The Other Worlds Shrine

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  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #39678  by Don
 Sat Sep 04, 2004 4:35 pm
<div style='font: 12pt ; text-align: left; '>Up to level 13 now... did some grouping, and it's really pointless to group. I'm not particularly paranoid of BNet retards like many of the ex-MMORPG players are, and I'd say that the average pickup group in WoW is actually decent just due to the virtue the fact that the game is easy. Whereas in a game like EQ any small mistakes can end up wasting everyone's time, in WoW due to the nearly nonexistent death penalty and the fact that enemies are much weaker compare to the player you can get away with a fair amount of incompetency. Besides, you're limited one enemy crowd controled per player (can only poly/sleep/fear/etc one thing) so it's simply not possible to have something like EQ where you got say 5 things and one guy is holding 4 of them down and sometime messes it up. No matter how good you are, you pretty much take care of 2 enemies at once, the one on you and the one you're using your CC skill at, so at worst you get 1 more than expected.

But even after all that, grouping is generally less efficient than soloing unless you're doing a kill X mob quest (because the group's kills counts towards yours so it's obviously faster that way) or a collect ground spawn X quest (assuming that you can't get to the ground spawns easily by yourself, of course). It is very reminiscent of Diablo 2. You can group if you want to, and it's not unenjoyable, but it is no easier than going solo and since there isn't a +30% xp bonus per person in group like Diablo 2, it's generally better to go solo. Oh yeah, and of course there is always training, but that's to be expected in any crowded area.

One of the really annoying things I've found is that due to fast respawn everywhere, everytime you've to run from your area to a safe area (inn, guard post, whatever) you either have to kill everything again, or make a run for it and hope you don't die (though not a big deal if you die anyway). It is simply not possible to avoid clearing the trash that patrols the area between safe area and areas of interest (usually dungeons). There's nothing hard about clearing the junk, it's just annoying.

The lack of resists is starting to be really annoying. Enemies have a whole mess of special abilities (poison chill etc etc) on top of spells that any spellcaster can use (they seem to share the same line as you), but ultimately there's no point, because you can never resist anything since your resist is 0 on everything and resist items are few and far between. It's sort of like being a mage versus melee. You can put on more armor but everything still hits you for max everytime so why bother? You can know what enemy spells do but you'll never resist any of them so what's the point? For example I fight a Shaman type mob, it casts some kind of lightning bolt spell for 60 damage. I know what it does but I have no arcane resistance (or any resistance at all, for that matter) so it smacks me for 60 every time out of my 190 HPs (well, I can dampen magic and reduce it to 50). I know it's going to heal when it gets to about 20% of its health but I can't interrupt casting so all I can do is see its health go back up. Usually, the shaman wins (unsurprisingly), even though I know exactly what it will do, and in the end I just avoid shamans.

I'm guessing the idea of lack of resists is to make PvP meaningful, instead of having like EQ where everyone on the high end is immune to anything you would ever want to cast on a player, but it hurts the PvE because you simply don't have options against spellcasters beyond killing them before they kill you. I think some items that reduce magic type damage (cold/fire/arcane/shadow/holy) wouldn't be a bad idea. There doesn't seem to be much thought to the way random item mods work anyway. I mean I can get 30 ac robe + 3 agility or 30 ac robe + 3 stamina, and to a mage neither of these stats matter very much, so why not have a choice like 30 ac robe + 3 arcane damage reduced so at least you don't get lightning bolted for 60 damage every time with no chance to avoid it when you only have 190 HPs?</div>

 #39679  by Derithian
 Sat Sep 04, 2004 4:41 pm
<div style='font: 12pt ; text-align: left; '>once again I agree with you on every point. while looking great and running well. it's not something I am ghoing to spend my money on. in fact I really have a hard time playing it anymore after just a few hours...it just really isn't as satisfying as other games.</div>

 #39680  by Eric
 Sat Sep 04, 2004 5:10 pm
<div style='font: 11pt ; text-align: left; '>Blizzard armor works in reverse. Instead of putting more on to protect you from getting hit and only sometimes getting hit, you put it on so you get hit ALL the time with only a small % of actually NOT getting hit.</div>

 #39681  by Don
 Sat Sep 04, 2004 6:21 pm
<div style='font: 12pt ; text-align: left; '>enemies don't miss me at all and their hits land for max (especially Hunter types). Mage AC is so low that however AC works in WoW you end up getting hit for max and get hit every time.</div>

 #39682  by Eric
 Sat Sep 04, 2004 7:33 pm
<div style='font: 11pt ; text-align: left; '>Armor should work to reduce damage, but I guess that's not the case in Blzz games.</div>

 #39687  by Manshoon
 Sun Sep 05, 2004 1:31 am
<div style='font: 14pt "Times New Roman"; text-align: left; '>Being able to solo is a great thing for me. I hate being forced to group up unless it's some dungeon with a boss and minions at the end. It's way better than FFXI where you had to group up just to kill anything past lvl 10</div>

 #39688  by Don
 Sun Sep 05, 2004 2:17 am
<div style='font: 12pt ; text-align: left; '>Games where you can solo don't have much longevity. The basis of cooperation is on the fact that characters are weak by themselves.</div>

 #39689  by Manshoon
 Sun Sep 05, 2004 3:33 am
<div style='font: 14pt "Times New Roman"; text-align: left; '>That's fine, I'd rather not spend 6+ months on the game anyway. If I wanted to do that I'd start up new characters.</div>

 #39690  by Flip
 Sun Sep 05, 2004 9:56 am
<div style='font: 10pt Tahoma; text-align: left; '>Agreed, i loved D2 and i played it for a long time. There are plenty of ways to socialize outside of grouping in MMO's. If this is like D3 then i just might get it.</div>

 #39691  by Flip
 Sun Sep 05, 2004 9:59 am
<div style='font: 10pt Tahoma; text-align: left; '>Your defenition of co-op os right... but who says MMO's must be pure co-op type games? You compared it yourself to D2 and that game won all sorts of awards and was a solo game. Maybe breaking the mold is a good thing?</div>

 #39692  by Flip
 Sun Sep 05, 2004 9:59 am
<div style='font: 10pt Tahoma; text-align: left; '>Your defenition of co-op is right... but who says MMO's must be pure co-op type games?  You compared it yourself to D2 and that game won all sorts of awards and was a solo game.  Maybe breaking the mold, when compared to other MMO's, is a good thing?</div>

 #39693  by Shellie
 Sun Sep 05, 2004 10:52 am
<div style='font: 10pt georgia; text-align: left; '>I agree, Im more of a soloer sometimes, and usually only group up with friends. So any game where Im not forced to group is better for me.</div>

 #39702  by Tessian
 Sun Sep 05, 2004 7:31 pm
<div style='font: 11pt Dominion; text-align: left; '>I dunno man, I'm having a blast in WoW. Got a lvl 14 Tauren Druid and a lvl 7 Undead Mage. Great stuff to be able to solo/group when you feel like it...although while I love 100's of quests they could be a little more varied</div>

 #39747  by SineSwiper
 Wed Sep 08, 2004 5:58 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Huh?</div>

 #39756  by Ishamael
 Wed Sep 08, 2004 11:14 pm
<div style='font: 14pt "Sans Serif"; text-align: justify; padding: 0% 15% 0% 15%; '>Lots of schools of thought on that one. Some of my buddies who play EQ can't stand the fact that they only way to do anything at all at high levels is by grouping and lament that they had more fun soloing at low levels. There has to be a balance somewhere....</div>