<div style='font: 12pt ; text-align: left; '>The ending of the game was kind of ruined on disc 2 when they kept cutting out of the story and showing Fei sitting in the chair while words came accross the screen at a painfully slow pace. Monolothsoft even commented that this was not the original intention of the team, they had to rush it to get the game out on time. So instead of having a solid ending, they chopped it up into scenario's. The story sequences aren't really that long either, maybe a minute and a half to three minutes, it's just the fact that they moved by so slowly, they have about 20 seconds of reading go by over a 3 minute period, it gets annoying. Other than that, disc two a lot of Gameplay, a very high concentration of boss battles and moving through Dungeons (the Anima ruins were some of those were among the best dungeons in the game, Mahanon, and Merkava which is one of the longest dungeons in the game).
One of the best things about Xenogears was its characters, and the different places to explore. The game has a lot of interaction involved which is mostly about the gameplay. The story was more or less a loose rehash of several very well known European Science Fiction novels meeting Evangellion which was a famous Japanese anime; actully, at a lot of parts I could have sworn it was Brave New World meets Evangellion. The naming scheme was based largely on the Hebrew language and tradition (Shevat, Zeboim, Nisan, Cain, Abel, Aveh (Av), Lacan, Elru, Kislev, etc..).
Xenogears is a great game, and I think you are very much cheapening the game overall by saying only the plot was good. There were a lot of other great things about the game too. Saying the game0play is shallow is just BS, in comparisson to most RPG's it is actually fairly deep: with all the interactivity, exploration, puzzels, battle system (Gear customization, two types of battles), etc...</div>
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