The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Month old news but: Looks like Sakimoto could become Square's new music guy, Uematsu has left the company after two decades. My thoughts.....

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #41029  by Julius Seeker
 Sun Dec 05, 2004 11:29 am
<div style='font: 12pt ; text-align: left; '><b>Link:</b> <a href="http://rpgfan.com/news/2004/1959.html"> ... 59.html</a>

This guy deserves a lot of respect; in my opinion it was his music that really made the Final Fantasy series something special in its earlier stages. He was a very key player. Yet it was much later that I think he really came into his prime.

Final Fantasy 8 really showed how important music was to a video game; the music fits in absolutely flawlessly with every environment, character, and event. This game, I would argue, has the best musical composition of any game ever made. This includes what I would argue as the most moving scene yet put into a videogame, and that is the ending sequence of Final Fantasy 8; it is absolute brilliance, and Uematsu himself has in the past stated that this is his favourite moment in the series.

Anyways, I hope this isn't the last time we hear from Uematsu, perhaps it will be a good thing that he is out on his own now. However, I just hope he doesn't slip into obscurity like Mitsuda who hasn't really come up with anything spectacular lately, Xenogears is the last I can remember (which in my opinion was his best work).</div>

 #41044  by Flip
 Sun Dec 05, 2004 9:41 pm
<div style='font: 10pt Tahoma; text-align: left; '>I agree that he did a fantastic job with the earlier games, but i think he stayed just a bit too long. I cant remember any memorable tunes with FF9 or 10 like i easily can with 6, 7, and 8. It will be interesting to see how the new guys style will be and if it mixes well into the FF series.</div>

 #41058  by Don
 Mon Dec 06, 2004 2:35 am
<div style='font: 12pt ; text-align: left; '>Let's see... FF9 the overworld theme. FF10 offhand I'd say Zanarkand and A Fleeting Dream is quite memorable. Not sure if those were composed by Uematsu though since he had help on FFX</div>

 #41060  by SineSwiper
 Mon Dec 06, 2004 2:43 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>I thought Uematsu was overrated when FF7 came out. Konami's musicians dominated at that point. In fact, the only memorable recent Square soundtrack has been FFT and CC, so I'm glad they are getting FFT's composer for this one.</div>

 #41072  by Zeus
 Mon Dec 06, 2004 10:23 am
<div style='font: 9pt ; text-align: left; '>FF7 only had one ggod one: One Winged Angel. I liked most of the FF9 ST, Particularly the overworld and Memories of Life. FF8 also had a few good songs I heard on the ST. Other than 7, he's been good IMO</div>

 #41076  by Flip
 Mon Dec 06, 2004 10:46 am
<div style='font: 10pt Tahoma; text-align: left; '>Konami is still king, too,as far as i'm concerned. C:LoI may not have been that good of a game, but the music still kicked major ass.</div>

 #41077  by Gentz
 Mon Dec 06, 2004 11:21 am
<div style='font: 11pt arial; text-align: left; '>I always thought Mitsuda was better than Uematsu anyway</div>

 #41078  by Torgo
 Mon Dec 06, 2004 11:22 am
<div style='font: 9pt Arial; text-align: left; '>Indeed.</div>

 #41079  by Torgo
 Mon Dec 06, 2004 11:25 am
<div style='font: 9pt Arial; text-align: left; '>To Zanarkand was the only piece that stood out for me in FFX. It was simple, but damn, it was beautiful.</div>

 #41080  by Don
 Mon Dec 06, 2004 11:55 am
<div style='font: 12pt ; text-align: left; '>Mitsuda sucked in Xenosaga, they got a new musician for Xenosaga 2 (though Xenosaga doesn't exactly use much music in the first place)</div>

 #41089  by Blotus
 Mon Dec 06, 2004 12:48 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Add Cosmo Canyon to that and I agree. Otherwise garbage... just like the game itself! :)</div>

 #41090  by Blotus
 Mon Dec 06, 2004 12:50 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Suikoden 3 was a letdown in the music department compared to its predecessors.</div>

