The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • random observations on WoW

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #41082  by Don
 Mon Dec 06, 2004 12:19 pm
<div style='font: 12pt ; text-align: left; '>Some random things I've found about WoW after playing:

Adding more people makes an encounter harder.
Getting healed is a privilege, not a right. Some healers expect you to use potions to cover for yourself.
Always have the lowest level member pull to ensure getting as big a pull as possible.
Most dungeons appear to be designed to be finishable on one lifebar (at least every encounter) due to the above 3 factors.
When in doubt, run around in a circle to confuse the enemies. Of course the tank in the group has no problem keeping up with your erratic movement since the computer always can, why shouldn't a human be able to do it?</div>

 #41091  by Eric
 Mon Dec 06, 2004 2:45 pm
<div style='font: 11pt ; text-align: left; '>Most of those problems can be fixed by joining a guild(a good guild that's active).</div>

 #41096  by Don
 Mon Dec 06, 2004 3:31 pm
<div style='font: 12pt ; text-align: left; '>Having good people makes this game boring, though. It's tough to find a good balance between incompentence and boring.</div>

 #41099  by Tortolia
 Mon Dec 06, 2004 5:40 pm
<div style='font: 9pt ; text-align: left; '>If that's the case, WoW is truly the first MMOG I've seen where you want to shoot for mediocrity in teammates. Astounding.</div>

 #41103  by Flip
 Mon Dec 06, 2004 5:58 pm
<div style='font: 10pt Tahoma; text-align: left; '>Well, D2 was easy but things could go to hell in a hand basket faster then you could blink. I liked that style and played hardcore religiously. Besides, its the items that make MMO's fun, not killing stuff.</div>
 #41105  by Don
 Mon Dec 06, 2004 7:52 pm
<div style='font: 12pt ; text-align: left; '>I really can't imagine what would be the point to do an instance if people in the group was actually doing the bare fundamentals like healing, crowd control, and so on. Granted 30 is a bit high for stockades (boss is 29 elite) but that's with a healer who never healed.

The other way to have a challenge would be to have good people but purposely go in as a low level so everything automatically resists all your spells and hits you for 3X harder than it should due to high level + crushing blow bonus. 

Maybe it gets harder on the higher end, but I kind of doubt that. It's not like anything in WoW isn't reproducible with nearly 100% certainty, which means if you can ever beat it once you can do it everytime doing the same thing.</div>

 #41106  by Don
 Mon Dec 06, 2004 7:53 pm
<div style='font: 12pt ; text-align: left; '>Yeah, that's a pickup group. Trust me, if I had a group of people I actually can rely on, nothing would ever go wrong.</div>
 #41107  by Don
 Mon Dec 06, 2004 7:55 pm
<div style='font: 12pt ; text-align: left; '>I don't mean this group will be invinicible, but unless it's something no one in the group has seen before (then you can obviously make a mistake due to lack of knowledge), it is not possible for a group of good players to actually screw up in this game, at least based on what I've seen. Now you can still die even if you don't screw up, but that'd be pretty rare.</div>