Hey, they're game journalists. With a few of my last experiences at E3 meeting a few wannabe game journalists, we ought to be glad the article didn't start out "Suck ass electronics maker gets sued by hick university". If there's only one relatively minor factual error in the article, I think they're doing well.
Not to say there aren't a few good ones out there (Andrew Vestal comes to mind), but some of the guys I met at E3 were a little sketchy.
And to respond to your post, Sine, I actually dunno what I think about software patents. One of the developers at one of the E3 panels I went to said "software patents are a bad idea", and I don't know if I agree completely, but I'm sure I do at least partially. I think copyrighting specific code instances or programs is great - you can't let people rip off your code verbatim - but patenting seems like a grant of monopoly power that seems that it might not be as necessary in the software industry and might stifle innovation if a new and innovative technology.
If some organization or individual worked asses off creating something innovative that, say, Microsoft or other companies with loose ethics were likely to glom onto, pour a lot of money into, and monopolize the market on, I could see how a patent or a year or two might be indicated, but otherwise it seems like it stifles the use of technologies that could benefit society as a whole.
Andrew "wow I'm getting socialist these days" Seidman