship part between levels? It simply serves to annoy, nothing else. It's seriously the worst idea I've ever seen in a game, a pure time waster. Whoever thought that this would be a good idea should be fired....same with the person(s) who approved of it. Is there ANY redeeming feature to this? I sure as hell can't see one. And you have to go through this ever freakin' time you go from one world to the next. Dear Lord! It's like having to play the snowboarding game from FF7 every time you travelled from one part of the world to the next (that's the closest thing to the shittiness achieved by this ship part that I can think of).

Because the game is fairly simply and very interesting, I'll continue and hope it gets better. I'm hoping that it becomes less of an issue later on when determining what to do next. It would just take some of the tediousness out of the game. I can deal with the shitty ship part and the jumping thing no prob (this is where you appreciate the automatic jumping from Zelda).

So my basic early impressions of this game: like nearly every other Square game for Sony, pretty decent, but really should be better. Thank goodness Chrono Cross and Einhander buck this trend (haven't gone through Vagrant, Legend of Mana, FF8, FF9, or Threads of Fate yet).</div>
 #32438  by Lox
 Sat Dec 28, 2002 3:49 pm
<div style='font: bold 9pt ; text-align: left; '>I definately agree with the story not giving hints as to what to do next. The first couple levels I was totally lost but the more I've played it, the easier it's gotten for me to figure out what they want me to do and I haven't had any problems like that since the jungle.

I like the gummi ship. I think it's cool to get to build your own ships and see what they look like in the flying part and stuff. I'm just into that kind of stuff, I guess. One thing that should make you happy is that you'll eventually get a warp capability added in so any world you've been to, you can visit without flying through the entire thing again. It helps a lot.

My main problems with the game are camera control and the lock feature. I have so much trouble attacking the guys I want or finding the guys I want to attack sometimes. It can get frustrating, but not to the point that the game isn't fun.</div>
 #32440  by EsquE
 Sat Dec 28, 2002 11:40 pm
<div style='font: bold 12pt Arial; text-align: left; '>...but seriously, I never really had any of the problems most people complain about. I learned how to use the camera pretty quickly and never had problems, there was rarely a jump I met that I couldn't make at the time I was supposed to make it, and I rarely got lost in a level for what to do next. I found the game extremely intuitive in moving from point to point in a level and it also seemed pretty obvious to me from the first moment I opened the menu and saw all those empty ability slots that I shouldn't waste my time trying to get to stuph that I can't. I think that's where most people get frustrated, especially in Wonderland, trying to get to places out of reach before you earn the ability that lets you get there. It's almost as if everyone forgot how to play an Action RPG. Zelda wasn't that long ago...the ability tree has always been a staple of action RPG's in one form or another. You go back later, that's all. Yeah, they don't shout it out that you can't get there until later, but it should be kinda obvious that you can't leap halfway across the screen the first time you're in Wonderland or Deep Jungle...hell, the trinities are blatant enough in telling you to come back later...

...you just can't always get what you want when you want it...I found nothing lacking in the game...even the Gummi Ships, which I found really annoying at first, I grew to like once I built my own ships...</div>
 #32442  by Don
 Sun Dec 29, 2002 4:33 am
<div style='font: 12pt ; text-align: left; '>I never had much jumping difficulties. Sure once a while there are some hard jumps to make but like Esque said those are usually the ones you need High Jump/Glide/Super Glide to get. Many of the nightmare jumps in Agrabah are trivial later on the game when you get Glide for example. If something looks totally impossible to reach just don't worry about it. Yes the path of each level isn't necessarily 100% linear but I don't see anything wrong with that. You've to do some exploring to find where you're supposed to go. Nothing wrong with that. If you really don't want to fight it is really easy to run away from everything.

The only part that wasn't quite intuitive was Traverse Town when you've to backtrack to the item shop to find Leon. In the Deep Jungle it's pretty clear to me that you're supposed to help the gorillas in all the various places before you meet up with Clayton.

Gummi Ship is hardly as bad as people make it out to be. You only have to do it once per level after you get the Warp Gummi anyway and you can reach anywhere with the default ship without too much difficulty (since that's what I did). If you actually spend the time to build up a good ship (not that I did) you can pretty much breeze through all the stages.

I don't know why you think this game is supposed to be easy just because it's made by Disney. Of course normal is trivially easy but play it on Hard and it's one of the most challenging game out there that is still fair... at least until you get to the Invisibles and of course, Sephrioth.</div>

 #32443  by Zeus
 Sun Dec 29, 2002 10:16 am
<div style='font: 9pt ; text-align: left; '>Camera isn't very good, but like Gray said, just don't lock on. There's an semi-auto lock anyways. Only lock on to bosses and you're fine</div>

 #32444  by Zeus
 Sun Dec 29, 2002 10:19 am
<div style='font: 9pt ; text-align: left; '>Like I said, I just started really, and the game doesn't give the greatest direction. My first reaction in any adventure game is to explore as much as I possibly can, that's what I like to do. That added at least 5 hours to my Metroid game....</div>

 #32445  by Zeus
 Sun Dec 29, 2002 10:21 am
<div style='font: 9pt ; text-align: left; '>At this stage, I don't even know that I can upgrade my ship, so yes, it is very useless to me to have to fight every time just to go to another level. And like I said, I'm still early on, things can change (like Chrono Cross)</div>
 #32454  by the Gray
 Mon Dec 30, 2002 10:50 am
<div style='font: 12pt ; text-align: left; '>Strike raid is the best ability by far for the cost. You can't be hurt while doing it and get multiple hits. If you have Goofy's MP Share ability on, he boosts you back up once your MP gets low. Definately a must for those bosses that don't have long range attacks.</div>

 #32455  by the Gray
 Mon Dec 30, 2002 2:39 pm
<div style='font: 12pt ; text-align: left; '>In between the Jungle and Agrabad you should pick up few blueprints if you defeat the right enemies</div>

 #32458  by Zeus
 Mon Dec 30, 2002 4:48 pm
<div style='font: 9pt ; text-align: left; '>k, I'll keep that in mind. Hell, I hadn't even bothered putting abilities or even armor on my guys until after I beat the Colusseum (before Cerebrus), Wonderland, and the Jungle. I'll have to mess around a bit more....</div>

 #32469  by Zeus
 Wed Jan 01, 2003 5:19 pm
<div style='font: 9pt ; text-align: left; '>I think I've got blueprints for about 5 of them now. Really, I just don't care. I only want to make it fast and more impervious just to get the pain over with. Zero value added gameplay</div>

 #32477  by Gentz
 Thu Jan 02, 2003 2:29 pm
<div style='font: 11pt arial; text-align: left; '>Yeah, the main problem with a lot of recent Square games is that they're trying to add so much extra shit (i.e. the gummi ship and mini-games) that it all ends up half-assed. That being said, the parts with the gummi-ship aren't really difficult or long so who cares...</div>