<div style='font: 12pt ; text-align: left; '>My favourite types of epic adventure/rpg games for the past year or so have been strategy based ones. Ever since I began playing Fire Emblem for Gameboy Advance SP I have been going back through a number of other strategy titles, the two Shining Forces on Genesis, Final Fantasy Tactics on PSX, and now Ogre Battle 64. They aren't for everyone, but I enjoy these types of titles quite a bit. As soon as I am done Ogre Battle 64, I will probably get that one that came out for PS2 a year ago with the French title.
Anyways, I don't necessarilly think that todays RPG's are bad, I just feel that they have a lot more annoyances in them than they used to have, despite their much higher production value. That began on PSX, and companies haven't really done a whole lot to cut down on it. Skies of Arcadia actually has a much lower encounter rate than Final Fantasy 3, it's just that on average battles take about 8 seconds in FF3 from the time of encounter until you are back on the map, whereas they are more like 25-30 in Skies of Arcadia. The Gamecube version fixed the encounter rate quite a bit. It's an annoyance, but because I like the rest of the game so much, it is very much forgivable. I do like exploring, there's a lot of interesting locations (the towns are great, a lot of them remind me of the Kingdom of Zeal in Chrono Trigger which was a fun place even though I think my favourite period was the dark ages; it is hard to say actually, depends on my mood) and the character's personalities do make. I haven't played FF10-2 yet, so I won't comment on that game, I have heard mixed opinions, you hate it, another person I know thinks it's the best on the system. Then again, I really enjoyed Xenosaga as well, but it is not a game I would ever play again (a least in the next 10-15 years) simply based on the fact that it is one of the most linear RPG's in existance. I am very much looking forward to the second part of the game.
A friend of mine is playing Tales of Symphonia, I've sat in and watched a bit of it, it looks like a very fun game and I can't wait to play it myself. It looks like a very fun game; I'll probably play it during the winter break, assuming I am done the others I am playing.
Older RPG's though, they had a lot of focus on the types of things in games that I find very fun. Essentially they were more compact, smaller, much more quickly paced, look at what you accomplish in 6 hours of Final Fantasy III compared to 6 hours of Final Fantasy 9 or 10, for example. I did like Xenogears as well, quite a bit, but again, in 6 hours nothing is accomplished; in Final Fantasy III that's almost half the game. In Chrono Trigger that's almost half the game. As far as an actual story,I still do not think that many have come out with great stories yet, I feel that FF8 has a great one, Xenogears has a great one too, but I like it about 70% as much as FF8; On strategy/RPG titles, I feel that they generally have better stories, Fire Emblem, Final Fantasy Tactics, and Ogre Battle all had great stories to them, sure FFT had a lot of translation problems, but the story was still great regardless; it's like reading older pre-Cromwell/Commonwealth and pre-dictionary texts, the grammar and often spelling is horrible, but the story can still be very enjoyable. Even some great works in the 19th century texts have very bad grammar, and still are enjoyable reads. I do not feel that the plots of newer games are any more enjoyable than the older ones in general, but I do feel that there are more better plots in the newer games. I also feel that some plots drag on far too much; Xenogears can be argued to have done this, but so much goes on in the game that I didn't feel that it did, of course the plot doesn't even really begin until later on in the game, and only gradually is the player dropped into it.
Final Fantasy I has no plot at all, well it does, but no more plot than in your average Super Mario Brothers game; what makes it fun? I feel the freedom allowed in it makes it fun. Also it is not very linear, different things can be done in different orders, and certain things don't have to be done at all. It's a very short game, but that just means that there's no huge amount of pressure on the player to pick a perfect team, 3 blackbelts and a Red Mage, why not? How about 3 white mages and a fighter? Anything you want. It is a game that even us here at tows could probably develop. Alright, I kind of lost track of what I was saying here, so I'll stop.</div>
-Insert Inspiring Quote-