 #41095  by Julius Seeker
 Mon Dec 06, 2004 3:10 pm
<div style='font: 12pt ; text-align: left; '>Mitsuda did an outstanding job with Xenogears (Possibly my second favourite next to FF8), and a pretty damn good one with Chrono Trigger (Probably in my top 20 favourite). Other than that his compositions are fairly average to below average.</div>

 #41097  by Don
 Mon Dec 06, 2004 3:32 pm
<div style='font: 12pt ; text-align: left; '>at least boss music were okay in S3, but other than that I don't remember much from that game.</div>

 #41098  by Don
 Mon Dec 06, 2004 3:38 pm
<div style='font: 12pt ; text-align: left; '>I thought Aeris and Cid's theme are pretty good, and JENOVA.</div>

 #41104  by Tortolia
 Mon Dec 06, 2004 6:08 pm
<div style='font: 9pt ; text-align: left; '>Like the rest of the game, FF9's soundtrack wasn't very memorable. FFX has one of my favorites, though. I think part of that is the great sound quality from the PS2 equipment, though there's some great tunes to go along with it.</div>

 #41110  by Manshoon
 Mon Dec 06, 2004 10:33 pm
<div style='font: 14pt "Times New Roman"; text-align: left; '>Summoned Beast Battle (FFX) is one of the best boss themes I've heard in a game.</div>

 #41111  by Don
 Mon Dec 06, 2004 10:48 pm
<div style='font: 12pt ; text-align: left; '>I think I like FF8's final batte (UItimecia part) better because it's not a variation, even though the main boss theme is worthy to be repeated.</div>

 #41112  by Julius Seeker
 Tue Dec 07, 2004 1:18 am
<div style='font: 12pt ; text-align: left; '>I liked the boss music in Final Fantasy III as well; Ultimecia and Kefka's multi tiered final boss music made it more interesting than the other games. The fourth and final tier of Ultimecia's music is my favourite end boss music.</div>

 #41115  by SineSwiper
 Tue Dec 07, 2004 5:54 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Castlevania:LoI (had to look that one up) was a lot better than many people give it credit for. Unlike C:CotM, it was actually beatable, without trying to find annoying ways to cure yourself.</div>

 #41116  by SineSwiper
 Tue Dec 07, 2004 5:57 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>FF8, then XG? I just don't know about that. FFT, CT, CC, and even in some respects Parasite Eve, probably top that. But, then again, we all have different tastes, and I've only played both games once.</div>

 #41117  by SineSwiper
 Tue Dec 07, 2004 5:58 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>There wasn't any songs in XS that grated my nerves, and actually I thought some parts were actually well done. There are plenty of songs in FF7 that make me wail in pain.</div>

 #41118  by SineSwiper
 Tue Dec 07, 2004 6:01 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Suikoden 1's main battle music was probably one of the best battle music of any game. It was colorful enough that you could hear it a thousand times and you wouldn't get sick of it. I've even got sick of some of FFT's themes, though I've put in well over 200-300 hours in that game.</div>

 #41119  by Zeus
 Tue Dec 07, 2004 10:16 am
<div style='font: 9pt ; text-align: left; '>So was Castlevania 64, and it had kick-ass music to boot</div>

 #41120  by Zeus
 Tue Dec 07, 2004 10:17 am
<div style='font: 9pt ; text-align: left; '>I think FFIV's overall soundtrack was the best</div>

 #41124  by Kupek
 Tue Dec 07, 2004 10:32 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Lament of Innocence was a sin against god, man and beast.</div>
 #41125  by Julius Seeker
 Tue Dec 07, 2004 12:33 pm
<div style='font: 12pt ; text-align: left; '>FFT is one I like a lot as well. I found the music to be very well done. Ogre Battle 64 has very similar music, I think some of the music in FFT was reused in it.

Chrono Cross, I can't really say I like the music in the game, from when I played the game I remember liking two themes, the opening themes on each the first and second disc. The second one sounded a lot like Chrono Trigger music, and it brought back some nice memories. Aside from that, I can't really say I found anything that stood out about the other pieces.

