<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>I rented it tonight. I'm returning it tomorrow.
Far too much time was spent managing items. I spent more time figuring out what items I could carry, where I left them, and what they did than I did exploring and fighting monsters - you know, actually <i>playing</i> the game.
The puzzles were annoying. I had to get a "sharp" item to Billy (I think that's his name), but I didn't realize this for a while because hey, he has a fucking <i>knife</i>. That's a goddamn "sharp" object, it's intutive for me to want to use it. They should have said something along the lines of "the knife is too big" or something when I went to use the only sharp item I had at the time. Then there was that fucking briefcase. One, it was not obvious I needed two goddamned rings - the ring I had had two prongs - and I had to "Examine" the jewelbox to open it. Um, hello? Shouldn't an attempt to use it cover that? It's not intuitive. There were quite a few places when it just should have prompted me "Would you like to use this item now?" instead of making me go to the menu and do it.
The controls were annoying at first, but I caught on pretty quick. I played RE2, so they came back fairly quick.
When I got to the point where I had to do all of these steps to get the brakes working, I just said "No." I shut the damned thing off. A friend was watching me play, and he would have given up a long time ago. It just wasn't fun. Maybe RE2 was enough, maybe I just don't want to play any Resident Evil games again, but I got nothing out of this game.</div>
Far too much time was spent managing items. I spent more time figuring out what items I could carry, where I left them, and what they did than I did exploring and fighting monsters - you know, actually <i>playing</i> the game.
The puzzles were annoying. I had to get a "sharp" item to Billy (I think that's his name), but I didn't realize this for a while because hey, he has a fucking <i>knife</i>. That's a goddamn "sharp" object, it's intutive for me to want to use it. They should have said something along the lines of "the knife is too big" or something when I went to use the only sharp item I had at the time. Then there was that fucking briefcase. One, it was not obvious I needed two goddamned rings - the ring I had had two prongs - and I had to "Examine" the jewelbox to open it. Um, hello? Shouldn't an attempt to use it cover that? It's not intuitive. There were quite a few places when it just should have prompted me "Would you like to use this item now?" instead of making me go to the menu and do it.
The controls were annoying at first, but I caught on pretty quick. I played RE2, so they came back fairly quick.
When I got to the point where I had to do all of these steps to get the brakes working, I just said "No." I shut the damned thing off. A friend was watching me play, and he would have given up a long time ago. It just wasn't fun. Maybe RE2 was enough, maybe I just don't want to play any Resident Evil games again, but I got nothing out of this game.</div>