The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Speaking of which, I know me and tort are on Valefor.  but everyone else that has FFXI where are you playing?

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #36210  by Derithian
 Tue Nov 18, 2003 6:00 pm
<div style='font: italic bold 14pt ; text-align: center; '>Speaking of which, I know me and tort are on Valefor. but everyone else that has FFXI where are you playing?</div>

 #36211  by Oracle
 Tue Nov 18, 2003 7:35 pm
<div style='font: bold 10pt ; text-align: left; '>Bismarck</div>

 #36218  by Gentz
 Tue Nov 18, 2003 10:08 pm
<div style='font: 11pt arial; text-align: left; '>I'm thinking of getting the game. Are monks any good? They seem kinda iffy from what I've read</div>

 #36220  by Tortolia
 Tue Nov 18, 2003 11:18 pm
<div style='font: 9pt ; text-align: left; '>Quite powerful early on, but down the line they're one of several classes fighitng for fairly limited class slots.</div>

 #36221  by Tortolia
 Tue Nov 18, 2003 11:19 pm
<div style='font: 9pt ; text-align: left; '>Quite powerful early on, but down the line they're one of several classes fighting for fairly limited party slots.</div>

 #36227  by Gentz
 Wed Nov 19, 2003 2:21 pm
<div style='font: 11pt arial; text-align: left; '>Yeah, such was my projection...hmmm...what about Red Mages?</div>
 #36228  by Tortolia
 Wed Nov 19, 2003 3:12 pm
<div style='font: 9pt ; text-align: left; '><img src="http://studentweb.stcloudstate.edu/smro ... /humem.jpg">

I'm playing one, actually. 27 RDM/12 BLM (need to level up BLM again some).

Red Mage is one of the most diverse and well-rounded classes in FFXI. The initial inclination is to look at them as jack of all trades, master of none. They can use decent armor, use decent swords, heal reasonably well, nuke reasonably well. They're NOT master of none, however (which is usually a severe problem in jack-of-all-trades classes in MMORPGs) - they are the complete masters of enfeebling spells, and are the best with enhancement magic too.

Debuffs in FFXI are key. A lot of debuffs are given both to RDMs and WHMs (slow, paralyze, dia [defense lowering, damage over time spell], silence, paralyze) and RDMs and BLMs (blind, bio, bind). RDMs, however, are simply better at casting them, as they can gain higher enfeebling skill than WHM or BLM - this means that against tough critters, RDMs can get their debuffs to stick while other mages cannot. Moreover, some very powerful debuffs are RDM only. Gravity slows an opponent's movement speed and lowers their evasion.

RDMs also are fantastic with enhancement magic. Sure, they have some stuff that WHMs and BLMs have, like Protect, Shell, and Blaze Spikes (damage shield). They also are the only class with access to the En- spells, which add element damage to your weapon strikes. They get some spells to help resist status attacks, like Barsleep or Barvirus. Other buffs include Phalanx and Stoneskin, both of which reduce damage taken.

Lastly, RDMs get access to some of the most useful spells around. Regen at level 21 is great, it's much more economical than using Cure spells. At 41 they get Refresh, which is a MP regen spell. At 40 they get the job ability Convert, which swaps their HP and MP values (cast cast cast cast cast cast cast cast cast cast Convert heal heal cast cast cast cast cast).

This focus on debuffing and enhancement is indicative of RDM growth. Early on they're good at melee and can solo very well (hell, a level 70 RDM/WAR apparently soloed a mission boss later on that normally requires a fully party of level 60+ characters). Their melee ability declines as you go, however, and you make the transition into full support caster. They debuff, refresh the other mages, throw in a backup heal or two, throw in a nuke/magic burst or two, and have very little difficulty getting in parties later on.

I really enjoy RDM. I'm never bored, because my role in a party keeps changing based on what's needed out of me. There's some great spells we get. While I'm still planning on going Dragoon primary (DRG/RDM, for the enhancement spells), if I don't find DRG to my liking I'd have no problem taking RDM for the long term.

After all, they DO get the pimp hat (see image).</div>

 #36233  by kent
 Wed Nov 19, 2003 11:29 pm
<div style='font: 9pt ; text-align: left; '>i'll be playing when i get my new PC, should be sometime next month.</div>

 #36237  by Tortolia
 Thu Nov 20, 2003 1:59 am
<div style='font: 9pt ; text-align: left; '>If they WERE the jack of all trades they wouldn't be that noteworthy; Square noted the problems with making them that and actually gave them a unique focus. Definate bonus points and good design.</div>

 #36262  by Gentz
 Thu Nov 20, 2003 10:44 pm
<div style='font: 11pt arial; text-align: left; '>I agree. A smart play</div>