Then there is Chrono Trigger, I liked that one quite a bit as well, but I do not think it is better than a few in the Final Fantasy series' music. It still is one of my favourite games for music.</div>

 #41132  by Eric
 Tue Dec 07, 2004 2:30 pm
<div style='font: 11pt ; text-align: left; '>Definately one of that game's high points.</div>

 #41133  by Julius Seeker
 Tue Dec 07, 2004 3:17 pm
<div style='font: 12pt ; text-align: left; '>The first time I played through it back 12-14 years ago or whenever, I played only to hear the different music.</div>

 #41136  by SineSwiper
 Wed Dec 08, 2004 12:49 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Oh, come ON! C64 was much worse. The music was good, the gameplay was good, and the story was even good, unlike Castlevania: Symphony Of Dracula's Scream.</div>

 #41140  by Eric
 Wed Dec 08, 2004 1:40 am
<div style='font: 11pt ; text-align: left; '>Ummm, which castlevania are you dissing? Besides the shity 64 versions obviously.</div>

 #41141  by Kupek
 Wed Dec 08, 2004 1:59 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>The presence of a worse one doesn't excuse Lament of Innocence. The music was forgettable (already forgotten!), the gameplay was repetitive, and the story was trite. I kept playing the game only for the vain hope it would get better. I sold it for a GB Player. Much better investment.</div>

 #41142  by SineSwiper
 Wed Dec 08, 2004 7:19 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>"No! It cannot be! AAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!" (This is an unbearable strain to extend the caps, but I'm doing it as hard as I can.)</div>

 #41143  by Julius Seeker
 Wed Dec 08, 2004 10:09 am
<div style='font: 12pt ; text-align: left; '>I don't consider that one to be a real Castlevania game; more like a really bad spinoff like the CDI Zelda's.</div>

 #41145  by Don
 Wed Dec 08, 2004 11:38 am
<div style='font: 12pt ; text-align: left; '>Die monster you don't belong in this world!</div>

 #41146  by Kupek
 Wed Dec 08, 2004 11:49 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>But unlike the CD-I games, Lament of Innocence was made by some of the same people responsible for SotN. That's one of the reasons I was so dissapointed: I had high expectations.</div>

 #41149  by Torgo
 Wed Dec 08, 2004 1:01 pm
<div style='font: 9pt Arial; text-align: left; '>I thought it was more blah than terrible. The peak of mediocrity, if you will.</div>

 #41150  by Torgo
 Wed Dec 08, 2004 1:09 pm
<div style='font: 9pt Arial; text-align: left; '>You know, it would have been a much better game if they had just added in the experience system and actually made the effort to make the rooms look different.</div>

 #41151  by Flip
 Wed Dec 08, 2004 2:25 pm
<div style='font: 10pt Tahoma; text-align: left; '>yeah, and i didnt like how the monsters respawned after you left a room, when you had to back track (which wasin every level) i found myself just running around them instead of killing.</div>

 #41152  by Kupek
 Wed Dec 08, 2004 3:29 pm
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Yeah, I agree somewhat. That almost makes it worse to me, though. Had it been a truly terrible game, I never would have subjected myself to the entire thing. But now I'm bitter that I did.</div>

 #41153  by Julius Seeker
 Wed Dec 08, 2004 3:49 pm
<div style='font: 12pt ; text-align: left; '>Sine, what did you find worse about Castlevania 64?</div>

 #41155  by Eric
 Wed Dec 08, 2004 4:24 pm
<div style='font: 11pt ; text-align: left; '>Ahhhh you're just dissing the voice acting?</div>
 #41162  by Torgo
 Thu Dec 09, 2004 5:05 am
<div style='font: 9pt Arial; text-align: left; '>I thought it had shitty characters and plot, but I kept playing because I thought it would get better. It also helped that the battle system was pretty good at the time(except for the magic system). By the time I got to the end boss though, I was so bitter that after I lost the first time, I just gave up and sold it on eBay.</div>

 #41165  by Julius Seeker
 Thu Dec 09, 2004 11:09 am
<div style='font: 12pt ; text-align: left; '>I had similar feelings about Grandia 2 and Chrono Cross.</div>

 #41166  by Don
 Thu Dec 09, 2004 12:05 pm
<div style='font: 12pt ; text-align: left; '>It's like almost impossible to lose to the actual last boss fight if you've the maxed out your healing.</div>