The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Shin Megami Tensei: Nocturne

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #85759  by Tortolia
 Sat Apr 23, 2005 2:26 am
Excellent fucking game. Probably my favorite PS2 RPG this side of FFX.

I always did like the Persona games, so I picked this one up on a lark. Well worth it. It's a nice, old-school RPG, filled with legitimately challenging battles (even random battles can turn ugly if you're careless or unprepared), long dungeons, just enough story to get by, and a general sense of ambiance.

I've always liked mythology, so seeing demons and gods from just about every major (and even quite a few minor) religions is a real treat. Moreover, the fact that your party ranks are filled out by these demons/gods is a definate uptweak from the Persona games. In those, your Persona was basically just "choose an ability set", but there was no real involvement with them. Here, actually seeing the demons in action, with distinct animations/graphics/sounds adds a lot to the game. The fact that there is almost completely negligible palette swapping means there's a ridiculous amount of variety (something like 180-odd demons you can actually have in the party, not counting non recruitable bosses), which helps a ton. It's also nice in that a significant number of bosses can be fused or added into your party, or even pop up later game as regular critters, so there's a constant sense of escalating power both in terms of your combat capability and that of random enemies.

The skill learning system works well. It's not perfect, especially as there are quite a few abilities that are hard to get a sense of from the description, so a FAQ or two might be handy there. Levelling up is nice and fast for the hero, though, unlike the Persona games. Demons take longer to level, but the exp curve is set just right so that by the time you've capped out the demons in your party that you want to, they're primed to be fused into a more powerful demon. My other major complaint is that in demon fusion, the abilities are selected randomly, though they're weighted - negotiation abilities take an annoyingly high precedence, and transferring a skill to negate a weakness that a new demon would have (like giving Surt the Ice Drain ability) can be like pulling teeth. Simply letting the player select which abilities to pass would have been extremely nice, though I think I inflicted a lot of annoyance in demon fusion on myself by trying to powergame a bit too much.

The plot is mostly minimalistic. There's little cutscenes here and there, which set the tone and allow you to align yourself with one of the game's factions (there's five standard endings), but they don't drag on - no Xenosaga length scenes here. It's definately a "game RPG" over a "movie/story RPG". That being said, the version of the game the US received has a completely optional extra dungeon - looking over a FAQ, not only does it contain enough plot info to completely change the tone of the game, it provides a hell of a challenge, gives opportunities for unique demons to create, and has what looks to be a very interesting, unique conclusion - certainly something that we'd never have gotten on these shores in the old days. I only explored a bit of the dungeon, but I do plan on replaying eventually and working my way all the way through.

If you like your RPGs 1) With lots of difficult combat and deep dungeons, and 2) Like collecting lots of party members/monsters/etc, or 3) are a mythology buff, then you'd probably get a real kick out of SMT: Nocturne. I'm real glad I played it, and it's probably worth looking into if you like old-school RPGs.

 #85770  by SineSwiper
 Sat Apr 23, 2005 7:23 am
Is this a US release, or did they not bother translating the title?

 #85771  by Zeus
 Sat Apr 23, 2005 9:05 am
US release about 3 months ago. They also just released Digital Devil Saga, which is supposed to be a better game in every way as it made up for the minor problems with Nocturne (easier to get into gameplay, stronger storyline, etc.)

 #85782  by SineSwiper
 Sat Apr 23, 2005 11:18 am
As long as it's not one of those RPGs like Lunar, where everybody hypes up how fucking good it is, and the whole thing is crap. Yeah sure, the dialog is funny with the American references, etc., but the gameplay and actual storyline is pure shit.

But, I'll probably check it out when I get the time. I'm still working on KotOR.

 #85786  by Tortolia
 Sat Apr 23, 2005 1:33 pm
Nocturne came out last October, Digital Devil Saga beginning of this month.

Definately going to check out DDS, though probably not right away - I'll probably appreciate it more if I don't play them back to back and get Megami Tensei overload.

Like I said, the plot in Nocturne is a bit minimal (the really good shit is reserved for the bonus dungeon - they fill in a lot of plot gaps there), but it's adequate. The meat of the game is the battles and gameplay, and those systems are damn solid. It's distinctly old-school.

 #85793  by Zeus
 Sat Apr 23, 2005 5:39 pm
Get the special edition of Devil Saga. It comes with a soundtrack and some special case for the sequel for only $5 extra, so it's worth it IMO.

 #85870  by M'k'n'zy
 Mon Apr 25, 2005 11:04 am
Zeus wrote:US release about 3 months ago. They also just released Digital Devil Saga, which is supposed to be a better game in every way as it made up for the minor problems with Nocturne (easier to get into gameplay, stronger storyline, etc.)
Hmmm....I would have to disagree with that assessment. One of the things that made Nocturne great is the whole demon recruting/fusion process. Also there was much more of an exploration process to the game. In Nocturne you would have to ask around, find out where to go, then go out on the world map and actually find the place. In DDSAT (which is actually a spin off, not a true SMT game) There isn't even a world map. Losing the sense of exploration was kinda dissapointing to me. And of course sience you get your 5 party members and that is it, you dont have the whole demon recruiting/fusion bit which I loved. On the plus side I will say that the Mantra system is defidently nice, but gets INSANELY expensive when you start getting to the higher level skills. Also the soundtrack in Nocturne was much better. Plus DDSAT was much shorter than Nocturne. It took me a good 70 hours to play through the maniacs ending for Nocturne, and for DDSAT I was almost done with all the hidden bosses at about the 45 hour mark.

One word of warning when you play DDSAT though, dont take ANY decisions you make lightly. They will make a diffrence in DDSAT2 for extra party members nad special skills that your characters will get.

All in all, I would say Nocturne is defidently the superior game. DDSAT is great, and I am defdietnly looking forward for DDSAT2 to come out in Octorer, as that is the 2nd half of the game.

On a side note, in DDSAT one of the hidden bosses is Hitoshura, the guy you play as in Nocturne. From what I hear he is NASTY.