The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • always exciting at the prospect of a good game.

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #38025  by Julius Seeker
 Tue Apr 27, 2004 5:17 am
<div style='font: 12pt ; text-align: left; '>Xenosaga is the first original RPG since Dreamcast that I can honestly say I've been incredibly impressed with, Skies of Arcadia was the last (and I am not including tactical/strategy or Action RPG's). I liked Final Fantasy X, but I wasn't blown away by it like I was with Xenosaga. After reading up on Episode 2 and the future plans, as well as knowing the general story of episode 5 from Xenogears, I will guess that this series will become the top console RPG series existing in my book.</div>

 #38026  by SineSwiper
 Tue Apr 27, 2004 6:10 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Who says anything about buying anything? I get these game mags for free. They just decide to sent me this shit.</div>

 #38027  by SineSwiper
 Tue Apr 27, 2004 6:13 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>One, Xenosaga was made my Monolith, not Namco. Two, Xenosaga was never on the Dreamcast. And yes, Xenosaga is a kickass and highly recommended RPG. (Hell, I just bought a used copy of XG the other day.) Episode 5?!</div>

 #38028  by SineSwiper
 Tue Apr 27, 2004 6:14 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>The controls were clunky and horrid. Therefore, I ditched it. Gameplay, graphics, story, and everything else goes out the window if the controls don't work.</div>

 #38029  by SineSwiper
 Tue Apr 27, 2004 7:06 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Try playing with the lucky code (LCK=99, other stats suck). I just got a copy of SotN today, and started playing that. It can be a bitch with the low DEF and HP.</div>

 #38030  by Tortolia
 Tue Apr 27, 2004 8:46 am
<div style='font: 9pt ; text-align: left; '>It was more a comment on the fact they're still around despite being utter trash for over a decade now.</div>

 #38033  by KluYa
 Tue Apr 27, 2004 1:30 pm
<div style='font: 10pt "Stylus BT"; text-align: left; '>Could I have a link to that trailer please. Can you get to it from that FF12 site? I couldn't find it.</div>

 #38034  by Gentz
 Tue Apr 27, 2004 1:54 pm
<div style='font: 11pt arial; text-align: left; '>Of course, that begs the question: why play a game with random battles in the first place then?</div>

 #38035  by Don
 Tue Apr 27, 2004 2:42 pm
<div style='font: 12pt ; text-align: left; '>Xenosaga is way overrated. I'd find the game less offensive if it didn't pretend that it actually had a plot, and the combat system was tedious at best. It's basically the ultimate 'look pretty' game</div>

 #38036  by Eric
 Tue Apr 27, 2004 2:46 pm
<div style='font: 11pt ; text-align: left; '>I think you're the only person on the planet who couldn't handle the controls.</div>

 #38038  by Don
 Tue Apr 27, 2004 3:07 pm
<div style='font: 12pt ; text-align: left; '>random battles are just there to inflate playtime. Unlike action games they're rarely remotely challenging.</div>

 #38039  by Kupek
 Tue Apr 27, 2004 3:18 pm
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>I think it's more that they're there because they've always been there. I just hope RPG developers have realized random battles are extremely obnoxious.</div>

 #38040  by Kupek
 Tue Apr 27, 2004 3:22 pm
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '><b>Link:</b> <a href="http://www.gametrailers.com/gt_vault/t_ ... 12.html</a>

I don't remember where I got it, I think the-magicbox.com. But this was the first hit for "'final fantasy 12' trailer" on Google:</div>

 #38041  by KluYa
 Tue Apr 27, 2004 3:25 pm
<div style='font: 10pt "Stylus BT"; text-align: left; '>Okay, thanks. Believe it or not I did have a pretty good reason for not doing a web search of my own. But ya... nevermind</div>

 #38042  by Ganath
 Tue Apr 27, 2004 3:56 pm
<div style='font: 9pt ; text-align: left; '>Because the rest of the game is good. Removing random battles entirely from RPGs would probably bring the genre to a whole new level of excellence.</div>

 #38043  by Kupek
 Tue Apr 27, 2004 4:53 pm
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Like, say, Chrono Trigger.</div>

 #38044  by Gentz
 Tue Apr 27, 2004 6:55 pm
<div style='font: 11pt arial; text-align: left; '>It's so funny when you realize that the RPG genre peaked in 1995 : )</div>

 #38045  by Ganath
 Tue Apr 27, 2004 7:07 pm
<div style='font: 9pt ; text-align: left; '>Point and case, I do believe.</div>
 #38046  by Flip
 Tue Apr 27, 2004 7:20 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>games like CT and FF3 let you kick ass and move on in no time. CD RPG's take too long to load and they hide this by swirly cameras to start the battle with and dumb cheers after a battle. Long random battles make me not want to explore and make me loathe each swirly load screen when i see it.

