<div style='font: 12pt ; text-align: left; '>Despite me being totally jaded with games today, I'm still a sucker for those kind of plot. Sure, they probably have existed as long as there were mechanical entities in games, which would date back to at least the Megaman era. By feelingless, of course, I don't necessarily limit this plot line to robotic characters. For example Terra in FF6 can be considered as going from love-less to learning what love means. Anyway, there are plenty of such plot line that ends up sucking, but I'm not concerned about that. What I find especially annoying this plot line is that the game maker often feels compelled to remind you that the said being is NOT supposed to have feelings. A recent example would be KOS-MOS in Xenosaga, who goes through great lengths to remind you that she is merely a machine and she only thinks in numbers. If this was the first RPG or perhaps game you've ever played in your life you might get fooled, but otherwise, it's really superficial. I feel like the game maker should be holding up a sign that says: "This is when you should realize how it's incredible the said character gains the ability to understand emotion, despite not being able to in theory!" It is, frankly, quite insulting. I think anyone who has played a few games could figure out that invariably all things that are created not to have feelings ends up understanding what emotions are.
I mean people who make robots or whatever merciless weapon of destruction must all really suck at it, because they can't even keep those feelingless automatons of destruction from becoming weak like mere humans. Going back to Megaman, who's probably the first console gaming character I can think of that has this line of plot. I mean Megaman certainly isn't known for complex plot or anything but they never make a big deal out of the fact that robots aren't supposed to have feelings. But that's why Megaman flows so naturally. While most robots are just destroying stuff you got the household cook Megaman going out to stop them not because he was programmed to, because he wanted to. The game never tried to emphasize on the fact how different this behavior is, because you as the gamer should be smart enough to pick that up. I, as a gamer, would like to think I'm smart enough to recognize character development when it's done right, instead of having a big sign saying 'look character development!'</div>
I mean people who make robots or whatever merciless weapon of destruction must all really suck at it, because they can't even keep those feelingless automatons of destruction from becoming weak like mere humans. Going back to Megaman, who's probably the first console gaming character I can think of that has this line of plot. I mean Megaman certainly isn't known for complex plot or anything but they never make a big deal out of the fact that robots aren't supposed to have feelings. But that's why Megaman flows so naturally. While most robots are just destroying stuff you got the household cook Megaman going out to stop them not because he was programmed to, because he wanted to. The game never tried to emphasize on the fact how different this behavior is, because you as the gamer should be smart enough to pick that up. I, as a gamer, would like to think I'm smart enough to recognize character development when it's done right, instead of having a big sign saying 'look character development!'</div>