<div style='font: 12pt ; text-align: left; '>100,000 is a lot when it comes to these types of games. It is much more common for regular console games to sell over 2 million than it is for an Online RPG to sell over 100,000. That's 100 million dollars for the console game, but at 10 bucks a month in addition to the initial amount received through sales, it would take approximately 8 years to receive the types of revenues you'd get from a console game selling about 2M copies (and there are games like Zelda, Pokemon, Final Fantasy, Dragon Warrior, Mario, etc... which are always expected to sell above 4 million total). The major difference is that console games have smaller worlds, and likely have a smaller development cost, and also have no maintenance cost; now after 8 years, the maintenance costs have probably built up to quite high a level, (my numbers assume support from 100,000 people throughout the duration of that 8 years). Now I am not even going to begin to guess maintenance or development costs, but I can imagine that they would be quite high.
With lower numbers, like 40,000, 20,000, or even 5000, there's not going to be much or any profitability there. At 5000, it would take a very very long time to break even by anyones estimate, probably several decades with a nice solid userbase (which is an unrealistic estimate, likely players will quit). It's just not worth it.</div>
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