They just need to get faster, again we get to the point that its the gameplay that counts and not the stupid graphics. Of course, a best of both worlds makes for a great game.</div>

 #38047  by Ganath
 Tue Apr 27, 2004 7:36 pm
<div style='font: 9pt ; text-align: left; '>Earthbound had a real sharp concept, where if a random battle was just too easy for your characters it was skipped outright. Wouldn't help in the Final Dungeon of Dispair where you Defeat the Evil God of Doom (Again), but at least you didn't waste time on easy battles.</div>

 #38049  by Zeus
 Wed Apr 28, 2004 1:19 pm
<div style='font: 9pt ; text-align: left; '>Monoliftsoft is a Namco second-party</div>

 #38050  by Derithian
 Wed Apr 28, 2004 3:34 pm
<div style='font: italic bold 14pt ; text-align: center; '>Not only that but the best part of the suikoden games was that if you were strong enough you could just "Let Go" and the fight ends then and there. I loved that</div>

 #38052  by SineSwiper
 Thu Apr 29, 2004 1:33 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Yeah, I loved that. Fight........You Win!</div>

 #38053  by SineSwiper
 Thu Apr 29, 2004 1:35 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>The N64 controller compounded the problem. Thank god they learned their lesson with the GC one.</div>

 #38054  by SineSwiper
 Thu Apr 29, 2004 1:37 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>You're forgetting Vagrant Story, FFT, and Chrono Cross.</div>

 #38055  by SineSwiper
 Thu Apr 29, 2004 1:39 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>You're forgetting Vagrant Story, FFT, and Chrono Cross, none of which have random battles (well, FFT was different), and were made in the PSX days.</div>

 #38059  by Julius Seeker
 Thu Apr 29, 2004 6:59 pm
<div style='font: 12pt ; text-align: left; '>Monolith is a development house owned by Namco; they are responsible for all the RPG's being made by the company at this time. Also, I never said Xenosaga was on Dreamcast, I said it was the only RPG since Skies of Arcadia on Dreamcast that I was incredibly impressed with.</div>

 #38060  by Julius Seeker
 Thu Apr 29, 2004 7:06 pm
<div style='font: 12pt ; text-align: left; '>You must have played with a broken or worn out controller; the controls were among the most precise ever seen in a console game. They were also the closest to perfection that the Zelda series has ever seen. There is good reason why the game is considered to be among the very best ever.</div>
 #38061  by Julius Seeker
 Thu Apr 29, 2004 7:16 pm
<div style='font: 12pt ; text-align: left; '>What's the deal with only one save though?</div>

 #38065  by SineSwiper
 Fri Apr 30, 2004 1:02 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>If that was the case, why did they change the controller with the GameCube? Face it...it was a broken design to begin with. It's not a thumbpad, and it's not a joystick, but an unusable halfstick.</div>

 #38066  by Eric
 Fri Apr 30, 2004 1:05 am
<div style='font: 11pt ; text-align: left; '>I prefered the N64 controller over the Gamecube's. The button placement, sucks, and the D-pad is tiny as fuck.</div>
 #38071  by Julius Seeker
 Fri Apr 30, 2004 6:56 am
<div style='font: 12pt ; text-align: left; '>I came to this conclusion based on how much more control you have over Link in Ocarina of Time on N64 in comparisson to any 3D games on Gamecube, Dreamcast, and PS2 (all having very similar joysticks). As for the button placement, I never really had a problem with it because I grew relatively attatched to the Dreamcast configuration (which is essentially the worst, it took me a few months to get comfortable with it) and the Gamecube's placement is similar but vastly improved due to the larger B button. As for the analog pad, it's identical to the GBA's, and I have never had a problem with it'; I've always found it offers more control than the old N64 one. As for the N64 controller itself, I wish Nintendo held onto a model similar to that, it was one that worked.

In fact, the only buttons I have really had problems with are the Z button on the Gamecube controller (which is rarely used anyways), and the L2/R2 buttons on the PSX/PS2 controllers (which also are rarely used), they are in bad locations, there should only be two shoulder buttons on a controller. I preferred the N64 style, it had three buttons, but at any given time only two were in use, and one was in the form of the Z-trigger, which proved to be ideal for 3D games; I only wish Nintendo held onto that design. As for the Dreamcast controller, it's D-pad was problematic for fighting games, I always found that I could not always pull off the moves I wanted to like I can on the Gamecube controller. But for most games, I prefer the Dreamcast D-pad (it is also used much more than the Gamecubes) just because it's what I am most used to. Another thing about the Dreamcast controller that I won't be able to get over are the L/R buttons, I always found that they cramp up my fingers (I have really big hands) if I used them for too long =P

Other than that, I still think my favourite controller is the N64 one; the Dreamcast, PSX, and Gamecube, I can't really objectively decide on because I find that all of them have their faults and hih points. The PS2 controller has the worst D-pad of them all though, it is only buttons, luckily precise controls aren't a requirement for any games I use the D-pad for on PS2, I usually use it for RPG's, and that's it, mainly because I find it is better placed than the joystick.</div>

 #38072  by Julius Seeker
 Fri Apr 30, 2004 7:06 am
<div style='font: 12pt ; text-align: left; '>I found it to be the most repetetive Castlevania game since Castlevania 2, and that includes Legends.</div>

 #38073  by Lox
 Fri Apr 30, 2004 9:12 am
<div style='font: bold 9pt ; text-align: left; '>I loved my N64 controller. Having the Z button under like a trigger was great. And I never had a problem with the analog stick.</div>

 #38078  by Eric
 Fri Apr 30, 2004 3:37 pm
<div style='font: 11pt ; text-align: left; '>I think he's referring to people that butchered their N64 controllers, ever tried playing the 64 ar BlockBuster or Toys R Us? Analog was fucked.</div>

 #38088  by Julius Seeker
 Sun May 02, 2004 9:56 am
<div style='font: 12pt ; text-align: left; '>Mario Party + Wrestlemania 2000 = Controller Murder.</div>